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-rw-r--r--src/quick/items/qquickspriteengine_p.h19
1 files changed, 13 insertions, 6 deletions
diff --git a/src/quick/items/qquickspriteengine_p.h b/src/quick/items/qquickspriteengine_p.h
index 86f8aadc8c..48ef6c305e 100644
--- a/src/quick/items/qquickspriteengine_p.h
+++ b/src/quick/items/qquickspriteengine_p.h
@@ -2,7 +2,7 @@
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
+** Contact: http://www.qt-project.org/
**
** This file is part of the Declarative module of the Qt Toolkit.
**
@@ -102,9 +102,9 @@ public:
int variedDuration() const
{
- return m_duration
+ return qMax(qreal(0.0) , m_duration
+ (m_durationVariance * ((qreal)qrand()/RAND_MAX) * 2)
- - m_durationVariance;
+ - m_durationVariance);
}
int frames() const
@@ -212,6 +212,8 @@ public:
void setGoal(int state, int sprite=0, bool jump=false);
void start(int index=0, int state=0);
+ virtual void restart(int index=0);
+ virtual void advance(int index=0);//Sends state to the next chosen state, unlike goal.
void stop(int index=0);
int curState(int index=0) {return m_things[index];}
@@ -244,8 +246,8 @@ public slots:
protected:
friend class QQuickParticleSystem;
- void restart(int index);
void addToUpdateList(uint t, int idx);
+ int nextState(int curState, int idx=0);
int goalSeek(int curState, int idx, int dist=-1);
QList<QQuickStochasticState*> m_states;
//### Consider struct or class for the four data variables?
@@ -260,6 +262,7 @@ protected:
QString m_globalGoal;
int m_maxFrames;
int m_imageStateCount;
+ bool m_addAdvance;
};
class QQuickSpriteEngine : public QQuickStochasticEngine
@@ -279,14 +282,18 @@ public:
int spriteState(int sprite=0);
int spriteStart(int sprite=0);
int spriteFrames(int sprite=0);
- int spriteDuration(int sprite=0);
+ int spriteDuration(int sprite=0);//Full duration, not per frame
int spriteX(int /* sprite */ = 0) { return 0; }//Currently all rows are 0 aligned, if we get more space efficient we might change this
int spriteY(int sprite=0);
int spriteWidth(int sprite=0);
int spriteHeight(int sprite=0);
- int spriteCount();//Like state count, but for the image states
+ int spriteCount();//Like state count
int maxFrames();
+ QString realName(int sprite=0);//Gives the parent sprite name for pseudosprites
QImage assembledImage();
+
+ virtual void restart(int index=0);
+ virtual void advance(int index=0);
private:
QList<QQuickSprite*> m_sprites;
};