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-rw-r--r--src/quick/items/qquickitem.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index 2226adeeff..ea24bfcad5 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -2068,7 +2068,7 @@ void QQuickItemPrivate::updateSubFocusItem(QQuickItem *scope, bool focus)
In the QPainter / QWidget world, it is some times favorable to
cache complex content in a pixmap, image or texture. In Qt Quick,
because of the techniques already applied by the \l {Qt Quick
- Scene Graph Renderer} {scene graph renderer}, this will in most
+ Scene Graph OpenGL Renderer} {scene graph renderer}, this will in most
cases not be the case. Excessive draw calls are already reduced
because of batching and a cache will in most cases end up blending
more pixels than the original content. The overhead of rendering