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+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquicktableview_p.h"
+#include "qquicktableview_p_p.h"
+
+#include <QtCore/qtimer.h>
+#include <QtCore/qdir.h>
+#include <QtQml/private/qqmldelegatemodel_p.h>
+#include <QtQml/private/qqmldelegatemodel_p_p.h>
+#include <QtQml/private/qqmlincubator_p.h>
+#include <QtQml/private/qqmlchangeset_p.h>
+#include <QtQml/qqmlinfo.h>
+
+#include <QtQuick/private/qquickflickable_p_p.h>
+#include <QtQuick/private/qquickitemviewfxitem_p_p.h>
+
+/*!
+ \qmltype TableView
+ \instantiates QQuickTableView
+ \inqmlmodule QtQuick
+ \ingroup qtquick-views
+ \inherits Flickable
+ \brief Provides a table view of items provided by the model.
+
+ A TableView has a \l model that defines the data to be displayed, and a
+ \l delegate that defines how the data should be displayed.
+
+ TableView inherits \l Flickable. This means that while the model can have
+ any number of rows and columns, only a subsection of the table is usually
+ visible inside the viewport. As soon as you flick, new rows and columns
+ enter the viewport, while old ones exit and are removed from the viewport.
+ The rows and columns that move out are reused for building the rows and columns
+ that move into the viewport. As such, the TableView support models of any
+ size without affecting performance.
+
+ A TableView displays data from models created from built-in QML types
+ such as ListModel and XmlListModel, which populates the first column only
+ in a TableView. To create models with multiple columns, create a model in
+ C++ that inherits QAbstractItemModel, and expose it to QML.
+
+ \section1 Example Usage
+
+ The following example shows how to create a model from C++ with multiple
+ columns:
+
+ \snippet qml/tableview/tablemodel.cpp 0
+
+ And then how to use it from QML:
+
+ \snippet qml/tableview/tablemodel.qml 0
+
+ \section1 Reusing items
+
+ TableView recycles delegate items by default, instead of instantiating from
+ the \l delegate whenever new rows and columns are flicked into view. This
+ can give a huge performance boost, depending on the complexity of the
+ delegate.
+
+ When an item is flicked out, it moves to the \e{reuse pool}, which is an
+ internal cache of unused items. When this happens, the \l TableView::pooled
+ signal is emitted to inform the item about it. Likewise, when the item is
+ moved back from the pool, the \l TableView::reused signal is emitted.
+
+ Any item properties that come from the model are updated when the
+ item is reused. This includes \c index, \c row, and \c column, but also
+ any model roles.
+
+ \note Avoid storing any state inside a delegate. If you do, reset it
+ manually on receiving the \l TableView::reused signal.
+
+ If an item has timers or animations, consider pausing them on receiving
+ the \l TableView::pooled signal. That way you avoid using the CPU resources
+ for items that are not visible. Likewise, if an item has resources that
+ cannot be reused, they could be freed up.
+
+ If you don't want to reuse items or if the \l delegate cannot support it,
+ you can set the \l reuseItems property to \c false.
+
+ \note While an item is in the pool, it might still be alive and respond
+ to connected signals and bindings.
+
+ The following example shows a delegate that animates a spinning rectangle. When
+ it is pooled, the animation is temporarily paused:
+
+ \snippet qml/tableview/reusabledelegate.qml 0
+
+ \section1 Row heights and column widths
+
+ When a new column is flicked into view, TableView will determine its width
+ by calling the \l columnWidthProvider function. TableView itself will never
+ store row height or column width, as it's designed to support large models
+ containing any number of rows and columns. Instead, it will ask the
+ application whenever it needs to know.
+
+ TableView uses the largest \c implicitWidth among the items as the column
+ width, unless the \l columnWidthProvider property is explicitly set. Once
+ the column width is found, all other items in the same column are resized
+ to this width, even if new items that are flicked in later have larger
+ \c implicitWidth. Setting an explicit \l width on an item is ignored and
+ overwritten.
+
+ \note The calculated width of a column is discarded when it is flicked out
+ of the viewport, and is recalculated if the column is flicked back in. The
+ calculation is always based on the items that are visible when the column
+ is flicked in. This means that it can end up different each time, depending
+ on which row you're at when the column enters. You should therefore have the
+ same \c implicitWidth for all items in a column, or set
+ \l columnWidthProvider. The same logic applies for the row height
+ calculation.
+
+ If you change the values that a \l rowHeightProvider or a
+ \l columnWidthProvider return for rows and columns inside the viewport, you
+ must call \l forceLayout. This informs TableView that it needs to use the
+ provider functions again to recalculate and update the layout.
+
+ \note The size of a row or column should be a whole number to avoid
+ sub-pixel alignment of items.
+
+ The following example shows how to set a simple \c columnWidthProvider
+ together with a timer that modifies the values the function returns. When
+ the array is modified, \l forceLayout is called to let the changes
+ take effect:
+
+ \snippet qml/tableview/tableviewwithprovider.qml 0
+
+ \section1 Overlays and underlays
+
+ Tableview inherits \l Flickable. And when new items are instantiated from the
+ delegate, it will parent them to the \l{Flickable::}{contentItem}
+ with a \c z value equal to \c 1. You can add your own items inside the
+ Tableview, as child items of the Flickable. By controlling their \c z
+ value, you can make them be on top of or underneath the table items.
+
+ Here is an example that shows how to add some text on top of the table, that
+ moves together with the table as you flick:
+
+ \snippet qml/tableview/tableviewwithheader.qml 0
+*/
+
+/*!
+ \qmlproperty int QtQuick::TableView::rows
+
+ This property holds the number of rows in the table. This is
+ equal to the number of rows in the model.
+
+ This property is read only.
+*/
+
+/*!
+ \qmlproperty int QtQuick::TableView::columns
+
+ This property holds the number of columns in the table. This is
+ equal to the number of columns in the model. If the model is
+ a list, columns will be 1.
+
+ This property is read only.
+*/
+
+/*!
+ \qmlproperty real QtQuick::TableView::rowSpacing
+
+ This property holds the spacing between the rows.
+
+ The default value is 0.
+*/
+
+/*!
+ \qmlproperty real QtQuick::TableView::columnSpacing
+
+ This property holds the spacing between the columns.
+
+ The default value is 0.
+*/
+
+/*!
+ \qmlproperty var QtQuick::TableView::rowHeightProvider
+
+ This property can hold a function that returns the row height for each row
+ in the model. When assigned, it will be called whenever TableView needs to
+ know the height of a specific row. The function takes one argument, \c row,
+ for which the TableView needs to know the height.
+
+ \note The height of a row must always be greater than \c 0.
+
+ \sa columnWidthProvider, {Row heights and column widths}
+*/
+
+/*!
+ \qmlproperty var QtQuick::TableView::columnWidthProvider
+
+ This property can hold a function that returns the column width for each
+ column in the model. When assigned, it is called whenever TableView needs
+ to know the width of a specific column. The function takes one argument,
+ \c column, for which the TableView needs to know the width.
+
+ \note The width of a column must always be greater than \c 0.
+
+ \sa rowHeightProvider, {Row heights and column widths}
+*/
+
+/*!
+ \qmlproperty model QtQuick::TableView::model
+ This property holds the model that provides data for the table.
+
+ The model provides the set of data that is used to create the items
+ in the view. Models can be created directly in QML using \l ListModel,
+ \l XmlListModel or \l ObjectModel, or provided by a custom C++ model
+ class. If it is a C++ model, it must be a subclass of \l QAbstractItemModel
+ or a simple list.
+
+ \sa {qml-data-models}{Data Models}
+*/
+
+/*!
+ \qmlproperty Component QtQuick::TableView::delegate
+
+ The delegate provides a template defining each cell item instantiated by the
+ view. The model index is exposed as an accessible \c index property. The same
+ applies to \c row and \c column. Properties of the model are also available
+ depending upon the type of \l {qml-data-models}{Data Model}.
+
+ A delegate should specify its size using \l implicitWidth and \l implicitHeight.
+ The TableView lays out the items based on that information. Explicit \l width or
+ \l height settings are ignored and overwritten.
+
+ \note Delegates are instantiated as needed and may be destroyed at any time.
+ They are also reused if the \l reuseItems property is set to \c true. You
+ should therefore avoid storing state information in the delegates.
+
+ \sa {Row heights and column widths}, {Reusing items}
+*/
+
+/*!
+ \qmlproperty bool QtQuick::TableView::reuseItems
+
+ This property holds whether or not items instantiated from the \l delegate
+ should be reused. If set to \c false, any currently pooled items
+ are destroyed.
+
+ \sa {Reusing items}, TableView::pooled, TableView::reused
+*/
+
+/*!
+ \qmlproperty real QtQuick::TableView::contentWidth
+
+ This property holds the width of the \l contentView, which is also
+ the width of the table (including margins). As a TableView cannot
+ always know the exact width of the table without loading all columns
+ in the model, the \c contentWidth is usually an estimated width based on
+ the columns it has seen so far. This estimate is recalculated whenever
+ new columns are flicked into view, which means that the content width
+ can change dynamically.
+
+ If you know up front what the width of the table will be, assign a value
+ to \c contentWidth explicitly, to avoid unnecessary calculations and
+ updates to the TableView.
+
+ \sa contentHeight
+*/
+
+/*!
+ \qmlproperty real QtQuick::TableView::contentHeight
+
+ This property holds the height of the \l contentView, which is also
+ the height of the table (including margins). As a TableView cannot
+ always know the exact height of the table without loading all rows
+ in the model, the \c contentHeight is usually an estimated height
+ based on the rows it has seen so far. This estimate is recalculated
+ whenever new rows are flicked into view, which means that the content height
+ can change dynamically.
+
+ If you know up front what the height of the table will be, assign a
+ value to \c contentHeight explicitly, to avoid unnecessary calculations and
+ updates to the TableView.
+
+ \sa contentWidth
+*/
+
+/*!
+ \qmlmethod real QtQuick::TableView::forceLayout
+
+ Responding to changes in the model are batched so that they are handled
+ only once per frame. This means the TableView delays showing any changes
+ while a script is being run. The same is also true when changing
+ properties such as \l rowSpacing or \l leftMargin.
+
+ This method forces the TableView to immediately update the layout so
+ that any recent changes take effect.
+
+ Calling this function re-evaluates the size and position of each visible
+ row and column. This is needed if the functions assigned to
+ \l rowHeightProvider or \l columnWidthProvider return different values than
+ what is already assigned.
+*/
+
+/*!
+ \qmlattachedproperty TableView QtQuick::TableView::view
+
+ This attached property holds the view that manages the delegate instance.
+ It is attached to each instance of the delegate.
+*/
+
+/*!
+ \qmlattachedsignal QtQuick::TableView::pooled
+
+ This signal is emitted after an item has been added to the reuse
+ pool. You can use it to pause ongoing timers or animations inside
+ the item, or free up resources that cannot be reused.
+
+ This signal is emitted only if the \l reuseItems property is \c true.
+
+ \sa {Reusing items}, reuseItems, reused
+*/
+
+/*!
+ \qmlattachedsignal QtQuick::TableView::reused
+
+ This signal is emitted after an item has been reused. At this point, the
+ item has been taken out of the pool and placed inside the content view,
+ and the model properties such as index, row, and column have been updated.
+
+ Other properties that are not provided by the model does not change when an item
+ is reused. You should avoid storing any state inside a delegate, but if you do,
+ manually reset that state on receiving this signal.
+
+ This signal is emitted when the item is reused, and not the first time the
+ item is created.
+
+ This signal is emitted only if the \l reuseItems property is \c true.
+
+ \sa {Reusing items}, reuseItems, pooled
+*/
+
+QT_BEGIN_NAMESPACE
+
+Q_LOGGING_CATEGORY(lcTableViewDelegateLifecycle, "qt.quick.tableview.lifecycle")
+
+#define Q_TABLEVIEW_UNREACHABLE(output) { dumpTable(); qWarning() << "output:" << output; Q_UNREACHABLE(); }
+#define Q_TABLEVIEW_ASSERT(cond, output) Q_ASSERT((cond) || [&](){ dumpTable(); qWarning() << "output:" << output; return false;}())
+
+static const Qt::Edge allTableEdges[] = { Qt::LeftEdge, Qt::RightEdge, Qt::TopEdge, Qt::BottomEdge };
+
+static QLine rectangleEdge(const QRect &rect, Qt::Edge tableEdge)
+{
+ switch (tableEdge) {
+ case Qt::LeftEdge:
+ return QLine(rect.topLeft(), rect.bottomLeft());
+ case Qt::RightEdge:
+ return QLine(rect.topRight(), rect.bottomRight());
+ case Qt::TopEdge:
+ return QLine(rect.topLeft(), rect.topRight());
+ case Qt::BottomEdge:
+ return QLine(rect.bottomLeft(), rect.bottomRight());
+ }
+ return QLine();
+}
+
+static QRect expandedRect(const QRect &rect, Qt::Edge edge, int increment)
+{
+ switch (edge) {
+ case Qt::LeftEdge:
+ return rect.adjusted(-increment, 0, 0, 0);
+ case Qt::RightEdge:
+ return rect.adjusted(0, 0, increment, 0);
+ case Qt::TopEdge:
+ return rect.adjusted(0, -increment, 0, 0);
+ case Qt::BottomEdge:
+ return rect.adjusted(0, 0, 0, increment);
+ }
+ return QRect();
+}
+
+const QPoint QQuickTableViewPrivate::kLeft = QPoint(-1, 0);
+const QPoint QQuickTableViewPrivate::kRight = QPoint(1, 0);
+const QPoint QQuickTableViewPrivate::kUp = QPoint(0, -1);
+const QPoint QQuickTableViewPrivate::kDown = QPoint(0, 1);
+
+QQuickTableViewPrivate::QQuickTableViewPrivate()
+ : QQuickFlickablePrivate()
+{
+}
+
+QQuickTableViewPrivate::~QQuickTableViewPrivate()
+{
+ releaseLoadedItems(QQmlTableInstanceModel::NotReusable);
+ if (tableModel)
+ delete tableModel;
+}
+
+QString QQuickTableViewPrivate::tableLayoutToString() const
+{
+ return QString(QLatin1String("table cells: (%1,%2) -> (%3,%4), item count: %5, table rect: %6,%7 x %8,%9"))
+ .arg(loadedTable.topLeft().x()).arg(loadedTable.topLeft().y())
+ .arg(loadedTable.bottomRight().x()).arg(loadedTable.bottomRight().y())
+ .arg(loadedItems.count())
+ .arg(loadedTableOuterRect.x())
+ .arg(loadedTableOuterRect.y())
+ .arg(loadedTableOuterRect.width())
+ .arg(loadedTableOuterRect.height());
+}
+
+void QQuickTableViewPrivate::dumpTable() const
+{
+ auto listCopy = loadedItems.values();
+ std::stable_sort(listCopy.begin(), listCopy.end(),
+ [](const FxTableItem *lhs, const FxTableItem *rhs)
+ { return lhs->index < rhs->index; });
+
+ qWarning() << QStringLiteral("******* TABLE DUMP *******");
+ for (int i = 0; i < listCopy.count(); ++i)
+ qWarning() << static_cast<FxTableItem *>(listCopy.at(i))->cell;
+ qWarning() << tableLayoutToString();
+
+ const QString filename = QStringLiteral("QQuickTableView_dumptable_capture.png");
+ const QString path = QDir::current().absoluteFilePath(filename);
+ if (q_func()->window() && q_func()->window()->grabWindow().save(path))
+ qWarning() << "Window capture saved to:" << path;
+}
+
+QQuickTableViewAttached *QQuickTableViewPrivate::getAttachedObject(const QObject *object) const
+{
+ QObject *attachedObject = qmlAttachedPropertiesObject<QQuickTableView>(object);
+ return static_cast<QQuickTableViewAttached *>(attachedObject);
+}
+
+int QQuickTableViewPrivate::modelIndexAtCell(const QPoint &cell) const
+{
+ int availableRows = tableSize.height();
+ int modelIndex = cell.y() + (cell.x() * availableRows);
+ Q_TABLEVIEW_ASSERT(modelIndex < model->count(),
+ "modelIndex:" << modelIndex << "cell:" << cell << "count:" << model->count());
+ return modelIndex;
+}
+
+QPoint QQuickTableViewPrivate::cellAtModelIndex(int modelIndex) const
+{
+ int availableRows = tableSize.height();
+ Q_TABLEVIEW_ASSERT(availableRows > 0, availableRows);
+ int column = int(modelIndex / availableRows);
+ int row = modelIndex % availableRows;
+ return QPoint(column, row);
+}
+
+void QQuickTableViewPrivate::updateContentWidth()
+{
+ Q_Q(QQuickTableView);
+
+ if (explicitContentWidth.isValid()) {
+ // Don't calculate contentWidth when it
+ // was set explicitly by the application.
+ return;
+ }
+
+ const qreal thresholdBeforeAdjust = 0.1;
+ int currentRightColumn = loadedTable.right();
+
+ if (currentRightColumn > contentSizeBenchMarkPoint.x()) {
+ contentSizeBenchMarkPoint.setX(currentRightColumn);
+
+ const qreal spacing = currentRightColumn * cellSpacing.width();
+ qreal currentWidth = loadedTableOuterRect.right();
+ const qreal averageCellWidth = (currentWidth - spacing) / (currentRightColumn + 1);
+ qreal estimatedWidth = (tableSize.width() * (averageCellWidth + cellSpacing.width())) - cellSpacing.width();
+
+ if (currentRightColumn >= tableSize.width() - 1) {
+ // We are at the last column, and can set the exact width
+ if (!qFuzzyCompare(currentWidth, q->implicitWidth()))
+ q->QQuickFlickable::setContentWidth(currentWidth);
+ } else if (currentWidth >= q->implicitWidth()) {
+ // We are at the estimated width, but there are still more columns
+ q->QQuickFlickable::setContentWidth(estimatedWidth);
+ } else {
+ // Only set a new width if the new estimate is substantially different
+ qreal diff = 1 - (estimatedWidth / q->implicitWidth());
+ if (qAbs(diff) > thresholdBeforeAdjust)
+ q->QQuickFlickable::setContentWidth(estimatedWidth);
+ }
+ }
+}
+
+void QQuickTableViewPrivate::updateContentHeight()
+{
+ Q_Q(QQuickTableView);
+
+ if (explicitContentHeight.isValid()) {
+ // Don't calculate contentHeight when it
+ // was set explicitly by the application.
+ return;
+ }
+
+ const qreal thresholdBeforeAdjust = 0.1;
+ int currentBottomRow = loadedTable.bottom();
+
+ if (currentBottomRow > contentSizeBenchMarkPoint.y()) {
+ contentSizeBenchMarkPoint.setY(currentBottomRow);
+
+ const qreal spacing = currentBottomRow * cellSpacing.height();
+ qreal currentHeight = loadedTableOuterRect.bottom();
+ const qreal averageCellHeight = (currentHeight - spacing) / (currentBottomRow + 1);
+ qreal estimatedHeight = (tableSize.height() * (averageCellHeight + cellSpacing.height())) - cellSpacing.height();
+
+ if (currentBottomRow >= tableSize.height() - 1) {
+ // We are at the last row, and can set the exact height
+ if (!qFuzzyCompare(currentHeight, q->implicitHeight()))
+ q->QQuickFlickable::setContentHeight(currentHeight);
+ } else if (currentHeight >= q->implicitHeight()) {
+ // We are at the estimated height, but there are still more rows
+ q->QQuickFlickable::setContentHeight(estimatedHeight);
+ } else {
+ // Only set a new height if the new estimate is substantially different
+ qreal diff = 1 - (estimatedHeight / q->implicitHeight());
+ if (qAbs(diff) > thresholdBeforeAdjust)
+ q->QQuickFlickable::setContentHeight(estimatedHeight);
+ }
+ }
+}
+
+void QQuickTableViewPrivate::enforceTableAtOrigin()
+{
+ // Gaps before the first row/column can happen if rows/columns
+ // changes size while flicking e.g because of spacing changes or
+ // changes to a column maxWidth/row maxHeight. Check for this, and
+ // move the whole table rect accordingly.
+ bool layoutNeeded = false;
+ const qreal flickMargin = 50;
+
+ if (loadedTable.x() == 0 && loadedTableOuterRect.x() > 0) {
+ // The table is at the beginning, but not at the edge of the
+ // content view. So move the table to origin.
+ loadedTableOuterRect.moveLeft(0);
+ layoutNeeded = true;
+ } else if (loadedTableOuterRect.x() < 0) {
+ // The table is outside the beginning of the content view. Move
+ // the whole table inside, and make some room for flicking.
+ loadedTableOuterRect.moveLeft(loadedTable.x() == 0 ? 0 : flickMargin);
+ layoutNeeded = true;
+ }
+
+ if (loadedTable.y() == 0 && loadedTableOuterRect.y() > 0) {
+ loadedTableOuterRect.moveTop(0);
+ layoutNeeded = true;
+ } else if (loadedTableOuterRect.y() < 0) {
+ loadedTableOuterRect.moveTop(loadedTable.y() == 0 ? 0 : flickMargin);
+ layoutNeeded = true;
+ }
+
+ if (layoutNeeded) {
+ qCDebug(lcTableViewDelegateLifecycle);
+ relayoutTableItems();
+ }
+}
+
+void QQuickTableViewPrivate::updateAverageEdgeSize()
+{
+ int bottomCell = loadedTable.bottom();
+ int rightCell = loadedTable.right();
+ qreal accRowSpacing = bottomCell * cellSpacing.height();
+ qreal accColumnSpacing = rightCell * cellSpacing.width();
+ averageEdgeSize.setHeight((loadedTableOuterRect.bottom() - accRowSpacing) / (bottomCell + 1));
+ averageEdgeSize.setWidth((loadedTableOuterRect.right() - accColumnSpacing) / (rightCell + 1));
+}
+
+void QQuickTableViewPrivate::syncLoadedTableRectFromLoadedTable()
+{
+ QRectF topLeftRect = loadedTableItem(loadedTable.topLeft())->geometry();
+ QRectF bottomRightRect = loadedTableItem(loadedTable.bottomRight())->geometry();
+ loadedTableOuterRect = topLeftRect.united(bottomRightRect);
+ loadedTableInnerRect = QRectF(topLeftRect.bottomRight(), bottomRightRect.topLeft());
+}
+
+void QQuickTableViewPrivate::syncLoadedTableFromLoadRequest()
+{
+ if (loadRequest.edge() == Qt::Edge(0)) {
+ // No edge means we're loading the top-left item
+ loadedTable = QRect(loadRequest.firstCell(), loadRequest.lastCell());
+ return;
+ }
+
+ switch (loadRequest.edge()) {
+ case Qt::LeftEdge:
+ case Qt::TopEdge:
+ loadedTable.setTopLeft(loadRequest.firstCell());
+ break;
+ case Qt::RightEdge:
+ case Qt::BottomEdge:
+ loadedTable.setBottomRight(loadRequest.lastCell());
+ break;
+ }
+}
+
+FxTableItem *QQuickTableViewPrivate::itemNextTo(const FxTableItem *fxTableItem, const QPoint &direction) const
+{
+ return loadedTableItem(fxTableItem->cell + direction);
+}
+
+FxTableItem *QQuickTableViewPrivate::loadedTableItem(const QPoint &cell) const
+{
+ const int modelIndex = modelIndexAtCell(cell);
+ Q_TABLEVIEW_ASSERT(loadedItems.contains(modelIndex), modelIndex << cell);
+ return loadedItems.value(modelIndex);
+}
+
+FxTableItem *QQuickTableViewPrivate::createFxTableItem(const QPoint &cell, QQmlIncubator::IncubationMode incubationMode)
+{
+ Q_Q(QQuickTableView);
+
+ bool ownItem = false;
+ int modelIndex = modelIndexAtCell(cell);
+
+ QObject* object = model->object(modelIndex, incubationMode);
+ if (!object) {
+ if (model->incubationStatus(modelIndex) == QQmlIncubator::Loading) {
+ // Item is incubating. Return nullptr for now, and let the table call this
+ // function again once we get a callback to itemCreatedCallback().
+ return nullptr;
+ }
+
+ qWarning() << "TableView: failed loading index:" << modelIndex;
+ object = new QQuickItem();
+ ownItem = true;
+ }
+
+ QQuickItem *item = qmlobject_cast<QQuickItem*>(object);
+ if (!item) {
+ // The model could not provide an QQuickItem for the
+ // given index, so we create a placeholder instead.
+ qWarning() << "TableView: delegate is not an item:" << modelIndex;
+ model->release(object);
+ item = new QQuickItem();
+ ownItem = true;
+ } else {
+ QQuickAnchors *anchors = QQuickItemPrivate::get(item)->_anchors;
+ if (anchors && anchors->activeDirections())
+ qmlWarning(item) << "TableView: detected anchors on delegate with index: " << modelIndex
+ << ". Use implicitWidth and implicitHeight instead.";
+ }
+
+ if (ownItem) {
+ // Parent item is normally set early on from initItemCallback (to
+ // allow bindings to the parent property). But if we created the item
+ // within this function, we need to set it explicit.
+ item->setImplicitWidth(kDefaultColumnWidth);
+ item->setImplicitHeight(kDefaultRowHeight);
+ item->setParentItem(q->contentItem());
+ }
+ Q_TABLEVIEW_ASSERT(item->parentItem() == q->contentItem(), item->parentItem());
+
+ FxTableItem *fxTableItem = new FxTableItem(item, q, ownItem);
+ fxTableItem->setVisible(false);
+ fxTableItem->cell = cell;
+ fxTableItem->index = modelIndex;
+ return fxTableItem;
+}
+
+FxTableItem *QQuickTableViewPrivate::loadFxTableItem(const QPoint &cell, QQmlIncubator::IncubationMode incubationMode)
+{
+#ifdef QT_DEBUG
+ // Since TableView needs to work flawlessly when e.g incubating inside an async
+ // loader, being able to override all loading to async while debugging can be helpful.
+ static const bool forcedAsync = forcedIncubationMode == QLatin1String("async");
+ if (forcedAsync)
+ incubationMode = QQmlIncubator::Asynchronous;
+#endif
+
+ // Note that even if incubation mode is asynchronous, the item might
+ // be ready immediately since the model has a cache of items.
+ QBoolBlocker guard(blockItemCreatedCallback);
+ auto item = createFxTableItem(cell, incubationMode);
+ qCDebug(lcTableViewDelegateLifecycle) << cell << "ready?" << bool(item);
+ return item;
+}
+
+void QQuickTableViewPrivate::releaseLoadedItems(QQmlTableInstanceModel::ReusableFlag reusableFlag) {
+ // Make a copy and clear the list of items first to avoid destroyed
+ // items being accessed during the loop (QTBUG-61294)
+ auto const tmpList = loadedItems;
+ loadedItems.clear();
+ for (FxTableItem *item : tmpList)
+ releaseItem(item, reusableFlag);
+}
+
+void QQuickTableViewPrivate::releaseItem(FxTableItem *fxTableItem, QQmlTableInstanceModel::ReusableFlag reusableFlag)
+{
+ Q_Q(QQuickTableView);
+ auto item = fxTableItem->item;
+ Q_TABLEVIEW_ASSERT(item, fxTableItem->index);
+
+ if (fxTableItem->ownItem) {
+ delete item;
+ } else {
+ // Only QQmlTableInstanceModel supports reusing items
+ auto releaseFlag = tableModel ?
+ tableModel->release(item, reusableFlag) :
+ model->release(item);
+
+ if (releaseFlag != QQmlInstanceModel::Destroyed) {
+ // When items are not destroyed, it typically means that the
+ // item is reused, or that the model is an ObjectModel. If
+ // so, we just hide the item instead.
+ fxTableItem->setVisible(false);
+
+ // If the item (or a descendant) has focus, remove it, so
+ // that the item doesn't enter with focus when it's reused.
+ if (QQuickWindow *window = item->window()) {
+ const auto focusItem = qobject_cast<QQuickItem *>(window->focusObject());
+ if (focusItem) {
+ const bool hasFocus = item == focusItem || item->isAncestorOf(focusItem);
+ if (hasFocus) {
+ const auto focusChild = QQuickItemPrivate::get(q)->subFocusItem;
+ QQuickWindowPrivate::get(window)->clearFocusInScope(q, focusChild, Qt::OtherFocusReason);
+ }
+ }
+ }
+ }
+ }
+
+ delete fxTableItem;
+}
+
+void QQuickTableViewPrivate::unloadItem(const QPoint &cell)
+{
+ const int modelIndex = modelIndexAtCell(cell);
+ Q_TABLEVIEW_ASSERT(loadedItems.contains(modelIndex), modelIndex << cell);
+ releaseItem(loadedItems.take(modelIndex), reusableFlag);
+}
+
+void QQuickTableViewPrivate::unloadItems(const QLine &items)
+{
+ qCDebug(lcTableViewDelegateLifecycle) << items;
+
+ if (items.dx()) {
+ int y = items.p1().y();
+ for (int x = items.p1().x(); x <= items.p2().x(); ++x)
+ unloadItem(QPoint(x, y));
+ } else {
+ int x = items.p1().x();
+ for (int y = items.p1().y(); y <= items.p2().y(); ++y)
+ unloadItem(QPoint(x, y));
+ }
+}
+
+bool QQuickTableViewPrivate::canLoadTableEdge(Qt::Edge tableEdge, const QRectF fillRect) const
+{
+ switch (tableEdge) {
+ case Qt::LeftEdge:
+ if (loadedTable.topLeft().x() == 0)
+ return false;
+ return loadedTableOuterRect.left() > fillRect.left() + cellSpacing.width();
+ case Qt::RightEdge:
+ if (loadedTable.bottomRight().x() >= tableSize.width() - 1)
+ return false;
+ return loadedTableOuterRect.right() < fillRect.right() - cellSpacing.width();
+ case Qt::TopEdge:
+ if (loadedTable.topLeft().y() == 0)
+ return false;
+ return loadedTableOuterRect.top() > fillRect.top() + cellSpacing.height();
+ case Qt::BottomEdge:
+ if (loadedTable.bottomRight().y() >= tableSize.height() - 1)
+ return false;
+ return loadedTableOuterRect.bottom() < fillRect.bottom() - cellSpacing.height();
+ }
+
+ return false;
+}
+
+bool QQuickTableViewPrivate::canUnloadTableEdge(Qt::Edge tableEdge, const QRectF fillRect) const
+{
+ // Note: if there is only one row or column left, we cannot unload, since
+ // they are needed as anchor point for further layouting.
+ switch (tableEdge) {
+ case Qt::LeftEdge:
+ if (loadedTable.width() <= 1)
+ return false;
+ return loadedTableInnerRect.left() <= fillRect.left();
+ case Qt::RightEdge:
+ if (loadedTable.width() <= 1)
+ return false;
+ return loadedTableInnerRect.right() >= fillRect.right();
+ case Qt::TopEdge:
+ if (loadedTable.height() <= 1)
+ return false;
+ return loadedTableInnerRect.top() <= fillRect.top();
+ case Qt::BottomEdge:
+ if (loadedTable.height() <= 1)
+ return false;
+ return loadedTableInnerRect.bottom() >= fillRect.bottom();
+ }
+ Q_TABLEVIEW_UNREACHABLE(tableEdge);
+ return false;
+}
+
+Qt::Edge QQuickTableViewPrivate::nextEdgeToLoad(const QRectF rect)
+{
+ for (Qt::Edge edge : allTableEdges) {
+ if (canLoadTableEdge(edge, rect))
+ return edge;
+ }
+ return Qt::Edge(0);
+}
+
+Qt::Edge QQuickTableViewPrivate::nextEdgeToUnload(const QRectF rect)
+{
+ for (Qt::Edge edge : allTableEdges) {
+ if (canUnloadTableEdge(edge, rect))
+ return edge;
+ }
+ return Qt::Edge(0);
+}
+
+qreal QQuickTableViewPrivate::cellWidth(const QPoint& cell)
+{
+ // Using an items width directly is not an option, since we change
+ // it during layout (which would also cause problems when recycling items).
+ auto const cellItem = loadedTableItem(cell)->item;
+ return cellItem->implicitWidth();
+}
+
+qreal QQuickTableViewPrivate::cellHeight(const QPoint& cell)
+{
+ // Using an items height directly is not an option, since we change
+ // it during layout (which would also cause problems when recycling items).
+ auto const cellItem = loadedTableItem(cell)->item;
+ return cellItem->implicitHeight();
+}
+
+qreal QQuickTableViewPrivate::sizeHintForColumn(int column)
+{
+ // Find the widest cell in the column, and return its width
+ qreal columnWidth = 0;
+ for (int row = loadedTable.top(); row <= loadedTable.bottom(); ++row)
+ columnWidth = qMax(columnWidth, cellWidth(QPoint(column, row)));
+
+ return columnWidth;
+}
+
+qreal QQuickTableViewPrivate::sizeHintForRow(int row)
+{
+ // Find the highest cell in the row, and return its height
+ qreal rowHeight = 0;
+ for (int column = loadedTable.left(); column <= loadedTable.right(); ++column)
+ rowHeight = qMax(rowHeight, cellHeight(QPoint(column, row)));
+
+ return rowHeight;
+}
+
+void QQuickTableViewPrivate::calculateTableSize()
+{
+ // tableSize is the same as row and column count, and will always
+ // be the same as the number of rows and columns in the model.
+ Q_Q(QQuickTableView);
+ QSize prevTableSize = tableSize;
+
+ if (tableModel)
+ tableSize = QSize(tableModel->columns(), tableModel->rows());
+ else if (model)
+ tableSize = QSize(1, model->count());
+ else
+ tableSize = QSize(0, 0);
+
+ if (prevTableSize.width() != tableSize.width())
+ emit q->columnsChanged();
+ if (prevTableSize.height() != tableSize.height())
+ emit q->rowsChanged();
+}
+
+qreal QQuickTableViewPrivate::resolveColumnWidth(int column)
+{
+ Q_TABLEVIEW_ASSERT(column >= loadedTable.left() && column <= loadedTable.right(), column);
+ qreal columnWidth = -1;
+
+ if (!columnWidthProvider.isUndefined()) {
+ if (columnWidthProvider.isCallable()) {
+ auto const columnAsArgument = QJSValueList() << QJSValue(column);
+ columnWidth = columnWidthProvider.call(columnAsArgument).toNumber();
+ if (qIsNaN(columnWidth) || columnWidth <= 0) {
+ // The column width needs to be greater than 0, otherwise we never reach the edge
+ // while loading/refilling columns. This would cause the application to hang.
+ if (!layoutWarningIssued) {
+ layoutWarningIssued = true;
+ qmlWarning(q_func()) << "columnWidthProvider did not return a valid width for column: " << column;
+ }
+ columnWidth = kDefaultColumnWidth;
+ }
+ } else {
+ if (!layoutWarningIssued) {
+ layoutWarningIssued = true;
+ qmlWarning(q_func()) << "columnWidthProvider doesn't contain a function";
+ }
+ columnWidth = kDefaultColumnWidth;
+ }
+ } else {
+ // If columnWidthProvider is left unspecified, we just iterate over the currently visible items in
+ // the column. The downside of doing that, is that the column width will then only be based
+ // on the implicit width of the currently loaded items (which can be different depending on
+ // which row you're at when the column is flicked in). The upshot is that you don't have to
+ // bother setting columnWidthProvider for small tables, or if the implicit width doesn't vary.
+ columnWidth = sizeHintForColumn(column);
+ if (qIsNaN(columnWidth) || columnWidth <= 0) {
+ // The column width needs to be greater than 0, otherwise we never reach the edge
+ // while loading/refilling columns. This would cause the application to hang.
+ if (!layoutWarningIssued) {
+ layoutWarningIssued = true;
+ qmlWarning(q_func()) << "the delegate's implicitWidth needs to be greater than zero";
+ }
+ columnWidth = kDefaultColumnWidth;
+ }
+ }
+
+ return columnWidth;
+}
+
+qreal QQuickTableViewPrivate::resolveRowHeight(int row)
+{
+ Q_TABLEVIEW_ASSERT(row >= loadedTable.top() && row <= loadedTable.bottom(), row);
+ qreal rowHeight = -1;
+
+ if (!rowHeightProvider.isUndefined()) {
+ if (rowHeightProvider.isCallable()) {
+ auto const rowAsArgument = QJSValueList() << QJSValue(row);
+ rowHeight = rowHeightProvider.call(rowAsArgument).toNumber();
+ if (qIsNaN(rowHeight) || rowHeight <= 0) {
+ // The row height needs to be greater than 0, otherwise we never reach the edge
+ // while loading/refilling rows. This would cause the application to hang.
+ if (!layoutWarningIssued) {
+ layoutWarningIssued = true;
+ qmlWarning(q_func()) << "rowHeightProvider did not return a valid height for row: " << row;
+ }
+ rowHeight = kDefaultRowHeight;
+ }
+ } else {
+ if (!layoutWarningIssued) {
+ layoutWarningIssued = true;
+ qmlWarning(q_func()) << "rowHeightProvider doesn't contain a function";
+ }
+ rowHeight = kDefaultRowHeight;
+ }
+ } else {
+ // If rowHeightProvider is left unspecified, we just iterate over the currently visible items in
+ // the row. The downside of doing that, is that the row height will then only be based
+ // on the implicit height of the currently loaded items (which can be different depending on
+ // which column you're at when the row is flicked in). The upshot is that you don't have to
+ // bother setting rowHeightProvider for small tables, or if the implicit height doesn't vary.
+ rowHeight = sizeHintForRow(row);
+ if (qIsNaN(rowHeight) || rowHeight <= 0) {
+ if (!layoutWarningIssued) {
+ layoutWarningIssued = true;
+ qmlWarning(q_func()) << "the delegate's implicitHeight needs to be greater than zero";
+ }
+ rowHeight = kDefaultRowHeight;
+ }
+ }
+
+ return rowHeight;
+}
+
+void QQuickTableViewPrivate::relayoutTable()
+{
+ relayoutTableItems();
+ syncLoadedTableRectFromLoadedTable();
+ enforceTableAtOrigin();
+ contentSizeBenchMarkPoint = QPoint(-1, -1);
+ updateContentWidth();
+ updateContentHeight();
+ // Return back to updatePolish to loadAndUnloadVisibleEdges()
+ // since the re-layout might have caused some edges to be pushed
+ // out, while others might have been pushed in.
+}
+
+void QQuickTableViewPrivate::relayoutTableItems()
+{
+ qCDebug(lcTableViewDelegateLifecycle);
+ columnRowPositionsInvalid = false;
+
+ qreal nextColumnX = loadedTableOuterRect.x();
+ qreal nextRowY = loadedTableOuterRect.y();
+
+ for (int column = loadedTable.left(); column <= loadedTable.right(); ++column) {
+ // Adjust the geometry of all cells in the current column
+ const qreal width = resolveColumnWidth(column);
+
+ for (int row = loadedTable.top(); row <= loadedTable.bottom(); ++row) {
+ auto item = loadedTableItem(QPoint(column, row));
+ QRectF geometry = item->geometry();
+ geometry.moveLeft(nextColumnX);
+ geometry.setWidth(width);
+ item->setGeometry(geometry);
+ }
+
+ nextColumnX += width + cellSpacing.width();
+ }
+
+ for (int row = loadedTable.top(); row <= loadedTable.bottom(); ++row) {
+ // Adjust the geometry of all cells in the current row
+ const qreal height = resolveRowHeight(row);
+
+ for (int column = loadedTable.left(); column <= loadedTable.right(); ++column) {
+ auto item = loadedTableItem(QPoint(column, row));
+ QRectF geometry = item->geometry();
+ geometry.moveTop(nextRowY);
+ geometry.setHeight(height);
+ item->setGeometry(geometry);
+ }
+
+ nextRowY += height + cellSpacing.height();
+ }
+
+ if (Q_UNLIKELY(lcTableViewDelegateLifecycle().isDebugEnabled())) {
+ for (int column = loadedTable.left(); column <= loadedTable.right(); ++column) {
+ for (int row = loadedTable.top(); row <= loadedTable.bottom(); ++row) {
+ QPoint cell = QPoint(column, row);
+ qCDebug(lcTableViewDelegateLifecycle()) << "relayout item:" << cell << loadedTableItem(cell)->geometry();
+ }
+ }
+ }
+}
+
+void QQuickTableViewPrivate::layoutVerticalEdge(Qt::Edge tableEdge)
+{
+ int column = (tableEdge == Qt::LeftEdge) ? loadedTable.left() : loadedTable.right();
+ QPoint neighbourDirection = (tableEdge == Qt::LeftEdge) ? kRight : kLeft;
+ qreal width = resolveColumnWidth(column);
+
+ for (int row = loadedTable.top(); row <= loadedTable.bottom(); ++row) {
+ auto fxTableItem = loadedTableItem(QPoint(column, row));
+ auto const neighbourItem = itemNextTo(fxTableItem, neighbourDirection);
+
+ QRectF geometry = fxTableItem->geometry();
+ geometry.setWidth(width);
+ geometry.setHeight(neighbourItem->geometry().height());
+ qreal left = tableEdge == Qt::LeftEdge ?
+ neighbourItem->geometry().left() - cellSpacing.width() - geometry.width() :
+ neighbourItem->geometry().right() + cellSpacing.width();
+
+ geometry.moveLeft(left);
+ geometry.moveTop(neighbourItem->geometry().top());
+
+ fxTableItem->setGeometry(geometry);
+ fxTableItem->setVisible(true);
+
+ qCDebug(lcTableViewDelegateLifecycle()) << "layout item:" << QPoint(column, row) << fxTableItem->geometry();
+ }
+}
+
+void QQuickTableViewPrivate::layoutHorizontalEdge(Qt::Edge tableEdge)
+{
+ int row = (tableEdge == Qt::TopEdge) ? loadedTable.top() : loadedTable.bottom();
+ QPoint neighbourDirection = (tableEdge == Qt::TopEdge) ? kDown : kUp;
+ qreal height = resolveRowHeight(row);
+
+ for (int column = loadedTable.left(); column <= loadedTable.right(); ++column) {
+ auto fxTableItem = loadedTableItem(QPoint(column, row));
+ auto const neighbourItem = itemNextTo(fxTableItem, neighbourDirection);
+
+ QRectF geometry = fxTableItem->geometry();
+ geometry.setWidth(neighbourItem->geometry().width());
+ geometry.setHeight(height);
+ qreal top = tableEdge == Qt::TopEdge ?
+ neighbourItem->geometry().top() - cellSpacing.height() - geometry.height() :
+ neighbourItem->geometry().bottom() + cellSpacing.height();
+
+ geometry.moveTop(top);
+ geometry.moveLeft(neighbourItem->geometry().left());
+
+ fxTableItem->setGeometry(geometry);
+ fxTableItem->setVisible(true);
+
+ qCDebug(lcTableViewDelegateLifecycle()) << "layout item:" << QPoint(column, row) << fxTableItem->geometry();
+ }
+}
+
+void QQuickTableViewPrivate::layoutTopLeftItem()
+{
+ const QPoint cell = loadRequest.firstCell();
+ auto topLeftItem = loadedTableItem(cell);
+ auto item = topLeftItem->item;
+
+ item->setPosition(loadRequest.startPosition());
+ item->setSize(QSizeF(resolveColumnWidth(cell.x()), resolveRowHeight(cell.y())));
+ topLeftItem->setVisible(true);
+ qCDebug(lcTableViewDelegateLifecycle) << "geometry:" << topLeftItem->geometry();
+}
+
+void QQuickTableViewPrivate::layoutTableEdgeFromLoadRequest()
+{
+ if (loadRequest.edge() == Qt::Edge(0)) {
+ // No edge means we're loading the top-left item
+ layoutTopLeftItem();
+ return;
+ }
+
+ switch (loadRequest.edge()) {
+ case Qt::LeftEdge:
+ case Qt::RightEdge:
+ layoutVerticalEdge(loadRequest.edge());
+ break;
+ case Qt::TopEdge:
+ case Qt::BottomEdge:
+ layoutHorizontalEdge(loadRequest.edge());
+ break;
+ }
+}
+
+void QQuickTableViewPrivate::cancelLoadRequest()
+{
+ loadRequest.markAsDone();
+ model->cancel(modelIndexAtCell(loadRequest.currentCell()));
+
+ if (rebuildScheduled) {
+ // No reason to rollback already loaded edge items
+ // since we anyway are about to reload all items.
+ return;
+ }
+
+ if (loadRequest.atBeginning()) {
+ // No items have yet been loaded, so nothing to unload
+ return;
+ }
+
+ QLine rollbackItems;
+ rollbackItems.setP1(loadRequest.firstCell());
+ rollbackItems.setP2(loadRequest.previousCell());
+ qCDebug(lcTableViewDelegateLifecycle()) << "rollback:" << rollbackItems << tableLayoutToString();
+ unloadItems(rollbackItems);
+}
+
+void QQuickTableViewPrivate::processLoadRequest()
+{
+ Q_TABLEVIEW_ASSERT(loadRequest.isActive(), "");
+
+ while (loadRequest.hasCurrentCell()) {
+ QPoint cell = loadRequest.currentCell();
+ FxTableItem *fxTableItem = loadFxTableItem(cell, loadRequest.incubationMode());
+
+ if (!fxTableItem) {
+ // Requested item is not yet ready. Just leave, and wait for this
+ // function to be called again when the item is ready.
+ return;
+ }
+
+ loadedItems.insert(modelIndexAtCell(cell), fxTableItem);
+ loadRequest.moveToNextCell();
+ }
+
+ qCDebug(lcTableViewDelegateLifecycle()) << "all items loaded!";
+
+ syncLoadedTableFromLoadRequest();
+ layoutTableEdgeFromLoadRequest();
+ syncLoadedTableRectFromLoadedTable();
+
+ if (rebuildState == RebuildState::Done) {
+ enforceTableAtOrigin();
+ updateContentWidth();
+ updateContentHeight();
+ drainReusePoolAfterLoadRequest();
+ }
+
+ loadRequest.markAsDone();
+
+ qCDebug(lcTableViewDelegateLifecycle()) << "request completed! Table:" << tableLayoutToString();
+}
+
+void QQuickTableViewPrivate::processRebuildTable()
+{
+ moveToNextRebuildState();
+
+ if (rebuildState == RebuildState::LoadInitalTable) {
+ beginRebuildTable();
+ if (!moveToNextRebuildState())
+ return;
+ }
+
+ if (rebuildState == RebuildState::VerifyTable) {
+ if (loadedItems.isEmpty()) {
+ qCDebug(lcTableViewDelegateLifecycle()) << "no items loaded, meaning empty model or no delegate";
+ rebuildState = RebuildState::Done;
+ return;
+ }
+ if (!moveToNextRebuildState())
+ return;
+ }
+
+ if (rebuildState == RebuildState::LayoutTable) {
+ layoutAfterLoadingInitialTable();
+ if (!moveToNextRebuildState())
+ return;
+ }
+
+ if (rebuildState == RebuildState::LoadAndUnloadAfterLayout) {
+ loadAndUnloadVisibleEdges();
+ if (!moveToNextRebuildState())
+ return;
+ }
+
+ const bool preload = (rebuildOptions & RebuildOption::All
+ && reusableFlag == QQmlTableInstanceModel::Reusable);
+
+ if (rebuildState == RebuildState::PreloadColumns) {
+ if (preload && loadedTable.right() < tableSize.width() - 1)
+ loadEdge(Qt::RightEdge, QQmlIncubator::AsynchronousIfNested);
+ if (!moveToNextRebuildState())
+ return;
+ }
+
+ if (rebuildState == RebuildState::PreloadRows) {
+ if (preload && loadedTable.bottom() < tableSize.height() - 1)
+ loadEdge(Qt::BottomEdge, QQmlIncubator::AsynchronousIfNested);
+ if (!moveToNextRebuildState())
+ return;
+ }
+
+ if (rebuildState == RebuildState::MovePreloadedItemsToPool) {
+ while (Qt::Edge edge = nextEdgeToUnload(viewportRect))
+ unloadEdge(edge);
+ if (!moveToNextRebuildState())
+ return;
+ }
+
+ Q_TABLEVIEW_ASSERT(rebuildState == RebuildState::Done, int(rebuildState));
+}
+
+bool QQuickTableViewPrivate::moveToNextRebuildState()
+{
+ if (loadRequest.isActive()) {
+ // Items are still loading async, which means
+ // that the current state is not yet done.
+ return false;
+ }
+ rebuildState = RebuildState(int(rebuildState) + 1);
+ qCDebug(lcTableViewDelegateLifecycle()) << int(rebuildState);
+ return true;
+}
+
+void QQuickTableViewPrivate::beginRebuildTable()
+{
+ if (loadRequest.isActive())
+ cancelLoadRequest();
+
+ calculateTableSize();
+
+ QPoint topLeft;
+ QPointF topLeftPos;
+
+ if (rebuildOptions & RebuildOption::All) {
+ qCDebug(lcTableViewDelegateLifecycle()) << "RebuildOption::All";
+ releaseLoadedItems(QQmlTableInstanceModel::NotReusable);
+ } else if (rebuildOptions & RebuildOption::ViewportOnly) {
+ qCDebug(lcTableViewDelegateLifecycle()) << "RebuildOption::ViewportOnly";
+ releaseLoadedItems(reusableFlag);
+
+ if (rebuildOptions & RebuildOption::CalculateNewTopLeftRow) {
+ const int newRow = int(viewportRect.y() / (averageEdgeSize.height() + cellSpacing.height()));
+ topLeft.ry() = qBound(0, newRow, tableSize.height() - 1);
+ topLeftPos.ry() = topLeft.y() * (averageEdgeSize.height() + cellSpacing.height());
+ } else {
+ topLeft.ry() = qBound(0, loadedTable.topLeft().y(), tableSize.height() - 1);
+ topLeftPos.ry() = loadedTableOuterRect.topLeft().y();
+ }
+ if (rebuildOptions & RebuildOption::CalculateNewTopLeftColumn) {
+ const int newColumn = int(viewportRect.x() / (averageEdgeSize.width() + cellSpacing.width()));
+ topLeft.rx() = qBound(0, newColumn, tableSize.width() - 1);
+ topLeftPos.rx() = topLeft.x() * (averageEdgeSize.width() + cellSpacing.width());
+ } else {
+ topLeft.rx() = qBound(0, loadedTable.topLeft().x(), tableSize.width() - 1);
+ topLeftPos.rx() = loadedTableOuterRect.topLeft().x();
+ }
+ } else {
+ Q_TABLEVIEW_UNREACHABLE(rebuildOptions);
+ }
+
+ loadedTable = QRect();
+ loadedTableOuterRect = QRect();
+ loadedTableInnerRect = QRect();
+ contentSizeBenchMarkPoint = QPoint(-1, -1);
+ columnRowPositionsInvalid = false;
+
+ loadInitialTopLeftItem(topLeft, topLeftPos);
+ loadAndUnloadVisibleEdges();
+}
+
+void QQuickTableViewPrivate::layoutAfterLoadingInitialTable()
+{
+ if (rowHeightProvider.isUndefined() || columnWidthProvider.isUndefined()) {
+ // Since we don't have both size providers, we need to calculate the
+ // size of each row and column based on the size of the delegate items.
+ // This couldn't be done while we were loading the initial rows and
+ // columns, since during the process, we didn't have all the items
+ // available yet for the calculation. So we do it now.
+ relayoutTable();
+ }
+
+ updateAverageEdgeSize();
+ updateContentWidth();
+ updateContentHeight();
+}
+
+void QQuickTableViewPrivate::loadInitialTopLeftItem(const QPoint &cell, const QPointF &pos)
+{
+ Q_TABLEVIEW_ASSERT(loadedItems.isEmpty(), "");
+
+ if (tableSize.isEmpty())
+ return;
+
+ if (model->count() == 0)
+ return;
+
+ if (tableModel && !tableModel->delegate())
+ return;
+
+ // Load top-left item. After loaded, loadItemsInsideRect() will take
+ // care of filling out the rest of the table.
+ loadRequest.begin(cell, pos, QQmlIncubator::AsynchronousIfNested);
+ processLoadRequest();
+}
+
+void QQuickTableViewPrivate::unloadEdge(Qt::Edge edge)
+{
+ unloadItems(rectangleEdge(loadedTable, edge));
+ loadedTable = expandedRect(loadedTable, edge, -1);
+ syncLoadedTableRectFromLoadedTable();
+ qCDebug(lcTableViewDelegateLifecycle) << tableLayoutToString();
+}
+
+void QQuickTableViewPrivate::loadEdge(Qt::Edge edge, QQmlIncubator::IncubationMode incubationMode)
+{
+ QLine cellsToLoad = rectangleEdge(expandedRect(loadedTable, edge, 1), edge);
+ loadRequest.begin(cellsToLoad, edge, incubationMode);
+ processLoadRequest();
+}
+
+void QQuickTableViewPrivate::loadAndUnloadVisibleEdges()
+{
+ // Unload table edges that have been moved outside the visible part of the
+ // table (including buffer area), and load new edges that has been moved inside.
+ // Note: an important point is that we always keep the table rectangular
+ // and without holes to reduce complexity (we never leave the table in
+ // a half-loaded state, or keep track of multiple patches).
+ // We load only one edge (row or column) at a time. This is especially
+ // important when loading into the buffer, since we need to be able to
+ // cancel the buffering quickly if the user starts to flick, and then
+ // focus all further loading on the edges that are flicked into view.
+
+ if (loadRequest.isActive()) {
+ // Don't start loading more edges while we're
+ // already waiting for another one to load.
+ return;
+ }
+
+ if (loadedItems.isEmpty()) {
+ // We need at least the top-left item to be loaded before we can
+ // start loading edges around it. Not having a top-left item at
+ // this point means that the model is empty (or no delegate).
+ return;
+ }
+
+ bool tableModified;
+
+ do {
+ tableModified = false;
+
+ if (Qt::Edge edge = nextEdgeToUnload(viewportRect)) {
+ tableModified = true;
+ unloadEdge(edge);
+ }
+
+ if (Qt::Edge edge = nextEdgeToLoad(viewportRect)) {
+ tableModified = true;
+ loadEdge(edge, QQmlIncubator::AsynchronousIfNested);
+ if (loadRequest.isActive())
+ return;
+ }
+ } while (tableModified);
+
+}
+
+void QQuickTableViewPrivate::drainReusePoolAfterLoadRequest()
+{
+ Q_Q(QQuickTableView);
+
+ if (reusableFlag == QQmlTableInstanceModel::NotReusable || !tableModel)
+ return;
+
+ if (!qFuzzyIsNull(q->verticalOvershoot()) || !qFuzzyIsNull(q->horizontalOvershoot())) {
+ // Don't drain while we're overshooting, since this will fill up the
+ // pool, but we expect to reuse them all once the content item moves back.
+ return;
+ }
+
+ // When loading edges, we don't want to drain the reuse pool too aggressively. Normally,
+ // all the items in the pool are reused rapidly as the content view is flicked around
+ // anyway. Even if the table is temporarily flicked to a section that contains fewer
+ // cells than what used to be (e.g if the flicked-in rows are taller than average), it
+ // still makes sense to keep all the items in circulation; Chances are, that soon enough,
+ // thinner rows are flicked back in again (meaning that we can fit more items into the
+ // view). But at the same time, if a delegate chooser is in use, the pool might contain
+ // items created from different delegates. And some of those delegates might be used only
+ // occasionally. So to avoid situations where an item ends up in the pool for too long, we
+ // call drain after each load request, but with a sufficiently large pool time. (If an item
+ // in the pool has a large pool time, it means that it hasn't been reused for an equal
+ // amount of load cycles, and should be released).
+ //
+ // We calculate an appropriate pool time by figuring out what the minimum time must be to
+ // not disturb frequently reused items. Since the number of items in a row might be higher
+ // than in a column (or vice versa), the minimum pool time should take into account that
+ // you might be flicking out a single row (filling up the pool), before you continue
+ // flicking in several new columns (taking them out again, but now in smaller chunks). This
+ // will increase the number of load cycles items are kept in the pool (poolTime), but still,
+ // we shouldn't release them, as they are still being reused frequently.
+ // To get a flexible maxValue (that e.g tolerates rows and columns being flicked
+ // in with varying sizes, causing some items not to be resued immediately), we multiply the
+ // value by 2. Note that we also add an extra +1 to the column count, because the number of
+ // visible columns will fluctuate between +1/-1 while flicking.
+ const int w = loadedTable.width();
+ const int h = loadedTable.height();
+ const int minTime = int(std::ceil(w > h ? qreal(w + 1) / h : qreal(h + 1) / w));
+ const int maxTime = minTime * 2;
+ tableModel->drainReusableItemsPool(maxTime);
+}
+
+void QQuickTableViewPrivate::scheduleRebuildTable(RebuildOptions options) {
+ if (!q_func()->isComponentComplete()) {
+ // We'll rebuild the table once complete anyway
+ return;
+ }
+
+ rebuildScheduled = true;
+ scheduledRebuildOptions |= options;
+ q_func()->polish();
+}
+
+void QQuickTableViewPrivate::invalidateColumnRowPositions() {
+ columnRowPositionsInvalid = true;
+ q_func()->polish();
+}
+
+void QQuickTableViewPrivate::updatePolish()
+{
+ // Whenever something changes, e.g viewport moves, spacing is set to a
+ // new value, model changes etc, this function will end up being called. Here
+ // we check what needs to be done, and load/unload cells accordingly.
+
+ Q_TABLEVIEW_ASSERT(!polishing, "recursive updatePolish() calls are not allowed!");
+ QBoolBlocker polishGuard(polishing, true);
+
+ if (loadRequest.isActive()) {
+ // We're currently loading items async to build a new edge in the table. We see the loading
+ // as an atomic operation, which means that we don't continue doing anything else until all
+ // items have been received and laid out. Note that updatePolish is then called once more
+ // after the loadRequest has completed to handle anything that might have occurred in-between.
+ return;
+ }
+
+ if (rebuildState != RebuildState::Done) {
+ processRebuildTable();
+ return;
+ }
+
+ syncWithPendingChanges();
+
+ if (rebuildState == RebuildState::Begin) {
+ processRebuildTable();
+ return;
+ }
+
+ if (loadedItems.isEmpty())
+ return;
+
+ if (columnRowPositionsInvalid)
+ relayoutTable();
+
+ loadAndUnloadVisibleEdges();
+}
+
+void QQuickTableViewPrivate::fixup(QQuickFlickablePrivate::AxisData &data, qreal minExtent, qreal maxExtent)
+{
+ if (rebuildScheduled || rebuildState != RebuildState::Done)
+ return;
+
+ QQuickFlickablePrivate::fixup(data, minExtent, maxExtent);
+}
+
+void QQuickTableViewPrivate::createWrapperModel()
+{
+ Q_Q(QQuickTableView);
+ // When the assigned model is not an instance model, we create a wrapper
+ // model (QQmlTableInstanceModel) that keeps a pointer to both the
+ // assigned model and the assigned delegate. This model will give us a
+ // common interface to any kind of model (js arrays, QAIM, number etc), and
+ // help us create delegate instances.
+ tableModel = new QQmlTableInstanceModel(qmlContext(q));
+ model = tableModel;
+}
+
+void QQuickTableViewPrivate::itemCreatedCallback(int modelIndex, QObject*)
+{
+ if (blockItemCreatedCallback)
+ return;
+
+ qCDebug(lcTableViewDelegateLifecycle) << "item done loading:"
+ << cellAtModelIndex(modelIndex);
+
+ // Since the item we waited for has finished incubating, we can
+ // continue with the load request. processLoadRequest will
+ // ask the model for the requested item once more, which will be
+ // quick since the model has cached it.
+ processLoadRequest();
+ loadAndUnloadVisibleEdges();
+ updatePolish();
+}
+
+void QQuickTableViewPrivate::initItemCallback(int modelIndex, QObject *object)
+{
+ Q_UNUSED(modelIndex);
+ Q_Q(QQuickTableView);
+
+ if (auto item = qmlobject_cast<QQuickItem*>(object)) {
+ item->setParentItem(q->contentItem());
+ item->setZ(1);
+ }
+
+ if (auto attached = getAttachedObject(object))
+ attached->setView(q);
+}
+
+void QQuickTableViewPrivate::itemPooledCallback(int modelIndex, QObject *object)
+{
+ Q_UNUSED(modelIndex);
+
+ if (auto attached = getAttachedObject(object))
+ emit attached->pooled();
+}
+
+void QQuickTableViewPrivate::itemReusedCallback(int modelIndex, QObject *object)
+{
+ Q_UNUSED(modelIndex);
+
+ if (auto attached = getAttachedObject(object))
+ emit attached->reused();
+}
+
+void QQuickTableViewPrivate::syncWithPendingChanges()
+{
+ // The application can change properties like the model or the delegate while
+ // we're e.g in the middle of e.g loading a new row. Since this will lead to
+ // unpredicted behavior, and possibly a crash, we need to postpone taking
+ // such assignments into effect until we're in a state that allows it.
+ Q_Q(QQuickTableView);
+ viewportRect = QRectF(q->contentX(), q->contentY(), q->width(), q->height());
+ syncRebuildOptions();
+ syncModel();
+ syncDelegate();
+}
+
+void QQuickTableViewPrivate::syncRebuildOptions()
+{
+ if (!rebuildScheduled)
+ return;
+
+ rebuildState = RebuildState::Begin;
+ rebuildOptions = scheduledRebuildOptions;
+ scheduledRebuildOptions = RebuildOption::None;
+ rebuildScheduled = false;
+}
+
+void QQuickTableViewPrivate::syncDelegate()
+{
+ if (tableModel && assignedDelegate == tableModel->delegate())
+ return;
+
+ if (!tableModel)
+ createWrapperModel();
+
+ tableModel->setDelegate(assignedDelegate);
+}
+
+void QQuickTableViewPrivate::syncModel()
+{
+ if (modelVariant == assignedModel)
+ return;
+
+ if (model)
+ disconnectFromModel();
+
+ modelVariant = assignedModel;
+ QVariant effectiveModelVariant = modelVariant;
+ if (effectiveModelVariant.userType() == qMetaTypeId<QJSValue>())
+ effectiveModelVariant = effectiveModelVariant.value<QJSValue>().toVariant();
+
+ const auto instanceModel = qobject_cast<QQmlInstanceModel *>(qvariant_cast<QObject*>(effectiveModelVariant));
+
+ if (instanceModel) {
+ if (tableModel) {
+ delete tableModel;
+ tableModel = nullptr;
+ }
+ model = instanceModel;
+ } else {
+ if (!tableModel)
+ createWrapperModel();
+ tableModel->setModel(effectiveModelVariant);
+ }
+
+ connectToModel();
+}
+
+void QQuickTableViewPrivate::connectToModel()
+{
+ Q_TABLEVIEW_ASSERT(model, "");
+
+ QObjectPrivate::connect(model, &QQmlInstanceModel::createdItem, this, &QQuickTableViewPrivate::itemCreatedCallback);
+ QObjectPrivate::connect(model, &QQmlInstanceModel::initItem, this, &QQuickTableViewPrivate::initItemCallback);
+
+ if (tableModel) {
+ QObjectPrivate::connect(tableModel, &QQmlTableInstanceModel::itemPooled, this, &QQuickTableViewPrivate::itemPooledCallback);
+ QObjectPrivate::connect(tableModel, &QQmlTableInstanceModel::itemReused, this, &QQuickTableViewPrivate::itemReusedCallback);
+ }
+
+ if (auto const aim = model->abstractItemModel()) {
+ // When the model exposes a QAIM, we connect to it directly. This means that if the current model is
+ // a QQmlDelegateModel, we just ignore all the change sets it emits. In most cases, the model will instead
+ // be our own QQmlTableInstanceModel, which doesn't bother creating change sets at all. For models that are
+ // not based on QAIM (like QQmlObjectModel, QQmlListModel, javascript arrays etc), there is currently no way
+ // to modify the model at runtime without also re-setting the model on the view.
+ connect(aim, &QAbstractItemModel::rowsMoved, this, &QQuickTableViewPrivate::rowsMovedCallback);
+ connect(aim, &QAbstractItemModel::columnsMoved, this, &QQuickTableViewPrivate::columnsMovedCallback);
+ connect(aim, &QAbstractItemModel::rowsInserted, this, &QQuickTableViewPrivate::rowsInsertedCallback);
+ connect(aim, &QAbstractItemModel::rowsRemoved, this, &QQuickTableViewPrivate::rowsRemovedCallback);
+ connect(aim, &QAbstractItemModel::columnsInserted, this, &QQuickTableViewPrivate::columnsInsertedCallback);
+ connect(aim, &QAbstractItemModel::columnsRemoved, this, &QQuickTableViewPrivate::columnsRemovedCallback);
+ connect(aim, &QAbstractItemModel::modelReset, this, &QQuickTableViewPrivate::modelResetCallback);
+ connect(aim, &QAbstractItemModel::layoutChanged, this, &QQuickTableViewPrivate::layoutChangedCallback);
+ } else {
+ QObjectPrivate::connect(model, &QQmlInstanceModel::modelUpdated, this, &QQuickTableViewPrivate::modelUpdated);
+ }
+}
+
+void QQuickTableViewPrivate::disconnectFromModel()
+{
+ Q_TABLEVIEW_ASSERT(model, "");
+
+ QObjectPrivate::disconnect(model, &QQmlInstanceModel::createdItem, this, &QQuickTableViewPrivate::itemCreatedCallback);
+ QObjectPrivate::disconnect(model, &QQmlInstanceModel::initItem, this, &QQuickTableViewPrivate::initItemCallback);
+
+ if (tableModel) {
+ QObjectPrivate::disconnect(tableModel, &QQmlTableInstanceModel::itemPooled, this, &QQuickTableViewPrivate::itemPooledCallback);
+ QObjectPrivate::disconnect(tableModel, &QQmlTableInstanceModel::itemReused, this, &QQuickTableViewPrivate::itemReusedCallback);
+ }
+
+ if (auto const aim = model->abstractItemModel()) {
+ disconnect(aim, &QAbstractItemModel::rowsMoved, this, &QQuickTableViewPrivate::rowsMovedCallback);
+ disconnect(aim, &QAbstractItemModel::columnsMoved, this, &QQuickTableViewPrivate::columnsMovedCallback);
+ disconnect(aim, &QAbstractItemModel::rowsInserted, this, &QQuickTableViewPrivate::rowsInsertedCallback);
+ disconnect(aim, &QAbstractItemModel::rowsRemoved, this, &QQuickTableViewPrivate::rowsRemovedCallback);
+ disconnect(aim, &QAbstractItemModel::columnsInserted, this, &QQuickTableViewPrivate::columnsInsertedCallback);
+ disconnect(aim, &QAbstractItemModel::columnsRemoved, this, &QQuickTableViewPrivate::columnsRemovedCallback);
+ disconnect(aim, &QAbstractItemModel::modelReset, this, &QQuickTableViewPrivate::modelResetCallback);
+ disconnect(aim, &QAbstractItemModel::layoutChanged, this, &QQuickTableViewPrivate::layoutChangedCallback);
+ } else {
+ QObjectPrivate::disconnect(model, &QQmlInstanceModel::modelUpdated, this, &QQuickTableViewPrivate::modelUpdated);
+ }
+}
+
+void QQuickTableViewPrivate::modelUpdated(const QQmlChangeSet &changeSet, bool reset)
+{
+ Q_UNUSED(changeSet);
+ Q_UNUSED(reset);
+
+ Q_TABLEVIEW_ASSERT(!model->abstractItemModel(), "");
+ scheduleRebuildTable(RebuildOption::ViewportOnly);
+}
+
+void QQuickTableViewPrivate::rowsMovedCallback(const QModelIndex &parent, int, int, const QModelIndex &, int )
+{
+ if (parent != QModelIndex())
+ return;
+
+ scheduleRebuildTable(RebuildOption::ViewportOnly);
+}
+
+void QQuickTableViewPrivate::columnsMovedCallback(const QModelIndex &parent, int, int, const QModelIndex &, int)
+{
+ if (parent != QModelIndex())
+ return;
+
+ scheduleRebuildTable(RebuildOption::ViewportOnly);
+}
+
+void QQuickTableViewPrivate::rowsInsertedCallback(const QModelIndex &parent, int, int)
+{
+ if (parent != QModelIndex())
+ return;
+
+ scheduleRebuildTable(RebuildOption::ViewportOnly);
+}
+
+void QQuickTableViewPrivate::rowsRemovedCallback(const QModelIndex &parent, int, int)
+{
+ if (parent != QModelIndex())
+ return;
+
+ scheduleRebuildTable(RebuildOption::ViewportOnly);
+}
+
+void QQuickTableViewPrivate::columnsInsertedCallback(const QModelIndex &parent, int, int)
+{
+ if (parent != QModelIndex())
+ return;
+
+ scheduleRebuildTable(RebuildOption::ViewportOnly);
+}
+
+void QQuickTableViewPrivate::columnsRemovedCallback(const QModelIndex &parent, int, int)
+{
+ if (parent != QModelIndex())
+ return;
+
+ scheduleRebuildTable(RebuildOption::ViewportOnly);
+}
+
+void QQuickTableViewPrivate::layoutChangedCallback(const QList<QPersistentModelIndex> &parents, QAbstractItemModel::LayoutChangeHint hint)
+{
+ Q_UNUSED(parents);
+ Q_UNUSED(hint);
+
+ scheduleRebuildTable(RebuildOption::ViewportOnly);
+}
+
+void QQuickTableViewPrivate::modelResetCallback()
+{
+ scheduleRebuildTable(RebuildOption::All);
+}
+
+QQuickTableView::QQuickTableView(QQuickItem *parent)
+ : QQuickFlickable(*(new QQuickTableViewPrivate), parent)
+{
+ setFlag(QQuickItem::ItemIsFocusScope);
+}
+
+int QQuickTableView::rows() const
+{
+ return d_func()->tableSize.height();
+}
+
+int QQuickTableView::columns() const
+{
+ return d_func()->tableSize.width();
+}
+
+qreal QQuickTableView::rowSpacing() const
+{
+ return d_func()->cellSpacing.height();
+}
+
+void QQuickTableView::setRowSpacing(qreal spacing)
+{
+ Q_D(QQuickTableView);
+ if (qt_is_nan(spacing) || !qt_is_finite(spacing) || spacing < 0)
+ return;
+ if (qFuzzyCompare(d->cellSpacing.height(), spacing))
+ return;
+
+ d->cellSpacing.setHeight(spacing);
+ d->invalidateColumnRowPositions();
+ emit rowSpacingChanged();
+}
+
+qreal QQuickTableView::columnSpacing() const
+{
+ return d_func()->cellSpacing.width();
+}
+
+void QQuickTableView::setColumnSpacing(qreal spacing)
+{
+ Q_D(QQuickTableView);
+ if (qt_is_nan(spacing) || !qt_is_finite(spacing) || spacing < 0)
+ return;
+ if (qFuzzyCompare(d->cellSpacing.width(), spacing))
+ return;
+
+ d->cellSpacing.setWidth(spacing);
+ d->invalidateColumnRowPositions();
+ emit columnSpacingChanged();
+}
+
+QJSValue QQuickTableView::rowHeightProvider() const
+{
+ return d_func()->rowHeightProvider;
+}
+
+void QQuickTableView::setRowHeightProvider(QJSValue provider)
+{
+ Q_D(QQuickTableView);
+ if (provider.strictlyEquals(d->rowHeightProvider))
+ return;
+
+ d->rowHeightProvider = provider;
+ d->scheduleRebuildTable(QQuickTableViewPrivate::RebuildOption::ViewportOnly);
+ emit rowHeightProviderChanged();
+}
+
+QJSValue QQuickTableView::columnWidthProvider() const
+{
+ return d_func()->columnWidthProvider;
+}
+
+void QQuickTableView::setColumnWidthProvider(QJSValue provider)
+{
+ Q_D(QQuickTableView);
+ if (provider.strictlyEquals(d->columnWidthProvider))
+ return;
+
+ d->columnWidthProvider = provider;
+ d->scheduleRebuildTable(QQuickTableViewPrivate::RebuildOption::ViewportOnly);
+ emit columnWidthProviderChanged();
+}
+
+QVariant QQuickTableView::model() const
+{
+ return d_func()->assignedModel;
+}
+
+void QQuickTableView::setModel(const QVariant &newModel)
+{
+ Q_D(QQuickTableView);
+ if (newModel == d->assignedModel)
+ return;
+
+ d->assignedModel = newModel;
+ d->scheduleRebuildTable(QQuickTableViewPrivate::RebuildOption::All);
+ emit modelChanged();
+}
+
+QQmlComponent *QQuickTableView::delegate() const
+{
+ return d_func()->assignedDelegate;
+}
+
+void QQuickTableView::setDelegate(QQmlComponent *newDelegate)
+{
+ Q_D(QQuickTableView);
+ if (newDelegate == d->assignedDelegate)
+ return;
+
+ d->assignedDelegate = newDelegate;
+ d->scheduleRebuildTable(QQuickTableViewPrivate::RebuildOption::All);
+
+ emit delegateChanged();
+}
+
+bool QQuickTableView::reuseItems() const
+{
+ return bool(d_func()->reusableFlag == QQmlTableInstanceModel::Reusable);
+}
+
+void QQuickTableView::setReuseItems(bool reuse)
+{
+ Q_D(QQuickTableView);
+ if (reuseItems() == reuse)
+ return;
+
+ d->reusableFlag = reuse ? QQmlTableInstanceModel::Reusable : QQmlTableInstanceModel::NotReusable;
+
+ if (!reuse && d->tableModel) {
+ // When we're told to not reuse items, we
+ // immediately, as documented, drain the pool.
+ d->tableModel->drainReusableItemsPool(0);
+ }
+
+ emit reuseItemsChanged();
+}
+
+void QQuickTableView::setContentWidth(qreal width)
+{
+ Q_D(QQuickTableView);
+ d->explicitContentWidth = width;
+ QQuickFlickable::setContentWidth(width);
+}
+
+void QQuickTableView::setContentHeight(qreal height)
+{
+ Q_D(QQuickTableView);
+ d->explicitContentHeight = height;
+ QQuickFlickable::setContentHeight(height);
+}
+
+void QQuickTableView::forceLayout()
+{
+ Q_D(QQuickTableView);
+ d->columnRowPositionsInvalid = true;
+
+ if (d->polishing) {
+ qWarning() << "TableView::forceLayout(): Cannot do an immediate re-layout during an ongoing layout!";
+ polish();
+ return;
+ }
+
+ d->updatePolish();
+}
+
+QQuickTableViewAttached *QQuickTableView::qmlAttachedProperties(QObject *obj)
+{
+ return new QQuickTableViewAttached(obj);
+}
+
+void QQuickTableView::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry)
+{
+ Q_D(QQuickTableView);
+ QQuickFlickable::geometryChanged(newGeometry, oldGeometry);
+
+ if (d->tableModel) {
+ // When the view changes size, we force the pool to
+ // shrink by releasing all pooled items.
+ d->tableModel->drainReusableItemsPool(0);
+ }
+
+ polish();
+}
+
+void QQuickTableView::viewportMoved(Qt::Orientations orientation)
+{
+ Q_D(QQuickTableView);
+ QQuickFlickable::viewportMoved(orientation);
+
+ QQuickTableViewPrivate::RebuildOptions options = QQuickTableViewPrivate::RebuildOption::None;
+
+ // Check the viewport moved more than one page vertically
+ if (!d->viewportRect.intersects(QRectF(d->viewportRect.x(), contentY(), 1, height())))
+ options |= QQuickTableViewPrivate::RebuildOption::CalculateNewTopLeftRow;
+ // Check the viewport moved more than one page horizontally
+ if (!d->viewportRect.intersects(QRectF(contentX(), d->viewportRect.y(), width(), 1)))
+ options |= QQuickTableViewPrivate::RebuildOption::CalculateNewTopLeftColumn;
+
+ if (options) {
+ // When the viewport has moved more than one page vertically or horizontally, we switch
+ // strategy from refilling edges around the current table to instead rebuild the table
+ // from scratch inside the new viewport. This will greatly improve performance when flicking
+ // a long distance in one go, which can easily happen when dragging on scrollbars.
+ options |= QQuickTableViewPrivate::RebuildOption::ViewportOnly;
+ d->scheduleRebuildTable(options);
+ }
+
+ if (d->rebuildScheduled) {
+ // No reason to do anything, since we're about to rebuild the whole table anyway.
+ // Besides, calling updatePolish, which will start the rebuild, can easily cause
+ // binding loops to happen since we usually end up modifying the geometry of the
+ // viewport (contentItem) as well.
+ return;
+ }
+
+ // Calling polish() will schedule a polish event. But while the user is flicking, several
+ // mouse events will be handled before we get an updatePolish() call. And the updatePolish()
+ // call will only see the last mouse position. This results in a stuttering flick experience
+ // (especially on windows). We improve on this by calling updatePolish() directly. But this
+ // has the pitfall that we open up for recursive callbacks. E.g while inside updatePolish(), we
+ // load/unload items, and emit signals. The application can listen to those signals and set a
+ // new contentX/Y on the flickable. So we need to guard for this, to avoid unexpected behavior.
+ if (d->polishing)
+ polish();
+ else
+ d->updatePolish();
+}
+
+void QQuickTableViewPrivate::_q_componentFinalized()
+{
+ // Now that all bindings are evaluated, and we know
+ // our final geometery, we can build the table.
+ qCDebug(lcTableViewDelegateLifecycle);
+ updatePolish();
+}
+
+void QQuickTableViewPrivate::registerCallbackWhenBindingsAreEvaluated()
+{
+ // componentComplete() is called on us after all static values have been assigned, but
+ // before bindings to any anchestors has been evaluated. Especially this means that
+ // if our size is bound to the parents size, it will still be empty at that point.
+ // And we cannot build the table without knowing our own size. We could wait until we
+ // got the first updatePolish() callback, but at that time, any asynchronous loaders that we
+ // might be inside have already finished loading, which means that we would load all
+ // the delegate items synchronously instead of asynchronously. We therefore add a componentFinalized
+ // function that gets called after all the bindings we rely on has been evaluated.
+ // When receiving this call, we load the delegate items (and build the table).
+ Q_Q(QQuickTableView);
+ QQmlEnginePrivate *engPriv = QQmlEnginePrivate::get(qmlEngine(q));
+ static int finalizedIdx = -1;
+ if (finalizedIdx < 0)
+ finalizedIdx = q->metaObject()->indexOfSlot("_q_componentFinalized()");
+ engPriv->registerFinalizeCallback(q, finalizedIdx);
+}
+
+void QQuickTableView::componentComplete()
+{
+ QQuickFlickable::componentComplete();
+ d_func()->registerCallbackWhenBindingsAreEvaluated();
+}
+
+#include "moc_qquicktableview_p.cpp"
+
+QT_END_NAMESPACE