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-rw-r--r--src/quick/items/qquickwindow.cpp269
1 files changed, 225 insertions, 44 deletions
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index 469ea4225c..594897eae3 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -50,7 +50,7 @@
#include <QtQuick/private/qsgtexture_p.h>
#include <QtQuick/private/qsgflashnode_p.h>
-#include <private/qquickwindowmanager_p.h>
+#include <private/qsgrenderloop_p.h>
#include <private/qguiapplication_p.h>
#include <QtGui/QInputMethod>
@@ -77,8 +77,11 @@ void QQuickWindowPrivate::updateFocusItemTransform()
Q_Q(QQuickWindow);
#ifndef QT_NO_IM
QQuickItem *focus = q->activeFocusItem();
- if (focus && qApp->focusObject() == focus)
- qApp->inputMethod()->setInputItemTransform(QQuickItemPrivate::get(focus)->itemToWindowTransform());
+ if (focus && qApp->focusObject() == focus) {
+ QQuickItemPrivate *focusPrivate = QQuickItemPrivate::get(focus);
+ qApp->inputMethod()->setInputItemTransform(focusPrivate->itemToWindowTransform());
+ qApp->inputMethod()->setInputItemRectangle(QRectF(0, 0, focusPrivate->width, focusPrivate->height));
+ }
#endif
}
@@ -221,17 +224,17 @@ void QQuickWindow::hideEvent(QHideEvent *)
}
/*! \reimp */
-void QQuickWindow::focusOutEvent(QFocusEvent *)
+void QQuickWindow::focusOutEvent(QFocusEvent *ev)
{
Q_D(QQuickWindow);
- d->contentItem->setFocus(false);
+ d->contentItem->setFocus(false, ev->reason());
}
/*! \reimp */
-void QQuickWindow::focusInEvent(QFocusEvent *)
+void QQuickWindow::focusInEvent(QFocusEvent *ev)
{
Q_D(QQuickWindow);
- d->contentItem->setFocus(true);
+ d->contentItem->setFocus(true, ev->reason());
d->updateFocusItemTransform();
}
@@ -366,8 +369,8 @@ QQuickWindowPrivate::QQuickWindowPrivate()
, windowManager(0)
, clearColor(Qt::white)
, clearBeforeRendering(true)
- , persistentGLContext(false)
- , persistentSceneGraph(false)
+ , persistentGLContext(true)
+ , persistentSceneGraph(true)
, lastWheelEventAccepted(false)
, renderTarget(0)
, renderTargetId(0)
@@ -392,13 +395,7 @@ void QQuickWindowPrivate::init(QQuickWindow *c)
contentItemPrivate->windowRefCount = 1;
contentItemPrivate->flags |= QQuickItem::ItemIsFocusScope;
- // In the absence of a focus in event on some platforms assume the window will
- // be activated immediately and set focus on the contentItem
- // ### Remove when QTBUG-22415 is resolved.
- //It is important that this call happens after the contentItem has a window..
- contentItem->setFocus(true);
-
- windowManager = QQuickWindowManager::instance();
+ windowManager = QSGRenderLoop::instance();
context = windowManager->sceneGraphContext();
q->setSurfaceType(QWindow::OpenGLSurface);
q->setFormat(context->defaultSurfaceFormat());
@@ -406,6 +403,8 @@ void QQuickWindowPrivate::init(QQuickWindow *c)
QObject::connect(context, SIGNAL(initialized()), q, SIGNAL(sceneGraphInitialized()), Qt::DirectConnection);
QObject::connect(context, SIGNAL(invalidated()), q, SIGNAL(sceneGraphInvalidated()), Qt::DirectConnection);
QObject::connect(context, SIGNAL(invalidated()), q, SLOT(cleanupSceneGraph()), Qt::DirectConnection);
+
+ QObject::connect(q, SIGNAL(focusObjectChanged(QObject*)), q, SIGNAL(activeFocusItemChanged()));
}
/*!
@@ -611,7 +610,12 @@ void QQuickWindowPrivate::translateTouchEvent(QTouchEvent *touchEvent)
touchEvent->setTouchPoints(touchPoints);
}
-void QQuickWindowPrivate::setFocusInScope(QQuickItem *scope, QQuickItem *item, FocusOptions options)
+/*!
+Set the focus inside \a scope to be \a item.
+If the scope contains the active focus item, it will be changed to \a item.
+Calls notifyFocusChangesRecur for all changed items.
+*/
+void QQuickWindowPrivate::setFocusInScope(QQuickItem *scope, QQuickItem *item, Qt::FocusReason reason, FocusOptions options)
{
Q_Q(QQuickWindow);
@@ -630,13 +634,13 @@ void QQuickWindowPrivate::setFocusInScope(QQuickItem *scope, QQuickItem *item, F
QQuickItemPrivate *scopePrivate = scope ? QQuickItemPrivate::get(scope) : 0;
QQuickItemPrivate *itemPrivate = QQuickItemPrivate::get(item);
- QQuickItem *oldActiveFocusItem = 0;
QQuickItem *newActiveFocusItem = 0;
QVarLengthArray<QQuickItem *, 20> changed;
// Does this change the active focus?
if (item == contentItem || (scopePrivate->activeFocus && item->isEnabled())) {
+ QQuickItem *oldActiveFocusItem = 0;
oldActiveFocusItem = activeFocusItem;
newActiveFocusItem = item;
while (newActiveFocusItem->isFocusScope()
@@ -651,7 +655,7 @@ void QQuickWindowPrivate::setFocusInScope(QQuickItem *scope, QQuickItem *item, F
#endif
activeFocusItem = 0;
- QFocusEvent event(QEvent::FocusOut, Qt::OtherFocusReason);
+ QFocusEvent event(QEvent::FocusOut, reason);
q->sendEvent(oldActiveFocusItem, &event);
QQuickItem *afi = oldActiveFocusItem;
@@ -676,10 +680,10 @@ void QQuickWindowPrivate::setFocusInScope(QQuickItem *scope, QQuickItem *item, F
}
if (!(options & DontChangeFocusProperty)) {
-// if (item != contentItem || QGuiApplication::focusWindow() == q) { // QTBUG-22415
+ if (item != contentItem || QGuiApplication::focusWindow() == q) {
itemPrivate->focus = true;
changed << item;
-// }
+ }
}
if (newActiveFocusItem && contentItem->hasFocus()) {
@@ -696,8 +700,9 @@ void QQuickWindowPrivate::setFocusInScope(QQuickItem *scope, QQuickItem *item, F
}
afi = afi->parentItem();
}
+ updateFocusItemTransform();
- QFocusEvent event(QEvent::FocusIn, Qt::OtherFocusReason);
+ QFocusEvent event(QEvent::FocusIn, reason);
q->sendEvent(newActiveFocusItem, &event);
}
@@ -707,7 +712,7 @@ void QQuickWindowPrivate::setFocusInScope(QQuickItem *scope, QQuickItem *item, F
notifyFocusChangesRecur(changed.data(), changed.count() - 1);
}
-void QQuickWindowPrivate::clearFocusInScope(QQuickItem *scope, QQuickItem *item, FocusOptions options)
+void QQuickWindowPrivate::clearFocusInScope(QQuickItem *scope, QQuickItem *item, Qt::FocusReason reason, FocusOptions options)
{
Q_Q(QQuickWindow);
@@ -747,7 +752,7 @@ void QQuickWindowPrivate::clearFocusInScope(QQuickItem *scope, QQuickItem *item,
#endif
activeFocusItem = 0;
- QFocusEvent event(QEvent::FocusOut, Qt::OtherFocusReason);
+ QFocusEvent event(QEvent::FocusOut, reason);
q->sendEvent(oldActiveFocusItem, &event);
QQuickItem *afi = oldActiveFocusItem;
@@ -777,8 +782,9 @@ void QQuickWindowPrivate::clearFocusInScope(QQuickItem *scope, QQuickItem *item,
if (newActiveFocusItem) {
Q_ASSERT(newActiveFocusItem == scope);
activeFocusItem = scope;
+ updateFocusItemTransform();
- QFocusEvent event(QEvent::FocusIn, Qt::OtherFocusReason);
+ QFocusEvent event(QEvent::FocusIn, reason);
q->sendEvent(newActiveFocusItem, &event);
}
@@ -834,11 +840,11 @@ void QQuickWindowPrivate::cleanup(QSGNode *n)
\brief Creates a new top-level window
The Window object creates a new top-level window for a QtQuick scene. It automatically sets up the
- window for use with QtQuick 2.0 graphical types.
+ window for use with QtQuick 2.x graphical types.
To use this type, you will need to import the module with the following line:
\code
- import QtQuick.Window 2.0
+ import QtQuick.Window 2.1
\endcode
Restricting this import will allow you to have a QML environment without access to window system features.
@@ -915,7 +921,7 @@ void QQuickWindowPrivate::cleanup(QSGNode *n)
scene graph and its OpenGL context being deleted. The
sceneGraphInvalidated() signal will be emitted when this happens.
- \sa {OpenGL Under QML}
+ \sa {Scene Graph - OpenGL Under QML}
*/
@@ -929,6 +935,8 @@ QQuickWindow::QQuickWindow(QWindow *parent)
d->init(this);
}
+
+
/*!
\internal
*/
@@ -972,20 +980,32 @@ QQuickWindow::~QQuickWindow()
void QQuickWindow::releaseResources()
{
Q_D(QQuickWindow);
- d->windowManager->releaseResources();
+ d->windowManager->releaseResources(this);
QQuickPixmap::purgeCache();
}
/*!
- Sets whether the OpenGL context can be released as a part of a call to
- releaseResources() to \a persistent.
+ Sets whether the OpenGL context can be released to \a
+ persistent. The default value is true.
+
+ The OpenGL context can be released to free up graphics resources
+ when the window is obscured, hidden or not rendering. When this
+ happens is implementation specific.
- The OpenGL context might still be released when the user makes an explicit
- call to hide().
+ The QOpenGLContext::aboutToBeDestroyed() signal is emitted from
+ the QQuickWindow::openglContext() when the OpenGL context is about
+ to be released. The QQuickWindow::sceneGraphInitialized() signal
+ is emitted when a new OpenGL context is created for this
+ window. Make a Qt::DirectConnection to these signals to be
+ notified.
- \sa setPersistentSceneGraph()
+ The OpenGL context is still released when the last QQuickWindow is
+ deleted.
+
+ \sa setPersistentSceneGraph(),
+ QOpenGLContext::aboutToBeDestroyed(), sceneGraphInitialized()
*/
void QQuickWindow::setPersistentOpenGLContext(bool persistent)
@@ -995,9 +1015,13 @@ void QQuickWindow::setPersistentOpenGLContext(bool persistent)
}
+
/*!
- Returns whether the OpenGL context can be released as a part of a call to
- releaseResources().
+ Returns whether the OpenGL context can be released during the
+ lifetime of the QQuickWindow.
+
+ \note This is a hint. When and how this happens is implementation
+ specific.
*/
bool QQuickWindow::isPersistentOpenGLContext() const
@@ -1009,13 +1033,24 @@ bool QQuickWindow::isPersistentOpenGLContext() const
/*!
- Sets whether the scene graph nodes and resources can be released as a
- part of a call to releaseResources() to \a persistent.
+ Sets whether the scene graph nodes and resources can be released
+ to \a persistent. The default value is true.
+
+ The scene graph nodes and resources can be released to free up
+ graphics resources when the window is obscured, hidden or not
+ rendering. When this happens is implementation specific.
+
+ The QQuickWindow::sceneGraphInvalidated() signal is emitted when
+ cleanup occurs. The QQuickWindow::sceneGraphInitialized() signal
+ is emitted when a new scene graph is recreated for this
+ window. Make a Qt::DirectConnection to these signals to be
+ notified.
- The scene graph nodes and resources might still be released when the user
- makes an explicit call to hide().
+ The scene graph nodes and resources are still released when the
+ last QQuickWindow is deleted.
- \sa setPersistentOpenGLContext()
+ \sa setPersistentOpenGLContext(),
+ sceneGraphInvalidated(), sceneGraphInitialized()
*/
void QQuickWindow::setPersistentSceneGraph(bool persistent)
@@ -1027,8 +1062,11 @@ void QQuickWindow::setPersistentSceneGraph(bool persistent)
/*!
- Returns whether the scene graph nodes and resources can be released as a part
- of a call to releaseResources().
+ Returns whether the scene graph nodes and resources can be
+ released during the lifetime of this QQuickWindow.
+
+ \note This is a hint. When and how this happens is implementation
+ specific.
*/
bool QQuickWindow::isPersistentSceneGraph() const
@@ -1161,6 +1199,12 @@ void QQuickWindow::keyPressEvent(QKeyEvent *e)
{
Q_D(QQuickWindow);
+#ifndef QT_NO_SHORTCUT
+ // Try looking for a Shortcut before sending key events
+ if (QGuiApplicationPrivate::instance()->shortcutMap.tryShortcutEvent(focusObject(), e))
+ return;
+#endif
+
if (d->activeFocusItem)
sendEvent(d->activeFocusItem, e);
}
@@ -2783,6 +2827,14 @@ void QQuickWindow::setColor(const QColor &color)
if (color == d->clearColor)
return;
+ if (color.alpha() != d->clearColor.alpha()) {
+ QSurfaceFormat fmt = format();
+ if (color.alpha() < 255)
+ fmt.setAlphaBufferSize(8);
+ else
+ fmt.setAlphaBufferSize(-1);
+ setFormat(fmt);
+ }
d->clearColor = color;
emit colorChanged(color);
d->dirtyItem(contentItem());
@@ -2805,7 +2857,7 @@ QColor QQuickWindow::color() const
*/
/*!
- \qmlproperty string QtQuick.Window2::Window::modality
+ \qmlproperty Qt::WindowModality QtQuick.Window2::Window::modality
The modality of the window.
@@ -2814,6 +2866,135 @@ QColor QQuickWindow::color() const
and Qt.ApplicationModal.
*/
+/*!
+ \qmlproperty Qt::WindowFlags QtQuick.Window2::Window::flags
+
+ The window flags of the window.
+
+ The window flags control the window's appearance in the windowing system,
+ whether it's a dialog, popup, or a regular window, and whether it should
+ have a title bar, etc.
+
+ The flags which you read from this property might differ from the ones
+ that you set if the requested flags could not be fulfilled.
+ */
+
+/*!
+ \qmlproperty int QtQuick.Window2::Window::x
+ \qmlproperty int QtQuick.Window2::Window::y
+ \qmlproperty int QtQuick.Window2::Window::width
+ \qmlproperty int QtQuick.Window2::Window::height
+
+ Defines the window's position and size.
+
+ The (x,y) position is relative to the \l Screen if there is only one,
+ or to the virtual desktop (arrangement of multiple screens).
+
+ \qml
+ Window { x: 100; y: 100; width: 100; height: 100 }
+ \endqml
+
+ \image screen-and-window-dimensions.jpg
+ */
+
+/*!
+ \qmlproperty int QtQuick.Window2::Window::minimumWidth
+ \qmlproperty int QtQuick.Window2::Window::minimumHeight
+ \since Qt 5.1
+
+ Defines the window's minimum size.
+
+ This is a hint to the window manager to prevent resizing below the specified
+ width and height.
+ */
+
+/*!
+ \qmlproperty int QtQuick.Window2::Window::maximumWidth
+ \qmlproperty int QtQuick.Window2::Window::maximumHeight
+ \since Qt 5.1
+
+ Defines the window's maximum size.
+
+ This is a hint to the window manager to prevent resizing above the specified
+ width and height.
+ */
+
+/*!
+ \qmlproperty bool QtQuick.Window2::Window::visible
+
+ Whether the window is visible on the screen.
+
+ Setting visible to false is the same as setting \l visibility to Hidden.
+
+ \sa visibility
+ */
+
+/*!
+ \qmlproperty QWindow::Visibility QtQuick.Window2::Window::visibility
+
+ The screen-occupation state of the window.
+
+ Visibility is whether the window should appear in the windowing system as
+ normal, minimized, maximized, fullscreen or hidden.
+
+ To set the visibility to AutomaticVisibility means to give the window a
+ default visible state, which might be fullscreen or windowed depending on
+ the platform. However when reading the visibility property you will always
+ get the actual state, never AutomaticVisibility.
+
+ When a window is not visible its visibility is Hidden, and setting
+ visibility to Hidden is the same as setting \l visible to false.
+
+ \sa visible
+ \since Qt 5.1
+ */
+
+/*!
+ \qmlproperty Qt::ScreenOrientation QtQuick.Window2::Window::contentOrientation
+
+ This is a hint to the window manager in case it needs to display
+ additional content like popups, dialogs, status bars, or similar
+ in relation to the window.
+
+ The recommended orientation is \l Screen.orientation, but
+ an application doesn't have to support all possible orientations,
+ and thus can opt to ignore the current screen orientation.
+
+ The difference between the window and the content orientation
+ determines how much to rotate the content by.
+
+ The default value is Qt::PrimaryOrientation.
+
+ \sa Screen
+
+ \since Qt 5.1
+ */
+
+/*!
+ \qmlproperty real QtQuick.Window2::Window::opacity
+
+ The opacity of the window.
+
+ If the windowing system supports window opacity, this can be used to fade the
+ window in and out, or to make it semitransparent.
+
+ A value of 1.0 or above is treated as fully opaque, whereas a value of 0.0 or below
+ is treated as fully transparent. Values inbetween represent varying levels of
+ translucency between the two extremes.
+
+ The default value is 1.0.
+
+ \since Qt 5.1
+ */
+
+/*!
+ \qmlproperty Item QtQuick.Window2::Window::activeFocusItem
+ \since Qt 5.1
+
+ The item which currently has active focus or \c null if there is
+ no item with active focus.
+ */
+
#include "moc_qquickwindow.cpp"
QT_END_NAMESPACE