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Diffstat (limited to 'src/quick/items/qquickwindow.cpp')
-rw-r--r--src/quick/items/qquickwindow.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index 57810e4ec9..f90384b3b6 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -635,8 +635,8 @@ bool QQuickWindowPrivate::deliverTouchAsMouse(QQuickItem *item, QQuickPointerEve
// FIXME: make this work for mouse events too and get rid of the asTouchEvent in here.
Q_ASSERT(pointerEvent->asPointerTouchEvent());
- QTouchEvent *event = pointerEvent->asPointerTouchEvent()->touchEventForItem(item);
- if (!event)
+ QScopedPointer<QTouchEvent> event(pointerEvent->asPointerTouchEvent()->touchEventForItem(item));
+ if (event.isNull())
return false;
// For each point, check if it is accepted, if not, try the next point.
@@ -653,7 +653,7 @@ bool QQuickWindowPrivate::deliverTouchAsMouse(QQuickItem *item, QQuickPointerEve
break;
qCDebug(DBG_TOUCH_TARGET) << "TP (mouse)" << p.id() << "->" << item;
- QScopedPointer<QMouseEvent> mousePress(touchToMouseEvent(QEvent::MouseButtonPress, p, event, item, false));
+ QScopedPointer<QMouseEvent> mousePress(touchToMouseEvent(QEvent::MouseButtonPress, p, event.data(), item, false));
// Send a single press and see if that's accepted
QCoreApplication::sendEvent(item, mousePress.data());
@@ -667,7 +667,7 @@ bool QQuickWindowPrivate::deliverTouchAsMouse(QQuickItem *item, QQuickPointerEve
pointerEventPoint->setGrabber(item);
if (checkIfDoubleClicked(event->timestamp())) {
- QScopedPointer<QMouseEvent> mouseDoubleClick(touchToMouseEvent(QEvent::MouseButtonDblClick, p, event, item, false));
+ QScopedPointer<QMouseEvent> mouseDoubleClick(touchToMouseEvent(QEvent::MouseButtonDblClick, p, event.data(), item, false));
QCoreApplication::sendEvent(item, mouseDoubleClick.data());
event->setAccepted(mouseDoubleClick->isAccepted());
if (!mouseDoubleClick->isAccepted()) {
@@ -684,7 +684,7 @@ bool QQuickWindowPrivate::deliverTouchAsMouse(QQuickItem *item, QQuickPointerEve
} else if (touchMouseDevice == device && p.id() == touchMouseId) {
if (p.state() & Qt::TouchPointMoved) {
if (QQuickItem *mouseGrabberItem = q->mouseGrabberItem()) {
- QScopedPointer<QMouseEvent> me(touchToMouseEvent(QEvent::MouseMove, p, event, mouseGrabberItem, false));
+ QScopedPointer<QMouseEvent> me(touchToMouseEvent(QEvent::MouseMove, p, event.data(), mouseGrabberItem, false));
QCoreApplication::sendEvent(item, me.data());
event->setAccepted(me->isAccepted());
if (me->isAccepted()) {
@@ -695,7 +695,7 @@ bool QQuickWindowPrivate::deliverTouchAsMouse(QQuickItem *item, QQuickPointerEve
// no grabber, check if we care about mouse hover
// FIXME: this should only happen once, not recursively... I'll ignore it just ignore hover now.
// hover for touch???
- QScopedPointer<QMouseEvent> me(touchToMouseEvent(QEvent::MouseMove, p, event, item, false));
+ QScopedPointer<QMouseEvent> me(touchToMouseEvent(QEvent::MouseMove, p, event.data(), item, false));
if (lastMousePosition.isNull())
lastMousePosition = me->windowPos();
QPointF last = lastMousePosition;
@@ -713,7 +713,7 @@ bool QQuickWindowPrivate::deliverTouchAsMouse(QQuickItem *item, QQuickPointerEve
} else if (p.state() & Qt::TouchPointReleased) {
// currently handled point was released
if (QQuickItem *mouseGrabberItem = q->mouseGrabberItem()) {
- QScopedPointer<QMouseEvent> me(touchToMouseEvent(QEvent::MouseButtonRelease, p, event, mouseGrabberItem, false));
+ QScopedPointer<QMouseEvent> me(touchToMouseEvent(QEvent::MouseButtonRelease, p, event.data(), mouseGrabberItem, false));
QCoreApplication::sendEvent(item, me.data());
if (item->acceptHoverEvents() && p.screenPos() != QGuiApplicationPrivate::lastCursorPosition) {
@@ -4495,8 +4495,8 @@ QSGRendererInterface *QQuickWindow::rendererInterface() const
\note The call to the function must happen before constructing the first
QQuickWindow in the application. It cannot be changed afterwards.
- If \a backend is invalid or an error occurs, the default backend (OpenGL or
- software, depending on the Qt configuration) is used.
+ If the selected backend is invalid or an error occurs, the default backend
+ (OpenGL or software, depending on the Qt configuration) is used.
\since 5.8
*/