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-rw-r--r--src/quick/items/shaders/sprite.vert23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/quick/items/shaders/sprite.vert b/src/quick/items/shaders/sprite.vert
new file mode 100644
index 0000000000..fc826f60b4
--- /dev/null
+++ b/src/quick/items/shaders/sprite.vert
@@ -0,0 +1,23 @@
+attribute highp vec2 vPos;
+attribute highp vec2 vTex;
+
+uniform highp vec3 animData;// w,h(premultiplied of anim), interpolation progress
+uniform highp vec4 animPos;//x,y, x,y (two frames for interpolation)
+
+uniform highp mat4 qt_Matrix;
+
+varying highp vec4 fTexS;
+varying lowp float progress;
+
+void main()
+{
+ progress = animData.z;
+
+ // Calculate frame location in texture
+ fTexS.xy = animPos.xy + vTex.xy * animData.xy;
+
+ // Next frame is also passed, for interpolation
+ fTexS.zw = animPos.zw + vTex.xy * animData.xy;
+
+ gl_Position = qt_Matrix * vec4(vPos.x, vPos.y, 0, 1);
+} \ No newline at end of file