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-rw-r--r--src/quick/items/qquickwindow.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index 501b1073a7..99dbf1d83e 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -112,7 +112,7 @@ public:
}
protected:
- void timerEvent(QTimerEvent *)
+ void timerEvent(QTimerEvent *) Q_DECL_OVERRIDE
{
killTimer(m_timer);
m_timer = 0;
@@ -1110,7 +1110,6 @@ QQuickWindow::~QQuickWindow()
{
Q_D(QQuickWindow);
- d->animationController->deleteLater();
if (d->renderControl) {
QQuickRenderControlPrivate::get(d->renderControl)->windowDestroyed();
} else if (d->windowManager) {
@@ -3524,7 +3523,7 @@ QQmlIncubationController *QQuickWindow::incubationController() const
slot function needs to finish before execution continues, you must make sure that
the connection is direct (see Qt::ConnectionType).
- \warning Make very sure that a signal handler for afterRendering() leaves the GL
+ \warning Make very sure that a signal handler for sceneGraphAboutToStop() leaves the GL
context in the same state as it was when the signal handler was entered. Failing to
do so can result in the scene not rendering properly.