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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef CUSTOMAFFECTOR_H
+#define CUSTOMAFFECTOR_H
+
+#include <QObject>
+#include "qquickparticlesystem_p.h"
+#include "qquickparticleextruder_p.h"
+#include "qquickparticleaffector_p.h"
+#include "qquickdirection_p.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QQuickCustomAffector : public QQuickParticleAffector
+{
+ Q_OBJECT
+ Q_PROPERTY(bool relative READ relative WRITE setRelative NOTIFY relativeChanged)
+ Q_PROPERTY(QQuickDirection *position READ position WRITE setPosition NOTIFY positionChanged RESET positionReset)
+ Q_PROPERTY(QQuickDirection *speed READ speed WRITE setSpeed NOTIFY speedChanged RESET speedReset)
+ Q_PROPERTY(QQuickDirection *acceleration READ acceleration WRITE setAcceleration NOTIFY accelerationChanged RESET accelerationReset)
+
+public:
+ explicit QQuickCustomAffector(QQuickItem *parent = 0);
+ virtual void affectSystem(qreal dt);
+
+ QQuickDirection * position() const
+ {
+ return m_position;
+ }
+
+ QQuickDirection * speed() const
+ {
+ return m_speed;
+ }
+
+ QQuickDirection * acceleration() const
+ {
+ return m_acceleration;
+ }
+
+ void positionReset()
+ {
+ m_position = &m_nullVector;
+ }
+
+ void speedReset()
+ {
+ m_speed = &m_nullVector;
+ }
+
+ void accelerationReset()
+ {
+ m_acceleration = &m_nullVector;
+ }
+
+ bool relative() const
+ {
+ return m_relative;
+ }
+
+
+signals:
+ void affectParticles(QDeclarativeV8Handle particles, qreal dt);
+
+ void positionChanged(QQuickDirection * arg);
+
+ void speedChanged(QQuickDirection * arg);
+
+ void accelerationChanged(QQuickDirection * arg);
+
+ void relativeChanged(bool arg);
+
+public slots:
+ void setPosition(QQuickDirection * arg)
+ {
+ if (m_position != arg) {
+ m_position = arg;
+ emit positionChanged(arg);
+ }
+ }
+
+ void setSpeed(QQuickDirection * arg)
+ {
+ if (m_speed != arg) {
+ m_speed = arg;
+ emit speedChanged(arg);
+ }
+ }
+
+ void setAcceleration(QQuickDirection * arg)
+ {
+ if (m_acceleration != arg) {
+ m_acceleration = arg;
+ emit accelerationChanged(arg);
+ }
+ }
+
+ void setRelative(bool arg)
+ {
+ if (m_relative != arg) {
+ m_relative = arg;
+ emit relativeChanged(arg);
+ }
+ }
+
+protected:
+ bool isAffectConnected();
+ virtual bool affectParticle(QQuickParticleData *d, qreal dt);
+private:
+ void affectProperties(const QList<QQuickParticleData*> particles, qreal dt);
+ QQuickDirection * m_position;
+ QQuickDirection * m_speed;
+ QQuickDirection * m_acceleration;
+
+ QQuickDirection m_nullVector;
+ bool m_relative;
+};
+
+QT_END_NAMESPACE
+QT_END_HEADER
+#endif // CUSTOMAFFECTOR_H