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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickcustomaffector_p.h"
+#include <private/qv8engine_p.h>
+#include <private/qdeclarativeengine_p.h>
+#include <QDeclarativeEngine>
+#include <QDebug>
+QT_BEGIN_NAMESPACE
+
+//TODO: Move docs (and inheritence) to real base when docs can propagate. Currently this pretends to be the base class!
+/*!
+ \qmlsignal QtQuick.Particles2::Affector::affectParticles(Array particles, real dt)
+
+ This handler is called when particles are selected to be affected. particles contains
+ an array of particle objects which can be directly manipulated.
+
+ dt is the time since the last time it was affected. Use dt to normalize
+ trajectory manipulations to real time.
+
+ Note that JS is slower to execute, so it is not recommended to use this in
+ high-volume particle systems.
+*/
+
+/*!
+ \qmlproperty StochasticDirection QtQuick.Particles2::Affector::position
+
+ Affected particles will have their position set to this direction,
+ relative to the ParticleSystem. When interpreting directions as points,
+ imagine it as an arrow with the base at the 0,0 of the ParticleSystem and the
+ tip at where the specified position will be.
+*/
+
+/*!
+ \qmlproperty StochasticDirection QtQuick.Particles2::Affector::speed
+
+ Affected particles will have their speed set to this direction.
+*/
+
+
+/*!
+ \qmlproperty StochasticDirection QtQuick.Particles2::Affector::acceleration
+
+ Affected particles will have their acceleration set to this direction.
+*/
+
+
+/*!
+ \qmlproperty bool QtQuick.Particles2::Affector::relative
+
+ Whether the affected particles have their existing position/speed/acceleration added
+ to the new one.
+
+ Default is true.
+*/
+QQuickCustomAffector::QQuickCustomAffector(QQuickItem *parent) :
+ QQuickParticleAffector(parent)
+ , m_position(&m_nullVector)
+ , m_speed(&m_nullVector)
+ , m_acceleration(&m_nullVector)
+ , m_relative(true)
+{
+}
+
+bool QQuickCustomAffector::isAffectConnected()
+{
+ static int idx = QObjectPrivate::get(this)->signalIndex("affectParticles(QDeclarativeV8Handle,qreal)");
+ return QObjectPrivate::get(this)->isSignalConnected(idx);
+}
+
+void QQuickCustomAffector::affectSystem(qreal dt)
+{
+ if (!isAffectConnected()) {
+ QQuickParticleAffector::affectSystem(dt);
+ return;
+ }
+ if (!m_enabled)
+ return;
+ updateOffsets();
+
+ QList<QQuickParticleData*> toAffect;
+ foreach (QQuickParticleGroupData* gd, m_system->groupData)
+ if (activeGroup(m_system->groupData.key(gd)))
+ foreach (QQuickParticleData* d, gd->data)
+ if (shouldAffect(d))
+ toAffect << d;
+
+ if (toAffect.isEmpty())
+ return;
+
+ if (m_onceOff)
+ dt = 1.0;
+
+ v8::HandleScope handle_scope;
+ v8::Context::Scope scope(QDeclarativeEnginePrivate::getV8Engine(qmlEngine(this))->context());
+ v8::Handle<v8::Array> array = v8::Array::New(toAffect.size());
+ for (int i=0; i<toAffect.size(); i++)
+ array->Set(i, toAffect[i]->v8Value().toHandle());
+
+ if (dt >= simulationCutoff || dt <= simulationDelta) {
+ affectProperties(toAffect, dt);
+ emit affectParticles(QDeclarativeV8Handle::fromHandle(array), dt);
+ } else {
+ int realTime = m_system->timeInt;
+ m_system->timeInt -= dt * 1000.0;
+ while (dt > simulationDelta) {
+ m_system->timeInt += simulationDelta * 1000.0;
+ dt -= simulationDelta;
+ affectProperties(toAffect, simulationDelta);
+ emit affectParticles(QDeclarativeV8Handle::fromHandle(array), simulationDelta);
+ }
+ m_system->timeInt = realTime;
+ if (dt > 0.0) {
+ affectProperties(toAffect, dt);
+ emit affectParticles(QDeclarativeV8Handle::fromHandle(array), dt);
+ }
+ }
+
+ foreach (QQuickParticleData* d, toAffect)
+ if (d->update == 1.0)
+ postAffect(d);
+}
+
+bool QQuickCustomAffector::affectParticle(QQuickParticleData *d, qreal dt)
+{
+ //This does the property based affecting, called by superclass if signal isn't hooked up.
+ bool changed = false;
+ QPointF curPos(d->curX(), d->curY());
+
+ if (m_acceleration != &m_nullVector){
+ QPointF pos = m_acceleration->sample(curPos);
+ if (m_relative) {
+ pos *= dt;
+ pos += QPointF(d->curAX(), d->curAY());
+ }
+ d->setInstantaneousAX(pos.x());
+ d->setInstantaneousAY(pos.y());
+ changed = true;
+ }
+
+ if (m_speed != &m_nullVector){
+ QPointF pos = m_speed->sample(curPos);
+ if (m_relative) {
+ pos *= dt;
+ pos += QPointF(d->curVX(), d->curVY());
+ }
+ d->setInstantaneousVX(pos.x());
+ d->setInstantaneousVY(pos.y());
+ changed = true;
+ }
+
+ if (m_position != &m_nullVector){
+ QPointF pos = m_position->sample(curPos);
+ if (m_relative) {
+ pos *= dt;
+ pos += curPos;
+ }
+ d->setInstantaneousX(pos.x());
+ d->setInstantaneousY(pos.y());
+ changed = true;
+ }
+
+ return changed;
+}
+
+void QQuickCustomAffector::affectProperties(const QList<QQuickParticleData*> particles, qreal dt)
+{
+ foreach (QQuickParticleData* d, particles)
+ if ( affectParticle(d, dt) )
+ d->update = 1.0;
+}
+
+QT_END_NAMESPACE