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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickangledirection_p.h"
+#include <cmath>
+QT_BEGIN_NAMESPACE
+const qreal CONV = 0.017453292519943295;
+/*!
+ \qmlclass AngleDirection QQuickAngleDirection
+ \inqmlmodule QtQuick.Particles 2
+ \inherits Direction
+ \brief The AngleDirection element allows you to specify a direction that varies in angle
+
+ The AngledDirection element allows both the specification of a direction by angle and magnitude,
+ as well as varying the parameters by angle or magnitude.
+*/
+/*!
+ \qmlproperty real QtQuick.Particles2::AngleDirection::angle
+ This property specifies the base angle for the direction.
+ The angle of this direction will vary by no more than angleVariation
+ from this angle.
+
+ Angle is specified by degrees clockwise from straight right.
+
+ The default value is zero.
+*/
+/*!
+ \qmlproperty real QtQuick.Particles2::AngleDirection::magnitude
+ This property specifies the base magnitude for the direction.
+ The magnitude of this direction will vary by no more than magnitudeVariation
+ from this magnitude.
+
+ Magnitude is specified in units of pixels per second.
+
+ The default value is zero.
+*/
+/*!
+ \qmlproperty real QtQuick.Particles2::AngleDirection::angleVariation
+ This property specifies the maximum angle variation for the direction.
+ The angle of the direction will vary by up to angleVariation clockwise
+ and anticlockwise from the value specified in angle.
+
+ Angle is specified by degrees clockwise from straight right.
+
+ The default value is zero.
+*/
+/*!
+ \qmlproperty real QtQuick.Particles2::AngleDirection::magnitudeVariation
+ This property specifies the base magnitude for the direction.
+ The magnitude of this direction will vary by no more than magnitudeVariation
+ from the base magnitude.
+
+ Magnitude is specified in units of pixels per second.
+
+ The default value is zero.
+*/
+QQuickAngleDirection::QQuickAngleDirection(QObject *parent) :
+ QQuickDirection(parent)
+ , m_angle(0)
+ , m_magnitude(0)
+ , m_angleVariation(0)
+ , m_magnitudeVariation(0)
+{
+
+}
+
+const QPointF QQuickAngleDirection::sample(const QPointF &from)
+{
+ Q_UNUSED(from);
+ QPointF ret;
+ qreal theta = m_angle*CONV - m_angleVariation*CONV + rand()/float(RAND_MAX) * m_angleVariation*CONV * 2;
+ qreal mag = m_magnitude- m_magnitudeVariation + rand()/float(RAND_MAX) * m_magnitudeVariation * 2;
+ ret.setX(mag * cos(theta));
+ ret.setY(mag * sin(theta));
+ return ret;
+}
+
+QT_END_NAMESPACE