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-rw-r--r--src/quick/items/qquicktextedit.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/quick/items/qquicktextedit.cpp b/src/quick/items/qquicktextedit.cpp
index cf20b1d4e7..506b4caa52 100644
--- a/src/quick/items/qquicktextedit.cpp
+++ b/src/quick/items/qquicktextedit.cpp
@@ -368,6 +368,8 @@ void QQuickTextEdit::setTextFormat(TextFormat format)
not require advanced features such as transformation of the text. Using such features in
combination with the NativeRendering render type will lend poor and sometimes pixelated
results.
+
+ On HighDpi "retina" displays this property is ignored and QtRendering is always used.
*/
QQuickTextEdit::RenderType QQuickTextEdit::renderType() const
{
@@ -1741,7 +1743,7 @@ QSGNode *QQuickTextEdit::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *
QQuickTextNode *node = new QQuickTextNode(QQuickItemPrivate::get(this)->sceneGraphContext(), this);
- node->setUseNativeRenderer(d->renderType == NativeRendering);
+ node->setUseNativeRenderer(d->renderType == NativeRendering && d->window->devicePixelRatio() <= 1);
node->initEngine(d->color, d->selectedTextColor, d->selectionColor);
@@ -1805,7 +1807,7 @@ QSGNode *QQuickTextEdit::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *
rootNode->appendChildNode(node);
prevBlockStart = block.next().position();
node = new QQuickTextNode(QQuickItemPrivate::get(this)->sceneGraphContext(), this);
- node->setUseNativeRenderer(d->renderType == NativeRendering);
+ node->setUseNativeRenderer(d->renderType == NativeRendering && d->window->devicePixelRatio() <= 1);
node->initEngine(d->color, d->selectedTextColor, d->selectionColor);
}
}