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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#ifndef QQuickPARTICLEGROUP
+#define QQuickPARTICLEGROUP
+#include <private/qquickspriteengine_p.h>
+#include "qquickparticlesystem_p.h"
+#include "qdeclarativeparserstatus.h"
+
+QT_BEGIN_NAMESPACE
+
+class QQuickParticleGroup : public QQuickStochasticState, public QDeclarativeParserStatus
+{
+ Q_OBJECT
+ //### Would setting limits per group be useful? Or clutter the API?
+ //Q_PROPERTY(int maximumAlive READ maximumAlive WRITE setMaximumAlive NOTIFY maximumAliveChanged)
+
+ Q_PROPERTY(QQuickParticleSystem* system READ system WRITE setSystem NOTIFY systemChanged)
+
+ //Intercept children requests and assign to the group & system
+ Q_PROPERTY(QDeclarativeListProperty<QObject> particleChildren READ particleChildren DESIGNABLE false)//### Hidden property for in-state system definitions - ought not to be used in actual "Sprite" states
+ Q_CLASSINFO("DefaultProperty", "particleChildren")
+ Q_INTERFACES(QDeclarativeParserStatus)
+
+public:
+ explicit QQuickParticleGroup(QObject* parent = 0);
+
+ QDeclarativeListProperty<QObject> particleChildren();
+
+ int maximumAlive() const
+ {
+ return m_maximumAlive;
+ }
+
+ QQuickParticleSystem* system() const
+ {
+ return m_system;
+ }
+
+public slots:
+
+ void setMaximumAlive(int arg)
+ {
+ if (m_maximumAlive != arg) {
+ m_maximumAlive = arg;
+ emit maximumAliveChanged(arg);
+ }
+ }
+
+ void setSystem(QQuickParticleSystem* arg);
+
+ void delayRedirect(QObject* obj);
+
+signals:
+
+ void maximumAliveChanged(int arg);
+
+ void systemChanged(QQuickParticleSystem* arg);
+
+protected:
+ virtual void componentComplete();
+ virtual void classBegin(){;}
+
+private:
+
+ void performDelayedRedirects();
+
+ int m_maximumAlive;
+ QQuickParticleSystem* m_system;
+ QList<QObject*> m_delayedRedirects;
+};
+
+QT_END_NAMESPACE
+
+#endif