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Diffstat (limited to 'src/quick/particles/qquickspritegoal.cpp')
-rw-r--r-- | src/quick/particles/qquickspritegoal.cpp | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/src/quick/particles/qquickspritegoal.cpp b/src/quick/particles/qquickspritegoal.cpp new file mode 100644 index 0000000000..7c839dbf53 --- /dev/null +++ b/src/quick/particles/qquickspritegoal.cpp @@ -0,0 +1,153 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the Declarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qquickspritegoal_p.h" +#include <private/qquickspriteengine_p.h> +#include <private/qquicksprite_p.h> +#include "qquickimageparticle_p.h" +#include <QDebug> + +QT_BEGIN_NAMESPACE + +/*! + \qmlclass SpriteGoal QQuickSpriteGoalAffector + \inqmlmodule QtQuick.Particles 2 + \inherits Affector + \brief The SpriteGoal Affector allows you to change the state of a sprite particle. + +*/ +/*! + \qmlproperty string QtQuick.Particles2::SpriteGoal::goalState + + The name of the Sprite which the affected particles should move to. + + Sprite states have defined durations and transitions between them, setting goalState + will cause it to disregard any path weightings (including 0) and head down the path + which will reach the goalState quickest. It will pass through intermediate states + on that path. +*/ +/*! + \qmlproperty bool QtQuick.Particles2::SpriteGoal::jump + + If true, affected sprites will jump directly to the goal state instead of taking the + the shortest valid path to get there. They will also not finish their current state, + but immediately move to the beginning of the goal state. + + Default is false. +*/ +/*! + \qmlproperty bool QtQuick.Particles2::SpriteGoal::systemStates + + deprecated, use GroupGoal instead +*/ + +QQuickSpriteGoalAffector::QQuickSpriteGoalAffector(QQuickItem *parent) : + QQuickParticleAffector(parent), + m_goalIdx(-1), + m_lastEngine(0), + m_jump(false), + m_systemStates(false), + m_notUsingEngine(false) +{ + m_ignoresTime = true; +} + +void QQuickSpriteGoalAffector::updateStateIndex(QQuickStochasticEngine* e) +{ + if (m_systemStates){ + m_goalIdx = m_system->groupIds[m_goalState]; + }else{ + m_lastEngine = e; + for (int i=0; i<e->stateCount(); i++){ + if (e->state(i)->name() == m_goalState){ + m_goalIdx = i; + return; + } + } + m_goalIdx = -1;//Can't find it + } +} + +void QQuickSpriteGoalAffector::setGoalState(QString arg) +{ + if (m_goalState != arg) { + m_goalState = arg; + emit goalStateChanged(arg); + if (m_goalState.isEmpty()) + m_goalIdx = -1; + else + m_goalIdx = -2; + } +} + +bool QQuickSpriteGoalAffector::affectParticle(QQuickParticleData *d, qreal dt) +{ + Q_UNUSED(dt); + QQuickStochasticEngine *engine = 0; + if (!m_systemStates){ + //TODO: Affect all engines + foreach (QQuickParticlePainter *p, m_system->groupData[d->group]->painters) + if (qobject_cast<QQuickImageParticle*>(p)) + engine = qobject_cast<QQuickImageParticle*>(p)->spriteEngine(); + }else{ + engine = m_system->stateEngine; + if (!engine) + m_notUsingEngine = true; + } + if (!engine && !m_notUsingEngine) + return false; + + if (m_goalIdx == -2 || engine != m_lastEngine) + updateStateIndex(engine); + int index = d->index; + if (m_systemStates) + index = d->systemIndex; + if (m_notUsingEngine){//systemStates && no stochastic states defined. So cut out the engine + //TODO: It's possible to move to a group that is intermediate and not used by painters or emitters - but right now that will redirect to the default group + m_system->moveGroups(d, m_goalIdx); + }else if (engine->curState(index) != m_goalIdx){ + engine->setGoal(m_goalIdx, index, m_jump); + return true; //Doesn't affect particle data, but necessary for onceOff + } + return false; +} + +QT_END_NAMESPACE |