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-rw-r--r--src/quick/items/qquickitem.cpp4
-rw-r--r--src/quick/items/qquickpositioners.cpp14
-rw-r--r--src/quick/items/qquickshadereffect.cpp4
-rw-r--r--src/quick/items/qquickshadereffectsource.cpp2
-rw-r--r--src/quick/items/qquickwindow.cpp31
-rw-r--r--src/quick/items/qquickwindow.h3
-rw-r--r--src/quick/items/qquickwindow_p.h2
7 files changed, 46 insertions, 14 deletions
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index 58e1612e19..110e14d266 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -1363,7 +1363,7 @@ QQuickKeysAttached *QQuickKeysAttached::qmlAttachedProperties(QObject *obj)
\brief Property used to mirror layout behavior
The LayoutMirroring attached property is used to horizontally mirror \l {anchor-layout}{Item anchors},
- \l{Item Layouts}{positioner} types (such as \l Row and \l Grid)
+ \l{Item Positioners}{positioner} types (such as \l Row and \l Grid)
and views (such as \l GridView and horizontal \l ListView). Mirroring is a visual change: left
anchors become right anchors, and positioner types like \l Grid and \l Row reverse the
horizontal layout of child items.
@@ -1403,7 +1403,7 @@ QQuickKeysAttached *QQuickKeysAttached::qmlAttachedProperties(QObject *obj)
This property holds whether the item's layout is mirrored horizontally. Setting this to true
horizontally reverses \l {anchor-layout}{anchor} settings such that left anchors become right,
- and right anchors become left. For \l{Item Layouts}{positioner} types
+ and right anchors become left. For \l{Item Positioners}{positioner} types
(such as \l Row and \l Grid) and view types (such as \l {GridView}{GridView} and \l {ListView}{ListView})
this also mirrors the horizontal layout direction of the item.
diff --git a/src/quick/items/qquickpositioners.cpp b/src/quick/items/qquickpositioners.cpp
index 789d2e62aa..b07a38cdaf 100644
--- a/src/quick/items/qquickpositioners.cpp
+++ b/src/quick/items/qquickpositioners.cpp
@@ -626,7 +626,7 @@ void QQuickPositionerAttached::setIsLastItem(bool isLastItem)
more information about its position within the Column.
For more information on using Column and other related positioner-types, see
- \l{Item Layouts}.
+ \l{Item Positioners}.
\section1 Using Transitions
@@ -644,7 +644,7 @@ void QQuickPositionerAttached::setIsLastItem(bool isLastItem)
\image verticalpositioner_transition.gif
- \sa Row, Grid, Flow, Positioner, {Qt Quick Examples - Positioners}
+ \sa Row, Grid, Flow, Positioner, ColumnLayout, {Qt Quick Examples - Positioners}
*/
/*!
\qmlproperty Transition QtQuick2::Column::populate
@@ -795,10 +795,10 @@ void QQuickColumn::reportConflictingAnchors()
more information about its position within the Row.
For more information on using Row and other related positioner-types, see
- \l{Item Layouts}.
+ \l{Item Positioners}.
- \sa Column, Grid, Flow, Positioner, {Qt Quick Examples - Positioners}
+ \sa Column, Grid, Flow, Positioner, RowLayout, {Qt Quick Examples - Positioners}
*/
/*!
\qmlproperty Transition QtQuick2::Row::populate
@@ -1028,10 +1028,10 @@ void QQuickRow::reportConflictingAnchors()
or anchor itself with any of the \l {Item::anchors}{anchor} properties.
For more information on using Grid and other related positioner-types, see
- \l{Item Layouts}.
+ \l{Item Positioners}.
- \sa Flow, Row, Column, Positioner, {Qt Quick Examples - Positioners}
+ \sa Flow, Row, Column, Positioner, GridLayout, {Qt Quick Examples - Positioners}
*/
/*!
\qmlproperty Transition QtQuick2::Grid::populate
@@ -1570,7 +1570,7 @@ void QQuickGrid::reportConflictingAnchors()
or anchor itself with any of the \l {Item::anchors}{anchor} properties.
For more information on using Flow and other related positioner-types, see
- \l{Item Layouts}.
+ \l{Item Positioners}.
\sa Column, Row, Grid, Positioner, {Qt Quick Examples - Positioners}
*/
diff --git a/src/quick/items/qquickshadereffect.cpp b/src/quick/items/qquickshadereffect.cpp
index 102066704b..f39a15070c 100644
--- a/src/quick/items/qquickshadereffect.cpp
+++ b/src/quick/items/qquickshadereffect.cpp
@@ -912,8 +912,8 @@ QSGNode *QQuickShaderEffect::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeDa
{
QQuickShaderEffectNode *node = static_cast<QQuickShaderEffectNode *>(oldNode);
- // In the case of a bad vertex shader, don't try to create a node...
- if (m_common.attributes.isEmpty()) {
+ // In the case of zero-size or a bad vertex shader, don't try to create a node...
+ if (m_common.attributes.isEmpty() || width() <= 0 || height() <= 0) {
if (node)
delete node;
return 0;
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index bd0bb2348e..9debfe35b3 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -942,7 +942,7 @@ void QQuickShaderEffectSource::releaseResources()
QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
- if (!m_sourceItem || m_sourceItem->width() == 0 || m_sourceItem->height() == 0) {
+ if (!m_sourceItem || m_sourceItem->width() <= 0 || m_sourceItem->height() <= 0) {
if (m_texture)
m_texture->setItem(0);
delete oldNode;
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index 4a34adabe8..7137bb165e 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -74,6 +74,8 @@ QT_BEGIN_NAMESPACE
extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha);
+bool QQuickWindowPrivate::defaultAlphaBuffer(0);
+
void QQuickWindowPrivate::updateFocusItemTransform()
{
Q_Q(QQuickWindow);
@@ -2969,7 +2971,7 @@ QSGTexture *QQuickWindow::createTextureFromId(uint id, const QSize &size, Create
Setting the clear color has no effect when clearing is disabled.
By default, the clear color is white.
- \sa setClearBeforeRendering()
+ \sa setClearBeforeRendering(), setDefaultAlphaBuffer()
*/
void QQuickWindow::setColor(const QColor &color)
@@ -2979,7 +2981,7 @@ void QQuickWindow::setColor(const QColor &color)
return;
if (color.alpha() != d->clearColor.alpha()) {
- QSurfaceFormat fmt = format();
+ QSurfaceFormat fmt = requestedFormat();
if (color.alpha() < 255)
fmt.setAlphaBufferSize(8);
else
@@ -2997,6 +2999,31 @@ QColor QQuickWindow::color() const
}
/*!
+ \brief Returns whether to use alpha transparency on newly created windows.
+
+ \since Qt 5.1
+ \sa setDefaultAlphaBuffer()
+ */
+bool QQuickWindow::hasDefaultAlphaBuffer()
+{
+ return QQuickWindowPrivate::defaultAlphaBuffer;
+}
+
+/*!
+ \brief \a useAlpha specifies whether to use alpha transparency on newly created windows.
+ \since Qt 5.1
+
+ In any application which expects to create translucent windows, it's
+ necessary to set this to true before creating the first QQuickWindow,
+ because all windows will share the same \l QOpenGLContext. The default
+ value is false.
+ */
+void QQuickWindow::setDefaultAlphaBuffer(bool useAlpha)
+{
+ QQuickWindowPrivate::defaultAlphaBuffer = useAlpha;
+}
+
+/*!
\qmlproperty string QtQuick.Window2::Window::title
The window's title in the windowing system.
diff --git a/src/quick/items/qquickwindow.h b/src/quick/items/qquickwindow.h
index fc148aabe6..a0bc832334 100644
--- a/src/quick/items/qquickwindow.h
+++ b/src/quick/items/qquickwindow.h
@@ -115,6 +115,9 @@ public:
void setColor(const QColor &color);
QColor color() const;
+ static bool hasDefaultAlphaBuffer();
+ static void setDefaultAlphaBuffer(bool useAlpha);
+
void setPersistentOpenGLContext(bool persistent);
bool isPersistentOpenGLContext() const;
diff --git a/src/quick/items/qquickwindow_p.h b/src/quick/items/qquickwindow_p.h
index 9e3251b240..2465629778 100644
--- a/src/quick/items/qquickwindow_p.h
+++ b/src/quick/items/qquickwindow_p.h
@@ -219,6 +219,8 @@ public:
mutable QQuickWindowIncubationController *incubationController;
+ static bool defaultAlphaBuffer;
+
static bool dragOverThreshold(qreal d, Qt::Axis axis, QMouseEvent *event);
// data property