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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKTHREADEDWINDOWMANAGER_P_H
+#define QQUICKTHREADEDWINDOWMANAGER_P_H
+
+#include "qquickwindowmanager_p.h"
+
+#include <QtCore/QCoreApplication>
+#include <QtCore/QMutex>
+#include <QtCore/QWaitCondition>
+#include <QtCore/private/qabstractanimation_p.h>
+
+#include <QtGui/QOpenGLContext>
+#include <QtQuick/private/qsgcontext_p.h>
+#include <private/qtquickglobal_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QQuickRenderThreadSingleContextWindowManager : public QThread, public QQuickWindowManager
+{
+ Q_OBJECT
+public:
+ QQuickRenderThreadSingleContextWindowManager()
+ : sg(QSGContext::createDefaultContext())
+ , gl(0)
+ , animationTimer(-1)
+ , allowMainThreadProcessingFlag(false)
+ , isGuiLocked(0)
+ , animationRunning(false)
+ , isPostingSyncEvent(false)
+ , isRenderBlocked(false)
+ , isExternalUpdatePending(false)
+ , syncAlreadyHappened(false)
+ , inSync(false)
+ , shouldExit(false)
+ , hasExited(false)
+ , isDeferredUpdatePosted(false)
+ , windowToGrab(0)
+ {
+ sg->moveToThread(this);
+
+ animationDriver = sg->createAnimationDriver(this);
+ animationDriver->install();
+ connect(animationDriver, SIGNAL(started()), this, SLOT(animationStarted()));
+ connect(animationDriver, SIGNAL(stopped()), this, SLOT(animationStopped()));
+ }
+
+ QSGContext *sceneGraphContext() const { return sg; }
+
+ void releaseResources() { }
+
+ void show(QQuickWindow *window);
+ void hide(QQuickWindow *window);
+
+ void windowDestroyed(QQuickWindow *window);
+
+ void exposureChanged(QQuickWindow *window);
+ QImage grab(QQuickWindow *window);
+ void resize(QQuickWindow *window, const QSize &size);
+ void handleDeferredUpdate();
+ void maybeUpdate(QQuickWindow *window);
+ void update(QQuickWindow *window) { maybeUpdate(window); } // identical for this implementation
+ void wakeup();
+
+ void startRendering();
+ void stopRendering();
+
+ void exhaustSyncEvent();
+ void sync(bool guiAlreadyLocked);
+
+ void initialize();
+
+ volatile bool *allowMainThreadProcessing() { return &allowMainThreadProcessingFlag; }
+
+ bool event(QEvent *);
+
+ inline void lock() { mutex.lock(); }
+ inline void unlock() { mutex.unlock(); }
+ inline void wait() { condition.wait(&mutex); }
+ inline void wake() { condition.wakeOne(); }
+ void lockInGui();
+ void unlockInGui();
+
+ void run();
+
+ QQuickWindow *masterWindow() {
+ QQuickWindow *win = 0;
+ for (QHash<QQuickWindow *, WindowData *>::const_iterator it = m_rendered_windows.constBegin();
+ it != m_rendered_windows.constEnd() && !win; ++it) {
+ if (it.value()->isVisible)
+ win = it.key();
+ }
+ return win;
+ }
+
+public slots:
+ void animationStarted();
+ void animationStopped();
+ void windowVisibilityChanged();
+
+private:
+ void handleAddedWindows();
+ void handleAddedWindow(QQuickWindow *window);
+ void handleRemovedWindows(bool clearGLContext = true);
+
+ QSGContext *sg;
+ QOpenGLContext *gl;
+ QAnimationDriver *animationDriver;
+ int animationTimer;
+
+ QMutex mutex;
+ QWaitCondition condition;
+
+ volatile bool allowMainThreadProcessingFlag;
+
+ int isGuiLocked;
+ uint animationRunning: 1;
+ uint isPostingSyncEvent : 1;
+ uint isRenderBlocked : 1;
+ uint isExternalUpdatePending : 1;
+ uint syncAlreadyHappened : 1;
+ uint inSync : 1;
+ uint shouldExit : 1;
+ uint hasExited : 1;
+ uint isDeferredUpdatePosted : 1;
+
+ QQuickWindow *windowToGrab;
+ QImage grabContent;
+
+ struct WindowData {
+ QSize renderedSize;
+ QSize windowSize;
+ QSize viewportSize;
+
+ uint sizeWasChanged : 1;
+ uint isVisible : 1;
+ };
+
+ QHash<QQuickWindow *, WindowData *> m_rendered_windows;
+
+ struct WindowTracker {
+ QQuickWindow *window;
+ uint isVisible : 1;
+ uint toBeRemoved : 1;
+ };
+
+ QList<WindowTracker> m_tracked_windows;
+
+ QList<QQuickWindow *> m_removed_windows;
+ QList<QQuickWindow *> m_added_windows;
+};
+
+QT_END_NAMESPACE
+
+#endif // QQUICKTHREADEDWINDOWMANAGER_P_H