diff options
Diffstat (limited to 'src/quick/items/qquickspritesequence.cpp')
-rw-r--r-- | src/quick/items/qquickspritesequence.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/quick/items/qquickspritesequence.cpp b/src/quick/items/qquickspritesequence.cpp index a3a8a6ee8c..ce0a246748 100644 --- a/src/quick/items/qquickspritesequence.cpp +++ b/src/quick/items/qquickspritesequence.cpp @@ -3,7 +3,7 @@ ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** -** This file is part of the Declarative module of the Qt Toolkit. +** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage @@ -49,7 +49,7 @@ #include <QtQuick/qsgtexturematerial.h> #include <QtQuick/qsgtexture.h> #include <QtQuick/qquickcanvas.h> -#include <QtDeclarative/qdeclarativeinfo.h> +#include <QtQml/qqmlinfo.h> #include <QFile> #include <cmath> #include <qmath.h> @@ -294,9 +294,9 @@ void QQuickSpriteSequence::setGoalSprite(const QString &sprite) } } -QDeclarativeListProperty<QQuickSprite> QQuickSpriteSequence::sprites() +QQmlListProperty<QQuickSprite> QQuickSpriteSequence::sprites() { - return QDeclarativeListProperty<QQuickSprite>(this, &m_sprites, spriteAppend, spriteCount, spriteAt, spriteClear); + return QQmlListProperty<QQuickSprite>(this, &m_sprites, spriteAppend, spriteCount, spriteAt, spriteClear); } void QQuickSpriteSequence::createEngine() @@ -327,11 +327,11 @@ QSGGeometryNode* QQuickSpriteSequence::buildNode() if (!m_spriteEngine) { qmlInfo(this) << "No sprite engine..."; return 0; - } else if (m_spriteEngine->status() == QDeclarativePixmap::Null) { + } else if (m_spriteEngine->status() == QQuickPixmap::Null) { m_spriteEngine->startAssemblingImage(); update();//Schedule another update, where we will check again return 0; - } else if (m_spriteEngine->status() == QDeclarativePixmap::Loading) { + } else if (m_spriteEngine->status() == QQuickPixmap::Loading) { update();//Schedule another update, where we will check again return 0; } |