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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef PARTICLEAFFECTOR_H
+#define PARTICLEAFFECTOR_H
+
+#include <QObject>
+#include "qquickparticlesystem_p.h"
+#include "qquickparticleextruder_p.h"
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QQuickParticleAffector : public QQuickItem
+{
+ Q_OBJECT
+ Q_PROPERTY(QQuickParticleSystem* system READ system WRITE setSystem NOTIFY systemChanged)
+ Q_PROPERTY(QStringList groups READ groups WRITE setGroups NOTIFY groupsChanged)
+ Q_PROPERTY(QStringList whenCollidingWith READ whenCollidingWith WRITE setWhenCollidingWith NOTIFY whenCollidingWithChanged)
+ Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged)
+ Q_PROPERTY(bool once READ onceOff WRITE setOnceOff NOTIFY onceChanged)
+ Q_PROPERTY(QQuickParticleExtruder* shape READ shape WRITE setShape NOTIFY shapeChanged)
+
+public:
+ explicit QQuickParticleAffector(QQuickItem *parent = 0);
+ virtual void affectSystem(qreal dt);
+ virtual void reset(QQuickParticleData*);//As some store their own data per particle?
+ QQuickParticleSystem* system() const
+ {
+ return m_system;
+ }
+
+ QStringList groups() const
+ {
+ return m_groups;
+ }
+
+ bool enabled() const
+ {
+ return m_enabled;
+ }
+
+ bool onceOff() const
+ {
+ return m_onceOff;
+ }
+
+ QQuickParticleExtruder* shape() const
+ {
+ return m_shape;
+ }
+
+ QStringList whenCollidingWith() const
+ {
+ return m_whenCollidingWith;
+ }
+
+signals:
+
+ void systemChanged(QQuickParticleSystem* arg);
+
+ void groupsChanged(QStringList arg);
+
+ void enabledChanged(bool arg);
+
+ void onceChanged(bool arg);
+
+ void shapeChanged(QQuickParticleExtruder* arg);
+
+ void affected(qreal x, qreal y);
+
+ void whenCollidingWithChanged(QStringList arg);
+
+public slots:
+void setSystem(QQuickParticleSystem* arg)
+{
+ if (m_system != arg) {
+ m_system = arg;
+ m_system->registerParticleAffector(this);
+ emit systemChanged(arg);
+ }
+}
+
+void setGroups(QStringList arg)
+{
+ if (m_groups != arg) {
+ m_groups = arg;
+ m_updateIntSet = true;
+ emit groupsChanged(arg);
+ }
+}
+
+void setEnabled(bool arg)
+{
+ if (m_enabled != arg) {
+ m_enabled = arg;
+ emit enabledChanged(arg);
+ }
+}
+
+void setOnceOff(bool arg)
+{
+ if (m_onceOff != arg) {
+ m_onceOff = arg;
+ m_needsReset = true;
+ emit onceChanged(arg);
+ }
+}
+
+void setShape(QQuickParticleExtruder* arg)
+{
+ if (m_shape != arg) {
+ m_shape = arg;
+ emit shapeChanged(arg);
+ }
+}
+
+void setWhenCollidingWith(QStringList arg)
+{
+ if (m_whenCollidingWith != arg) {
+ m_whenCollidingWith = arg;
+ emit whenCollidingWithChanged(arg);
+ }
+}
+public slots:
+ void updateOffsets();
+
+protected:
+ friend class QQuickParticleSystem;
+ virtual bool affectParticle(QQuickParticleData *d, qreal dt);
+ bool m_needsReset:1;//### What is this really saving?
+ bool m_ignoresTime:1;
+ bool m_onceOff:1;
+ bool m_enabled:1;
+
+ QQuickParticleSystem* m_system;
+ QStringList m_groups;
+ bool activeGroup(int g);
+ bool shouldAffect(QQuickParticleData* datum);//Call to do the logic on whether it is affecting that datum
+ void postAffect(QQuickParticleData* datum);//Call to do the post-affect logic on particles which WERE affected(once off, needs reset, affected signal)
+ virtual void componentComplete();
+ QPointF m_offset;
+ bool isAffectedConnected();
+ static const qreal simulationDelta;
+ static const qreal simulationCutoff;
+private:
+ QSet<int> m_groupIds;
+ QSet<QPair<int, int> > m_onceOffed;
+ bool m_updateIntSet;
+
+ QQuickParticleExtruder* m_shape;
+
+ QStringList m_whenCollidingWith;
+
+ bool isColliding(QQuickParticleData* d);
+};
+
+QT_END_NAMESPACE
+QT_END_HEADER
+#endif // PARTICLEAFFECTOR_H