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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SPRITEGOALAFFECTOR_H
+#define SPRITEGOALAFFECTOR_H
+#include "qquickparticleaffector_p.h"
+#include <QtDeclarative/qdeclarativeinfo.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QQuickStochasticEngine;
+
+class QQuickSpriteGoalAffector : public QQuickParticleAffector
+{
+ Q_OBJECT
+ Q_PROPERTY(QString goalState READ goalState WRITE setGoalState NOTIFY goalStateChanged)
+ Q_PROPERTY(bool jump READ jump WRITE setJump NOTIFY jumpChanged)
+ Q_PROPERTY(bool systemStates READ systemStates WRITE setSystemStates NOTIFY systemStatesChanged)
+public:
+ explicit QQuickSpriteGoalAffector(QQuickItem *parent = 0);
+
+ QString goalState() const
+ {
+ return m_goalState;
+ }
+
+ bool jump() const
+ {
+ return m_jump;
+ }
+ bool systemStates() const
+ {
+ return m_systemStates;
+ }
+
+protected:
+ virtual bool affectParticle(QQuickParticleData *d, qreal dt);
+signals:
+
+ void goalStateChanged(QString arg);
+
+ void jumpChanged(bool arg);
+
+ void systemStatesChanged(bool arg);
+
+public slots:
+
+void setGoalState(QString arg);
+
+void setJump(bool arg)
+{
+ if (m_jump != arg) {
+ m_jump = arg;
+ emit jumpChanged(arg);
+ }
+}
+
+void setSystemStates(bool arg)
+{
+ if (m_systemStates != arg) {
+ //TODO: GroupGoal was added (and this deprecated) Oct 4 - remove it in a few weeks.
+ qmlInfo(this) << "systemStates is deprecated and will be removed soon. Use GroupGoal instead.";
+ m_systemStates = arg;
+ emit systemStatesChanged(arg);
+ }
+}
+
+private:
+ void updateStateIndex(QQuickStochasticEngine* e);
+ QString m_goalState;
+ int m_goalIdx;
+ QQuickStochasticEngine* m_lastEngine;
+ bool m_jump;
+ bool m_systemStates;
+
+ bool m_notUsingEngine;
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // SPRITEGOALAFFECTOR_H