diff options
Diffstat (limited to 'src/quick/items/shaders')
-rw-r--r-- | src/quick/items/shaders/shadereffect.frag | 9 | ||||
-rw-r--r-- | src/quick/items/shaders/shadereffect.vert | 12 | ||||
-rw-r--r-- | src/quick/items/shaders/shadereffectfallback.frag | 4 | ||||
-rw-r--r-- | src/quick/items/shaders/shadereffectfallback.vert | 8 | ||||
-rw-r--r-- | src/quick/items/shaders/sprite.frag | 12 | ||||
-rw-r--r-- | src/quick/items/shaders/sprite.vert | 23 |
6 files changed, 68 insertions, 0 deletions
diff --git a/src/quick/items/shaders/shadereffect.frag b/src/quick/items/shaders/shadereffect.frag new file mode 100644 index 0000000000..c1c15ecb0c --- /dev/null +++ b/src/quick/items/shaders/shadereffect.frag @@ -0,0 +1,9 @@ +varying highp vec2 qt_TexCoord0; + +uniform sampler2D source; +uniform lowp float qt_Opacity; + +void main() +{ + gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity; +}
\ No newline at end of file diff --git a/src/quick/items/shaders/shadereffect.vert b/src/quick/items/shaders/shadereffect.vert new file mode 100644 index 0000000000..ae1e84a50c --- /dev/null +++ b/src/quick/items/shaders/shadereffect.vert @@ -0,0 +1,12 @@ +uniform highp mat4 qt_Matrix; + +attribute highp vec4 qt_Vertex; +attribute highp vec2 qt_MultiTexCoord0; + +varying highp vec2 qt_TexCoord0; + +void main() +{ + qt_TexCoord0 = qt_MultiTexCoord0; + gl_Position = qt_Matrix * qt_Vertex; +}
\ No newline at end of file diff --git a/src/quick/items/shaders/shadereffectfallback.frag b/src/quick/items/shaders/shadereffectfallback.frag new file mode 100644 index 0000000000..d279e54083 --- /dev/null +++ b/src/quick/items/shaders/shadereffectfallback.frag @@ -0,0 +1,4 @@ +void main() +{ + gl_FragColor = vec4(1., 0., 1., 1.); +}
\ No newline at end of file diff --git a/src/quick/items/shaders/shadereffectfallback.vert b/src/quick/items/shaders/shadereffectfallback.vert new file mode 100644 index 0000000000..0a11a1d340 --- /dev/null +++ b/src/quick/items/shaders/shadereffectfallback.vert @@ -0,0 +1,8 @@ +uniform highp mat4 qt_Matrix; + +attribute highp vec4 v; + +void main() +{ + gl_Position = qt_Matrix * v; +}
\ No newline at end of file diff --git a/src/quick/items/shaders/sprite.frag b/src/quick/items/shaders/sprite.frag new file mode 100644 index 0000000000..e1fcb0f006 --- /dev/null +++ b/src/quick/items/shaders/sprite.frag @@ -0,0 +1,12 @@ +uniform sampler2D _qt_texture; +uniform lowp float qt_Opacity; + +varying highp vec4 fTexS; +varying lowp float progress; + +void main() +{ + gl_FragColor = mix(texture2D(_qt_texture, fTexS.xy), + texture2D(_qt_texture, fTexS.zw), + progress) * qt_Opacity; +}
\ No newline at end of file diff --git a/src/quick/items/shaders/sprite.vert b/src/quick/items/shaders/sprite.vert new file mode 100644 index 0000000000..fc826f60b4 --- /dev/null +++ b/src/quick/items/shaders/sprite.vert @@ -0,0 +1,23 @@ +attribute highp vec2 vPos; +attribute highp vec2 vTex; + +uniform highp vec3 animData;// w,h(premultiplied of anim), interpolation progress +uniform highp vec4 animPos;//x,y, x,y (two frames for interpolation) + +uniform highp mat4 qt_Matrix; + +varying highp vec4 fTexS; +varying lowp float progress; + +void main() +{ + progress = animData.z; + + // Calculate frame location in texture + fTexS.xy = animPos.xy + vTex.xy * animData.xy; + + // Next frame is also passed, for interpolation + fTexS.zw = animPos.zw + vTex.xy * animData.xy; + + gl_Position = qt_Matrix * vec4(vPos.x, vPos.y, 0, 1); +}
\ No newline at end of file |