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path: root/src/quick/particles/qquickimageparticle.cpp
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-rw-r--r--src/quick/particles/qquickimageparticle.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/quick/particles/qquickimageparticle.cpp b/src/quick/particles/qquickimageparticle.cpp
index ae1688b94d..386892a12a 100644
--- a/src/quick/particles/qquickimageparticle.cpp
+++ b/src/quick/particles/qquickimageparticle.cpp
@@ -591,10 +591,10 @@ void fillUniformArrayFromImage(float* array, const QImage& img, int size)
This element renders a logical particle as an image. The image can be
\list
- \o colorized
- \o rotated
- \o deformed
- \o a sprite-based animation
+ \li colorized
+ \li rotated
+ \li deformed
+ \li a sprite-based animation
\endlist
ImageParticles implictly share data on particles if multiple ImageParticles are painting
@@ -770,9 +770,9 @@ void fillUniformArrayFromImage(float* array, const QImage& img, int size)
Acceptable values are
\list
- \o ImageParticle.None: Particles just appear and disappear.
- \o ImageParticle.Fade: Particles fade in from 0 opacity at the start of their life, and fade out to 0 at the end.
- \o ImageParticle.Scale: Particles scale in from 0 size at the start of their life, and scale back to 0 at the end.
+ \li ImageParticle.None: Particles just appear and disappear.
+ \li ImageParticle.Fade: Particles fade in from 0 opacity at the start of their life, and fade out to 0 at the end.
+ \li ImageParticle.Scale: Particles scale in from 0 size at the start of their life, and scale back to 0 at the end.
\endlist
Default value is Fade.