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-rw-r--r--src/quick/items/qquickshadereffect_p.h3
-rw-r--r--src/quick/items/qquickshadereffectnode_p.h5
-rw-r--r--src/quick/items/qquickspriteengine_p.h9
3 files changed, 10 insertions, 7 deletions
diff --git a/src/quick/items/qquickshadereffect_p.h b/src/quick/items/qquickshadereffect_p.h
index 32f12fad30..9734c3bf46 100644
--- a/src/quick/items/qquickshadereffect_p.h
+++ b/src/quick/items/qquickshadereffect_p.h
@@ -45,6 +45,7 @@
#include <QtQuick/qquickitem.h>
#include <QtQuick/qsgmaterial.h>
+#include <private/qtquickglobal_p.h>
#include <private/qsgadaptationlayer_p.h>
#include <private/qquickshadereffectnode_p.h>
#include "qquickshadereffectmesh_p.h"
@@ -63,7 +64,7 @@ class QSignalMapper;
class QQuickCustomMaterialShader;
// Common class for QQuickShaderEffect and QQuickCustomParticle.
-struct QQuickShaderEffectCommon
+struct Q_QUICK_PRIVATE_EXPORT QQuickShaderEffectCommon
{
typedef QQuickShaderEffectMaterialKey Key;
typedef QQuickShaderEffectMaterial::UniformData UniformData;
diff --git a/src/quick/items/qquickshadereffectnode_p.h b/src/quick/items/qquickshadereffectnode_p.h
index 1bbce86426..2b2aab5365 100644
--- a/src/quick/items/qquickshadereffectnode_p.h
+++ b/src/quick/items/qquickshadereffectnode_p.h
@@ -46,6 +46,7 @@
#include <QtQuick/qsgmaterial.h>
#include <QtQuick/qsgtextureprovider.h>
#include <QtQuick/qquickitem.h>
+#include <private/qtquickglobal_p.h>
#include <QtCore/qsharedpointer.h>
#include <QtCore/qpointer.h>
@@ -73,7 +74,7 @@ uint qHash(const QQuickShaderEffectMaterialKey &key);
class QQuickCustomMaterialShader;
class QQuickShaderEffectNode;
-class QQuickShaderEffectMaterial : public QSGMaterial
+class Q_QUICK_PRIVATE_EXPORT QQuickShaderEffectMaterial : public QSGMaterial
{
public:
struct UniformData
@@ -127,7 +128,7 @@ protected:
class QSGShaderEffectMesh;
-class QQuickShaderEffectNode : public QObject, public QSGGeometryNode
+class Q_QUICK_PRIVATE_EXPORT QQuickShaderEffectNode : public QObject, public QSGGeometryNode
{
Q_OBJECT
public:
diff --git a/src/quick/items/qquickspriteengine_p.h b/src/quick/items/qquickspriteengine_p.h
index 00cefbfbc0..f6ef79ca50 100644
--- a/src/quick/items/qquickspriteengine_p.h
+++ b/src/quick/items/qquickspriteengine_p.h
@@ -50,14 +50,15 @@
#include <QQmlListProperty>
#include <QImage>
#include <QPair>
-#include <QtQuick/private/qquickpixmapcache_p.h>
+#include <private/qquickpixmapcache_p.h>
+#include <private/qtquickglobal_p.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
class QQuickSprite;
-class Q_AUTOTEST_EXPORT QQuickStochasticState : public QObject //Currently for internal use only - Sprite and ParticleGroup
+class Q_QUICK_PRIVATE_EXPORT QQuickStochasticState : public QObject //Currently for internal use only - Sprite and ParticleGroup
{
Q_OBJECT
Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged)
@@ -173,7 +174,7 @@ private:
bool m_randomStart;
};
-class Q_AUTOTEST_EXPORT QQuickStochasticEngine : public QObject
+class Q_QUICK_PRIVATE_EXPORT QQuickStochasticEngine : public QObject
{
Q_OBJECT
//TODO: Optimize single state case?
@@ -252,7 +253,7 @@ protected:
bool m_addAdvance;
};
-class QQuickSpriteEngine : public QQuickStochasticEngine
+class Q_QUICK_PRIVATE_EXPORT QQuickSpriteEngine : public QQuickStochasticEngine
{
Q_OBJECT
Q_PROPERTY(QQmlListProperty<QQuickSprite> sprites READ sprites)