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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickparticlepainter_p.h"
+#include <QDebug>
+QT_BEGIN_NAMESPACE
+/*!
+ \qmlclass ParticlePainter QQuickParticlePainter
+ \inqmlmodule QtQuick.Particles 2
+ \inherits ParticlePainter
+ \brief ParticlePainter elements allow you to specify how to paint particles.
+
+ The default implementation paints nothing. See the subclasses if you want to
+ paint something visible.
+
+*/
+/*!
+ \qmlproperty ParticleSystem QtQuick.Particles2::ParticlePainter::system
+ This is the system whose particles can be painted by the element.
+ If the ParticlePainter is a direct child of a ParticleSystem, it will automatically be associated with it.
+*/
+/*!
+ \qmlproperty list<string> QtQuick.Particles2::ParticlePainter::groups
+ Which logical particle groups will be painted.
+
+ If empty, it will paint the default particle group ("").
+*/
+QQuickParticlePainter::QQuickParticlePainter(QQuickItem *parent) :
+ QQuickItem(parent),
+ m_system(0), m_count(0), m_pleaseReset(true)
+{
+}
+
+void QQuickParticlePainter::componentComplete()
+{
+ if (!m_system && qobject_cast<QQuickParticleSystem*>(parentItem()))
+ setSystem(qobject_cast<QQuickParticleSystem*>(parentItem()));
+ QQuickItem::componentComplete();
+}
+
+
+void QQuickParticlePainter::setSystem(QQuickParticleSystem *arg)
+{
+ if (m_system != arg) {
+ m_system = arg;
+ if (m_system){
+ m_system->registerParticlePainter(this);
+ reset();
+ }
+ emit systemChanged(arg);
+ }
+}
+
+void QQuickParticlePainter::load(QQuickParticleData* d)
+{
+ initialize(d->group, d->index);
+ if (m_pleaseReset)
+ return;
+ m_pendingCommits << qMakePair<int, int>(d->group, d->index);
+}
+
+void QQuickParticlePainter::reload(QQuickParticleData* d)
+{
+ if (m_pleaseReset)
+ return;
+ m_pendingCommits << qMakePair<int, int>(d->group, d->index);
+}
+
+void QQuickParticlePainter::reset()
+{
+}
+
+void QQuickParticlePainter::setCount(int c)//### TODO: some resizeing so that particles can reallocate on size change instead of recreate
+{
+ Q_ASSERT(c >= 0); //XXX
+ if (c == m_count)
+ return;
+ m_count = c;
+ emit countChanged();
+ reset();
+}
+
+int QQuickParticlePainter::count()
+{
+ return m_count;
+}
+
+void QQuickParticlePainter::calcSystemOffset(bool resetPending)
+{
+ if (!m_system || !parentItem())
+ return;
+ QPointF lastOffset = m_systemOffset;
+ m_systemOffset = -1 * this->mapFromItem(m_system, QPointF(0.0, 0.0));
+ if (lastOffset != m_systemOffset && !resetPending){
+ //Reload all particles//TODO: Necessary?
+ foreach (const QString &g, m_groups){
+ int gId = m_system->groupIds[g];
+ foreach (QQuickParticleData* d, m_system->groupData[gId]->data)
+ reload(d);
+ }
+ }
+}
+typedef QPair<int,int> intPair;
+void QQuickParticlePainter::performPendingCommits()
+{
+ calcSystemOffset();
+ foreach (intPair p, m_pendingCommits)
+ commit(p.first, p.second);
+ m_pendingCommits.clear();
+}
+
+QT_END_NAMESPACE