diff options
Diffstat (limited to 'src/quick/items/shaders')
-rw-r--r-- | src/quick/items/shaders/sprite.frag | 12 | ||||
-rw-r--r-- | src/quick/items/shaders/sprite.vert | 23 | ||||
-rw-r--r-- | src/quick/items/shaders/sprite_core.frag | 16 | ||||
-rw-r--r-- | src/quick/items/shaders/sprite_core.vert | 24 |
4 files changed, 0 insertions, 75 deletions
diff --git a/src/quick/items/shaders/sprite.frag b/src/quick/items/shaders/sprite.frag deleted file mode 100644 index e1fcb0f006..0000000000 --- a/src/quick/items/shaders/sprite.frag +++ /dev/null @@ -1,12 +0,0 @@ -uniform sampler2D _qt_texture; -uniform lowp float qt_Opacity; - -varying highp vec4 fTexS; -varying lowp float progress; - -void main() -{ - gl_FragColor = mix(texture2D(_qt_texture, fTexS.xy), - texture2D(_qt_texture, fTexS.zw), - progress) * qt_Opacity; -}
\ No newline at end of file diff --git a/src/quick/items/shaders/sprite.vert b/src/quick/items/shaders/sprite.vert deleted file mode 100644 index fc826f60b4..0000000000 --- a/src/quick/items/shaders/sprite.vert +++ /dev/null @@ -1,23 +0,0 @@ -attribute highp vec2 vPos; -attribute highp vec2 vTex; - -uniform highp vec3 animData;// w,h(premultiplied of anim), interpolation progress -uniform highp vec4 animPos;//x,y, x,y (two frames for interpolation) - -uniform highp mat4 qt_Matrix; - -varying highp vec4 fTexS; -varying lowp float progress; - -void main() -{ - progress = animData.z; - - // Calculate frame location in texture - fTexS.xy = animPos.xy + vTex.xy * animData.xy; - - // Next frame is also passed, for interpolation - fTexS.zw = animPos.zw + vTex.xy * animData.xy; - - gl_Position = qt_Matrix * vec4(vPos.x, vPos.y, 0, 1); -}
\ No newline at end of file diff --git a/src/quick/items/shaders/sprite_core.frag b/src/quick/items/shaders/sprite_core.frag deleted file mode 100644 index c1087a8754..0000000000 --- a/src/quick/items/shaders/sprite_core.frag +++ /dev/null @@ -1,16 +0,0 @@ -#version 150 core - -in vec4 fTexS; -in float progress; - -out vec4 fragColor; - -uniform sampler2D _qt_texture; -uniform float qt_Opacity; - -void main() -{ - fragColor = mix(texture(_qt_texture, fTexS.xy), - texture(_qt_texture, fTexS.zw), - progress) * qt_Opacity; -}
\ No newline at end of file diff --git a/src/quick/items/shaders/sprite_core.vert b/src/quick/items/shaders/sprite_core.vert deleted file mode 100644 index 5027bf03fc..0000000000 --- a/src/quick/items/shaders/sprite_core.vert +++ /dev/null @@ -1,24 +0,0 @@ -#version 150 core - -in vec2 vPos; -in vec2 vTex; - -out vec4 fTexS; -out float progress; - -uniform vec3 animData; // w,h(premultiplied of anim), interpolation progress -uniform vec4 animPos; // x,y, x,y (two frames for interpolation) -uniform mat4 qt_Matrix; - -void main() -{ - progress = animData.z; - - // Calculate frame location in texture - fTexS.xy = animPos.xy + vTex.xy * animData.xy; - - // Next frame is also passed, for interpolation - fTexS.zw = animPos.zw + vTex.xy * animData.xy; - - gl_Position = qt_Matrix * vec4(vPos.x, vPos.y, 0, 1); -}
\ No newline at end of file |