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-rw-r--r--src/quick/items/qquicktext.cpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/quick/items/qquicktext.cpp b/src/quick/items/qquicktext.cpp
index 8288554028..9494a55c2d 100644
--- a/src/quick/items/qquicktext.cpp
+++ b/src/quick/items/qquicktext.cpp
@@ -69,6 +69,7 @@
QT_BEGIN_NAMESPACE
+Q_DECLARE_LOGGING_CATEGORY(DBG_HOVER_TRACE)
const QChar QQuickTextPrivate::elideChar = QChar(0x2026);
@@ -1431,6 +1432,39 @@ QQuickText::~QQuickText()
Text { text: "Hello"; font.capitalization: Font.AllLowercase }
\endqml
*/
+
+/*!
+ \qmlproperty enumeration QtQuick::Text::font.hintingPreference
+ \since 5.8
+
+ Sets the preferred hinting on the text. This is a hint to the underlying text rendering system
+ to use a certain level of hinting, and has varying support across platforms. See the table in
+ the documentation for QFont::HintingPreference for more details.
+
+ \note This property only has an effect when used together with render type Text.NativeRendering.
+
+ \list
+ \value Font.PreferDefaultHinting - Use the default hinting level for the target platform.
+ \value Font.PreferNoHinting - If possible, render text without hinting the outlines
+ of the glyphs. The text layout will be typographically accurate, using the same metrics
+ as are used e.g. when printing.
+ \value Font.PreferVerticalHinting - If possible, render text with no horizontal hinting,
+ but align glyphs to the pixel grid in the vertical direction. The text will appear
+ crisper on displays where the density is too low to give an accurate rendering
+ of the glyphs. But since the horizontal metrics of the glyphs are unhinted, the text's
+ layout will be scalable to higher density devices (such as printers) without impacting
+ details such as line breaks.
+ \value Font.PreferFullHinting - If possible, render text with hinting in both horizontal and
+ vertical directions. The text will be altered to optimize legibility on the target
+ device, but since the metrics will depend on the target size of the text, the positions
+ of glyphs, line breaks, and other typographical detail will not scale, meaning that a
+ text layout may look different on devices with different pixel densities.
+ \endlist
+
+ \qml
+ Text { text: "Hello"; renderType: Text.NativeRendering; font.hintingPreference: Font.PreferVerticalHinting }
+ \endqml
+*/
QFont QQuickText::font() const
{
Q_D(const QQuickText);
@@ -2691,6 +2725,7 @@ QString QQuickText::hoveredLink() const
void QQuickTextPrivate::processHoverEvent(QHoverEvent *event)
{
Q_Q(QQuickText);
+ qCDebug(DBG_HOVER_TRACE) << q;
QString link;
if (isLinkHoveredConnected()) {
if (event->type() != QEvent::HoverLeave)