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-rw-r--r--src/quick/items/qquickwindow.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index 906d59e6d3..a66e98d66f 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -4025,7 +4025,7 @@ bool QQuickWindow::isSceneGraphInitialized() const
connected to the signal, the behavior will be different: Quick will print
the \a message, or show a message box, and terminate the application.
- This signal will be emitted from the gui thread.
+ This signal will be emitted from the GUI thread.
\since 5.3
*/
@@ -4577,10 +4577,10 @@ QQmlIncubationController *QQuickWindow::incubationController() const
/*!
\fn void QQuickWindow::afterAnimating()
- This signal is emitted on the gui thread before requesting the render thread to
+ This signal is emitted on the GUI thread before requesting the render thread to
perform the synchronization of the scene graph.
- Unlike the other similar signals, this one is emitted on the gui thread
+ Unlike the other similar signals, this one is emitted on the GUI thread
instead of the render thread. It can be used to synchronize external
animation systems with the QML content. At the same time this means that
this signal is not suitable for triggering graphics operations.
@@ -4591,7 +4591,7 @@ QQmlIncubationController *QQuickWindow::incubationController() const
/*!
\qmlsignal QtQuick.Window::Window::afterAnimating()
- This signal is emitted on the gui thread before requesting the render thread to
+ This signal is emitted on the GUI thread before requesting the render thread to
perform the synchronization of the scene graph.
You can implement onAfterAnimating to do additional processing after each animation step.
@@ -4602,7 +4602,7 @@ QQmlIncubationController *QQuickWindow::incubationController() const
/*!
\fn void QQuickWindow::openglContextCreated(QOpenGLContext *context)
- This signal is emitted on the gui thread when the OpenGL \a context
+ This signal is emitted on the GUI thread when the OpenGL \a context
for this window is created, before it is made current.
Some implementations will share the same OpenGL context between