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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquicktargetdirection_p.h"
+#include "qquickparticleemitter_p.h"
+#include <cmath>
+#include <QDebug>
+
+QT_BEGIN_NAMESPACE
+/*!
+ \qmlclass TargetDirection QQuickTargetDirection
+ \inqmlmodule QtQuick.Particles 2
+ \inherits Direction
+ \brief The TargetDirection element allows you to specify a direction towards the target point
+
+*/
+/*!
+ \qmlproperty real QtQuick.Particles2::TargetDirection::targetX
+*/
+/*!
+ \qmlproperty real QtQuick.Particles2::TargetDirection::targetY
+*/
+/*!
+ \qmlproperty Item QtQuick.Particles2::TargetDirection::targetItem
+ If specified, this will take precedence over targetX and targetY.
+ The targeted point will be the center of the specified Item
+*/
+/*!
+ \qmlproperty real QtQuick.Particles2::TargetDirection::targetVariation
+*/
+/*!
+ \qmlproperty real QtQuick.Particles2::TargetDirection::magnitude
+*/
+/*!
+ \qmlproperty real QtQuick.Particles2::TargetDirection::magnitudeVariation
+*/
+/*!
+ \qmlproperty bool QtQuick.Particles2::TargetDirection::proportionalMagnitude
+
+ If true, then the value of magnitude and magnitudeVariation shall be interpreted as multiples
+ of the distance between the source point and the target point, per second.
+
+ If false(default), then the value of magnitude and magnitudeVariation shall be interpreted as
+ pixels per second.
+*/
+
+QQuickTargetDirection::QQuickTargetDirection(QObject *parent) :
+ QQuickDirection(parent)
+ , m_targetX(0)
+ , m_targetY(0)
+ , m_targetVariation(0)
+ , m_proportionalMagnitude(false)
+ , m_magnitude(0)
+ , m_magnitudeVariation(0)
+ , m_targetItem(0)
+{
+}
+
+const QPointF QQuickTargetDirection::sample(const QPointF &from)
+{
+ //###This approach loses interpolating the last position of the target (like we could with the emitter) is it worthwhile?
+ QPointF ret;
+ qreal targetX;
+ qreal targetY;
+ if (m_targetItem){
+ QQuickParticleEmitter* parentEmitter = qobject_cast<QQuickParticleEmitter*>(parent());
+ targetX = m_targetItem->width()/2;
+ targetY = m_targetItem->height()/2;
+ if (!parentEmitter){
+ qWarning() << "Directed vector is not a child of the emitter. Mapping of target item coordinates may fail.";
+ targetX += m_targetItem->x();
+ targetY += m_targetItem->y();
+ }else{
+ ret = parentEmitter->mapFromItem(m_targetItem, QPointF(targetX, targetY));
+ targetX = ret.x();
+ targetY = ret.y();
+ }
+ }else{
+ targetX = m_targetX;
+ targetY = m_targetY;
+ }
+ targetX += 0 - from.x() - m_targetVariation + rand()/(float)RAND_MAX * m_targetVariation*2;
+ targetY += 0 - from.y() - m_targetVariation + rand()/(float)RAND_MAX * m_targetVariation*2;
+ qreal theta = atan2(targetY, targetX);
+ qreal mag = m_magnitude + rand()/(float)RAND_MAX * m_magnitudeVariation * 2 - m_magnitudeVariation;
+ if (m_proportionalMagnitude)
+ mag *= sqrt(targetX * targetX + targetY * targetY);
+ ret.setX(mag * cos(theta));
+ ret.setY(mag * sin(theta));
+ return ret;
+}
+
+QT_END_NAMESPACE