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-rw-r--r--src/quick/items/qquickevents.cpp10
-rw-r--r--src/quick/items/qquickitem.cpp16
-rw-r--r--src/quick/items/qquickitemanimation.cpp27
-rw-r--r--src/quick/items/qquickitemanimation_p_p.h8
-rw-r--r--src/quick/items/qquickitemview.cpp4
-rw-r--r--src/quick/items/qquickpincharea.cpp8
-rw-r--r--src/quick/items/qquicktableview.cpp78
-rw-r--r--src/quick/items/qquicktextedit.cpp8
8 files changed, 97 insertions, 62 deletions
diff --git a/src/quick/items/qquickevents.cpp b/src/quick/items/qquickevents.cpp
index 950afaed52..7e673b3fe4 100644
--- a/src/quick/items/qquickevents.cpp
+++ b/src/quick/items/qquickevents.cpp
@@ -813,7 +813,7 @@ QQuickPointerDevice *QQuickPointerDevice::tabletDevice(const QTabletEvent *event
\readonly
\qmlproperty int QtQuick::EventPoint::pointId
- This property holds the ID of the event, if any.
+ This property holds the ID of the point, if any.
Touchpoints have automatically-incrementing IDs: each time the user
presses a finger against the touchscreen, it will be a larger number.
@@ -826,12 +826,8 @@ QQuickPointerDevice *QQuickPointerDevice::tabletDevice(const QTabletEvent *event
\readonly
\qmlproperty bool QtQuick::EventPoint::accepted
- Setting \a accepted to true prevents the event from being propagated to
- Items below the PointerHandler's Item.
-
- Generally, if the handler acts on the mouse event, then it should be
- accepted so that items lower in the stacking order do not also respond to
- the same event.
+ Indicates whether this point has been accepted during delivery thus far.
+ This flag cannot be usefully set from QML.
*/
/*!
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index 497672b497..3df899d63d 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -2095,7 +2095,7 @@ void QQuickItemPrivate::updateSubFocusItem(QQuickItem *scope, bool focus)
/*!
\class QQuickItem::ItemChangeData
\inmodule QtQuick
- \brief Adds supplimentary information to the QQuickItem::itemChange()
+ \brief Adds supplementary information to the QQuickItem::itemChange()
function.
The meaning of each member of this class is defined by the change type.
@@ -2125,25 +2125,31 @@ void QQuickItemPrivate::updateSubFocusItem(QQuickItem *scope, bool focus)
/*!
\variable QQuickItem::ItemChangeData::realValue
- Contains supplimentary information to the QQuickItem::itemChange() function.
+ The numeric value that has changed: \l {QQuickItem::opacity()}{opacity},
+ \l {QQuickItem::rotation()}{rotation} or
+ \l {QScreen::devicePixelRatio}{device pixel ratio}.
\sa QQuickItem::ItemChange
*/
/*!
\variable QQuickItem::ItemChangeData::boolValue
- Contains supplimentary information to the QQuickItem::itemChange() function.
+ The boolean value that has changed: \l {QQuickItem::visible()}{visible},
+ \l {QQuickItem::enabled()}{enabled}, \l {QQuickItem::activeFocus()}{activeFocus}
+ or \l {QQuickItem::antialiasing()}{antialiasing}.
\sa QQuickItem::ItemChange
*/
/*!
\variable QQuickItem::ItemChangeData::item
- Contains supplimentary information to the QQuickItem::itemChange() function.
+ The item that has been added or removed as a \l{QQuickItem::childItems()}{child},
+ or the new \l{QQuickItem::parentItem()}{parent}.
\sa QQuickItem::ItemChange
*/
/*!
\variable QQuickItem::ItemChangeData::window
- Contains supplimentary information to the QQuickItem::itemChange() function.
+ The \l{QQuickWindow}{window} in which the item has been shown, or \c nullptr
+ if the item has been removed from a window.
\sa QQuickItem::ItemChange
*/
diff --git a/src/quick/items/qquickitemanimation.cpp b/src/quick/items/qquickitemanimation.cpp
index dfb56ccc00..63359a7683 100644
--- a/src/quick/items/qquickitemanimation.cpp
+++ b/src/quick/items/qquickitemanimation.cpp
@@ -529,8 +529,8 @@ QAbstractAnimationJob* QQuickAnchorAnimation::transition(QQuickStateActions &act
data->interpolatorType = QMetaType::QReal;
data->interpolator = d->interpolator;
data->reverse = direction == Backward ? true : false;
- data->fromSourced = false;
- data->fromDefined = false;
+ data->fromIsSourced = false;
+ data->fromIsDefined = false;
for (int ii = 0; ii < actions.count(); ++ii) {
QQuickStateAction &action = actions[ii];
@@ -543,7 +543,7 @@ QAbstractAnimationJob* QQuickAnchorAnimation::transition(QQuickStateActions &act
QQuickBulkValueAnimator *animator = new QQuickBulkValueAnimator;
if (data->actions.count()) {
animator->setAnimValue(data);
- animator->setFromSourcedValue(&data->fromSourced);
+ animator->setFromIsSourcedValue(&data->fromIsSourced);
} else {
delete data;
}
@@ -864,9 +864,9 @@ QAbstractAnimationJob* QQuickPathAnimation::transition(QQuickStateActions &actio
data->exitInterval = d->duration ? qreal(d->exitDuration) / d->duration : qreal(0);
data->endRotation = d->endRotation;
data->reverse = direction == Backward ? true : false;
- data->fromSourced = false;
- data->fromDefined = (d->path && d->path->hasStartX() && d->path->hasStartY()) ? true : false;
- data->toDefined = d->path ? true : false;
+ data->fromIsSourced = false;
+ data->fromIsDefined = (d->path && d->path->hasStartX() && d->path->hasStartY()) ? true : false;
+ data->toIsDefined = d->path ? true : false;
int origModifiedSize = modified.count();
for (int i = 0; i < actions.count(); ++i) {
@@ -885,8 +885,7 @@ QAbstractAnimationJob* QQuickPathAnimation::transition(QQuickStateActions &actio
}
}
- if (target && d->path &&
- (modified.count() > origModifiedSize || data->toDefined)) {
+ if (target && d->path && (modified.count() > origModifiedSize || data->toIsDefined)) {
data->target = target;
data->path = d->path;
data->path->invalidateSequentialHistory();
@@ -897,13 +896,13 @@ QAbstractAnimationJob* QQuickPathAnimation::transition(QQuickStateActions &actio
// treat interruptions specially, otherwise we end up with strange paths
if ((data->reverse || prevData.reverse) && prevData.currentV > 0 && prevData.currentV < 1) {
- if (!data->fromDefined && !data->toDefined && !prevData.painterPath.isEmpty()) {
+ if (!data->fromIsDefined && !data->toIsDefined && !prevData.painterPath.isEmpty()) {
QPointF pathPos = QQuickPath::sequentialPointAt(prevData.painterPath, prevData.pathLength, prevData.attributePoints, prevData.prevBez, prevData.currentV);
if (!prevData.anchorPoint.isNull())
pathPos -= prevData.anchorPoint;
if (pathPos == data->target->position()) { //only treat as interruption if we interrupted ourself
data->painterPath = prevData.painterPath;
- data->toDefined = data->fromDefined = data->fromSourced = true;
+ data->toIsDefined = data->fromIsDefined = data->fromIsSourced = true;
data->prevBez.isValid = false;
data->interruptStart = prevData.currentV;
data->startRotation = prevData.startRotation;
@@ -913,13 +912,13 @@ QAbstractAnimationJob* QQuickPathAnimation::transition(QQuickStateActions &actio
}
}
}
- pa->setFromSourcedValue(&data->fromSourced);
+ pa->setFromIsSourcedValue(&data->fromIsSourced);
pa->setAnimValue(data);
pa->setDuration(d->duration);
pa->setEasingCurve(d->easingCurve);
return initInstance(pa);
} else {
- pa->setFromSourcedValue(nullptr);
+ pa->setFromIsSourcedValue(nullptr);
pa->setAnimValue(nullptr);
delete pa;
delete data;
@@ -939,7 +938,7 @@ void QQuickPathAnimationUpdater::setValue(qreal v)
}
currentV = v;
bool atStart = ((reverse && v == 1.0) || (!reverse && v == 0.0));
- if (!fromSourced && (!fromDefined || !toDefined)) {
+ if (!fromIsSourced && (!fromIsDefined || !toIsDefined)) {
qreal startX = reverse ? toX + anchorPoint.x() : target->x() + anchorPoint.x();
qreal startY = reverse ? toY + anchorPoint.y() : target->y() + anchorPoint.y();
qreal endX = reverse ? target->x() + anchorPoint.x() : toX + anchorPoint.x();
@@ -947,7 +946,7 @@ void QQuickPathAnimationUpdater::setValue(qreal v)
prevBez.isValid = false;
painterPath = path->createPath(QPointF(startX, startY), QPointF(endX, endY), QStringList(), pathLength, attributePoints);
- fromSourced = true;
+ fromIsSourced = true;
}
qreal angle;
diff --git a/src/quick/items/qquickitemanimation_p_p.h b/src/quick/items/qquickitemanimation_p_p.h
index 83b9899197..351a0cb2bc 100644
--- a/src/quick/items/qquickitemanimation_p_p.h
+++ b/src/quick/items/qquickitemanimation_p_p.h
@@ -92,7 +92,7 @@ class QQuickPathAnimationUpdater : public QQuickBulkValueUpdater
{
public:
QQuickPathAnimationUpdater() : path(nullptr), pathLength(0), target(nullptr), reverse(false),
- fromSourced(false), fromDefined(false), toDefined(false),
+ fromIsSourced(false), fromIsDefined(false), toIsDefined(false),
toX(0), toY(0), currentV(0), orientation(QQuickPathAnimation::Fixed),
entryInterval(0), exitInterval(0) {}
~QQuickPathAnimationUpdater() {}
@@ -108,9 +108,9 @@ public:
QQuickItem *target;
bool reverse;
- bool fromSourced;
- bool fromDefined;
- bool toDefined;
+ bool fromIsSourced;
+ bool fromIsDefined;
+ bool toIsDefined;
qreal toX;
qreal toY;
qreal currentV;
diff --git a/src/quick/items/qquickitemview.cpp b/src/quick/items/qquickitemview.cpp
index 2b4ca9e256..010a0152e1 100644
--- a/src/quick/items/qquickitemview.cpp
+++ b/src/quick/items/qquickitemview.cpp
@@ -2346,7 +2346,9 @@ FxViewItem *QQuickItemViewPrivate::createItem(int modelIndex, QQmlIncubator::Inc
inRequest = true;
- QObject* object = model->object(modelIndex, incubationMode);
+ // The model will run this same range check internally but produce a warning and return nullptr.
+ // Since we handle this result graciously in our code, we preempt this warning by checking the range ourselves.
+ QObject* object = modelIndex < model->count() ? model->object(modelIndex, incubationMode) : nullptr;
QQuickItem *item = qmlobject_cast<QQuickItem*>(object);
if (!item) {
diff --git a/src/quick/items/qquickpincharea.cpp b/src/quick/items/qquickpincharea.cpp
index 0692a1da42..1a07eb5923 100644
--- a/src/quick/items/qquickpincharea.cpp
+++ b/src/quick/items/qquickpincharea.cpp
@@ -556,7 +556,10 @@ void QQuickPinchArea::updatePinch()
d->inPinch = true;
d->stealMouse = true;
if (d->pinch && d->pinch->target()) {
- d->pinchStartPos = pinch()->target()->position();
+ auto targetParent = pinch()->target()->parentItem();
+ d->pinchStartPos = targetParent ?
+ targetParent->mapToScene(pinch()->target()->position()) :
+ pinch()->target()->position();
d->pinchStartScale = d->pinch->target()->scale();
d->pinchStartRotation = d->pinch->target()->rotation();
d->pinch->setActive(true);
@@ -604,6 +607,9 @@ void QQuickPinchArea::updatePinchTarget()
s = qMin(qMax(pinch()->minimumScale(),s), pinch()->maximumScale());
pinch()->target()->setScale(s);
QPointF pos = d->sceneLastCenter - d->sceneStartCenter + d->pinchStartPos;
+ if (auto targetParent = pinch()->target()->parentItem())
+ pos = targetParent->mapFromScene(pos);
+
if (pinch()->axis() & QQuickPinch::XAxis) {
qreal x = pos.x();
if (x < pinch()->xmin())
diff --git a/src/quick/items/qquicktableview.cpp b/src/quick/items/qquicktableview.cpp
index f9454fc5cb..5feec60874 100644
--- a/src/quick/items/qquicktableview.cpp
+++ b/src/quick/items/qquicktableview.cpp
@@ -958,43 +958,61 @@ QQuickTableViewPrivate::RebuildOptions QQuickTableViewPrivate::checkForVisibilit
return RebuildOption::None;
}
- // Go through all columns from first to last, find the columns that used
- // to be hidden and not loaded, and check if they should become visible
- // (and vice versa). If there is a change, we need to rebuild.
RebuildOptions rebuildOptions = RebuildOption::None;
- for (int column = leftColumn(); column <= rightColumn(); ++column) {
- const bool wasVisibleFromBefore = loadedColumns.contains(column);
- const bool isVisibleNow = !qFuzzyIsNull(getColumnWidth(column));
- if (wasVisibleFromBefore == isVisibleNow)
- continue;
-
- // A column changed visibility. This means that it should
- // either be loaded or unloaded. So we need a rebuild.
- qCDebug(lcTableViewDelegateLifecycle) << "Column" << column << "changed visibility to" << isVisibleNow;
+ if (loadedTableOuterRect.x() == origin.x() && leftColumn() != 0) {
+ // Since the left column is at the origin of the viewport, but still not the first
+ // column in the model, we need to calculate a new left column since there might be
+ // columns in front of it that used to be hidden, but should now be visible (QTBUG-93264).
rebuildOptions.setFlag(RebuildOption::ViewportOnly);
- if (column == leftColumn()) {
- // The first loaded column should now be hidden. This means that we
- // need to calculate which column should now be first instead.
- rebuildOptions.setFlag(RebuildOption::CalculateNewTopLeftColumn);
+ rebuildOptions.setFlag(RebuildOption::CalculateNewTopLeftColumn);
+ } else {
+ // Go through all loaded columns from first to last, find the columns that used
+ // to be hidden and not loaded, and check if they should become visible
+ // (and vice versa). If there is a change, we need to rebuild.
+ for (int column = leftColumn(); column <= rightColumn(); ++column) {
+ const bool wasVisibleFromBefore = loadedColumns.contains(column);
+ const bool isVisibleNow = !qFuzzyIsNull(getColumnWidth(column));
+ if (wasVisibleFromBefore == isVisibleNow)
+ continue;
+
+ // A column changed visibility. This means that it should
+ // either be loaded or unloaded. So we need a rebuild.
+ qCDebug(lcTableViewDelegateLifecycle) << "Column" << column << "changed visibility to" << isVisibleNow;
+ rebuildOptions.setFlag(RebuildOption::ViewportOnly);
+ if (column == leftColumn()) {
+ // The first loaded column should now be hidden. This means that we
+ // need to calculate which column should now be first instead.
+ rebuildOptions.setFlag(RebuildOption::CalculateNewTopLeftColumn);
+ }
+ break;
}
- break;
}
- // Go through all rows from first to last, and do the same as above
- for (int row = topRow(); row <= bottomRow(); ++row) {
- const bool wasVisibleFromBefore = loadedRows.contains(row);
- const bool isVisibleNow = !qFuzzyIsNull(getRowHeight(row));
- if (wasVisibleFromBefore == isVisibleNow)
- continue;
-
- // A row changed visibility. This means that it should
- // either be loaded or unloaded. So we need a rebuild.
- qCDebug(lcTableViewDelegateLifecycle) << "Row" << row << "changed visibility to" << isVisibleNow;
+ if (loadedTableOuterRect.y() == origin.y() && topRow() != 0) {
+ // Since the top row is at the origin of the viewport, but still not the first
+ // row in the model, we need to calculate a new top row since there might be
+ // rows in front of it that used to be hidden, but should now be visible (QTBUG-93264).
rebuildOptions.setFlag(RebuildOption::ViewportOnly);
- if (row == topRow())
- rebuildOptions.setFlag(RebuildOption::CalculateNewTopLeftRow);
- break;
+ rebuildOptions.setFlag(RebuildOption::CalculateNewTopLeftRow);
+ } else {
+ // Go through all loaded rows from first to last, find the rows that used
+ // to be hidden and not loaded, and check if they should become visible
+ // (and vice versa). If there is a change, we need to rebuild.
+ for (int row = topRow(); row <= bottomRow(); ++row) {
+ const bool wasVisibleFromBefore = loadedRows.contains(row);
+ const bool isVisibleNow = !qFuzzyIsNull(getRowHeight(row));
+ if (wasVisibleFromBefore == isVisibleNow)
+ continue;
+
+ // A row changed visibility. This means that it should
+ // either be loaded or unloaded. So we need a rebuild.
+ qCDebug(lcTableViewDelegateLifecycle) << "Row" << row << "changed visibility to" << isVisibleNow;
+ rebuildOptions.setFlag(RebuildOption::ViewportOnly);
+ if (row == topRow())
+ rebuildOptions.setFlag(RebuildOption::CalculateNewTopLeftRow);
+ break;
+ }
}
return rebuildOptions;
diff --git a/src/quick/items/qquicktextedit.cpp b/src/quick/items/qquicktextedit.cpp
index 5df5e5adcf..1d9e3761a2 100644
--- a/src/quick/items/qquicktextedit.cpp
+++ b/src/quick/items/qquicktextedit.cpp
@@ -2359,6 +2359,14 @@ void QQuickTextEdit::q_textChanged()
d->determineHorizontalAlignment();
d->updateDefaultTextOption();
updateSize();
+
+ markDirtyNodesForRange(0, d->document->characterCount(), 0);
+ polish();
+ if (isComponentComplete()) {
+ d->updateType = QQuickTextEditPrivate::UpdatePaintNode;
+ update();
+ }
+
emit textChanged();
}