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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickv8particledata_p.h"
+#include "qquickparticlesystem_p.h"//for QQuickParticleData
+#include <QDebug>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \qmlclass Particle
+ \inqmlmodule QtQuick.Particles 2
+ \brief Particle elements can be manipulated in custom emitters and affectors.
+
+ Particle elements are always managed internally by the ParticleSystem and cannot be created in QML.
+ However, sometimes they are exposed via signals so as to allow arbitrary changes to the particle state
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::initialX
+ The x coordinate of the particle at the beginning of its lifetime.
+
+ The method of simulation prefers to have the initial values changed, rather
+ than determining and changing the value at a given time. Change initial
+ values in CustomEmitters instead of the current values.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::initialVX
+ The x velocity of the particle at the beginning of its lifetime.
+
+ The method of simulation prefers to have the initial values changed, rather
+ than determining and changing the value at a given time. Change initial
+ values in CustomEmitters instead of the current values.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::initialAX
+ The x acceleration of the particle at the beginning of its lifetime.
+
+ The method of simulation prefers to have the initial values changed, rather
+ than determining and changing the value at a given time. Change initial
+ values in CustomEmitters instead of the current values.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::initialY
+ The y coordinate of the particle at the beginning of its lifetime.
+
+ The method of simulation prefers to have the initial values changed, rather
+ than determining and changing the value at a given time. Change initial
+ values in CustomEmitters instead of the current values.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::initialVY
+ The y velocity of the particle at the beginning of its lifetime.
+
+ The method of simulation prefers to have the initial values changed, rather
+ than determining and changing the value at a given time. Change initial
+ values in CustomEmitters instead of the current values.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::initialAY
+ The y acceleration of the particle at the beginning of its lifetime.
+
+ The method of simulation prefers to have the initial values changed, rather
+ than determining and changing the value at a given time. Change initial
+ values in CustomEmitters instead of the current values.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::x
+ The current x coordinate of the particle.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::vx
+ The current x velocity of the particle.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::ax
+ The current x acceleration of the particle.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::y
+ The current y coordinate of the particle.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::vy
+ The current y velocity of the particle.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::ay
+ The current y acceleration of the particle.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::t
+ The time, in seconds since the beginning of the simulation, that the particle was born.
+*/
+
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::startSize
+ The size in pixels that the particle image is at the start
+ of its life.
+*/
+
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::endSize
+ The size in pixels that the particle image is at the end
+ of its life. If this value is less than 0, then it is
+ disregarded and the particle will have its startSize for the
+ entire lifetime.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::lifeSpan
+ The time in seconds that the particle will live for.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::rotation
+ Degrees clockwise that the particle image is rotated at
+ the beginning of its life.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::rotationSpeed
+ Degrees clockwise per second that the particle image is rotated at while alive.
+*/
+/*!
+ \qmlproperty bool QtQuick.Particles2::Particle::autoRotate
+ If autoRotate is true, then the particle's rotation will be
+ set so that it faces the direction of travel, plus any
+ rotation from the rotation or rotationSpeed properties.
+*/
+
+/*!
+ \qmlproperty bool QtQuick.Particles2::Particle::update
+
+ Inside an Affector, the changes made to the particle will only be
+ applied if update is set to true.
+*/
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::xDeformationVectorX
+
+ The x component of the deformation vector along the X axis. ImageParticle
+ can draw particles across non-square shapes. It will draw the texture rectangle
+ across the parallelogram drawn with the x and y deformation vectors.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::yDeformationVectorX
+
+ The y component of the deformation vector along the X axis. ImageParticle
+ can draw particles across non-square shapes. It will draw the texture rectangle
+ across the parallelogram drawn with the x and y deformation vectors.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::xDeformationVectorY
+
+ The x component of the deformation vector along the X axis. ImageParticle
+ can draw particles across non-square shapes. It will draw the texture rectangle
+ across the parallelogram drawn with the x and y deformation vectors.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::yDeformationVectorY
+
+ The y component of the deformation vector along the Y axis. ImageParticle
+ can draw particles across non-square shapes. It will draw the texture rectangle
+ across the parallelogram drawn with the x and y deformation vectors.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::red
+
+ ImageParticle can draw colorized particles. When it does so, red is used
+ as the red channel of the color applied to the source image.
+
+ Values are from 0.0 to 1.0.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::green
+
+ ImageParticle can draw colorized particles. When it does so, green is used
+ as the green channel of the color applied to the source image.
+
+ Values are from 0.0 to 1.0.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::blue
+
+ ImageParticle can draw colorized particles. When it does so, blue is used
+ as the blue channel of the color applied to the source image.
+
+ Values are from 0.0 to 1.0.
+*/
+
+/*!
+ \qmlproperty real QtQuick.Particles2::Particle::alpha
+
+ ImageParticle can draw colorized particles. When it does so, alpha is used
+ as the alpha channel of the color applied to the source image.
+
+ Values are from 0.0 to 1.0.
+*/
+/*!
+ \qmlmethod real QtQuick.Particles2::Particle::lifeLeft
+ The time in seconds that the particle has left to live at
+ the current point in time.
+*/
+/*!
+ \qmlmethod real QtQuick.Particles2::Particle::currentSize
+ The currentSize of the particle, interpolating between startSize and endSize based on the currentTime.
+*/
+
+
+
+//### Particle data handles are not locked to within certain scopes like QQuickContext2D, but there's no way to reload either...
+class QV8ParticleDataResource : public QV8ObjectResource
+{
+ V8_RESOURCE_TYPE(ParticleDataType)
+public:
+ QV8ParticleDataResource(QV8Engine *e) : QV8ObjectResource(e) {}
+ QQuickParticleData* datum;//TODO: Guard needed?
+};
+
+class QV8ParticleDataDeletable : public QV8Engine::Deletable
+{
+public:
+ QV8ParticleDataDeletable(QV8Engine *engine);
+ ~QV8ParticleDataDeletable();
+
+ v8::Persistent<v8::Function> constructor;
+};
+
+static v8::Handle<v8::Value> particleData_discard(const v8::Arguments &args)
+{
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(args.This());
+
+ if (!r || !r->datum)
+ V8THROW_ERROR("Not a valid ParticleData object");
+
+ r->datum->lifeSpan = 0; //Don't kill(), because it could still be in the middle of being created
+ return v8::Undefined();
+}
+
+static v8::Handle<v8::Value> particleData_lifeLeft(const v8::Arguments &args)
+{
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(args.This());
+ if (!r || !r->datum)
+ V8THROW_ERROR("Not a valid ParticleData object");
+
+ return v8::Number::New(r->datum->lifeLeft());
+}
+
+static v8::Handle<v8::Value> particleData_curSize(const v8::Arguments &args)
+{
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(args.This());
+ if (!r || !r->datum)
+ V8THROW_ERROR("Not a valid ParticleData object");
+
+ return v8::Number::New(r->datum->curSize());
+}
+#define COLOR_GETTER_AND_SETTER(VAR, NAME) static v8::Handle<v8::Value> particleData_get_ ## NAME (v8::Local<v8::String>, const v8::AccessorInfo &info) \
+{ \
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(info.This()); \
+ if (!r || !r->datum) \
+ V8THROW_ERROR("Not a valid ParticleData object"); \
+\
+ return v8::Number::New((r->datum->color. VAR )/255.0);\
+}\
+\
+static void particleData_set_ ## NAME (v8::Local<v8::String>, v8::Local<v8::Value> value, const v8::AccessorInfo &info)\
+{\
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(info.This());\
+ if (!r || !r->datum)\
+ V8THROW_ERROR_SETTER("Not a valid ParticleData object");\
+\
+ r->datum->color. VAR = qMin(255, qMax(0, (int)floor(value->NumberValue() * 255.0)));\
+}
+
+
+#define SEMIBOOL_GETTER_AND_SETTER(VARIABLE) static v8::Handle<v8::Value> particleData_get_ ## VARIABLE (v8::Local<v8::String>, const v8::AccessorInfo &info) \
+{ \
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(info.This()); \
+ if (!r || !r->datum) \
+ V8THROW_ERROR("Not a valid ParticleData object"); \
+\
+ return v8::Boolean::New(r->datum-> VARIABLE);\
+}\
+\
+static void particleData_set_ ## VARIABLE (v8::Local<v8::String>, v8::Local<v8::Value> value, const v8::AccessorInfo &info)\
+{\
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(info.This());\
+ if (!r || !r->datum)\
+ V8THROW_ERROR_SETTER("Not a valid ParticleData object");\
+\
+ r->datum-> VARIABLE = value->BooleanValue() ? 1.0 : 0.0;\
+}
+
+#define FLOAT_GETTER_AND_SETTER(VARIABLE) static v8::Handle<v8::Value> particleData_get_ ## VARIABLE (v8::Local<v8::String>, const v8::AccessorInfo &info) \
+{ \
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(info.This()); \
+ if (!r || !r->datum) \
+ V8THROW_ERROR("Not a valid ParticleData object"); \
+\
+ return v8::Number::New(r->datum-> VARIABLE);\
+}\
+\
+static void particleData_set_ ## VARIABLE (v8::Local<v8::String>, v8::Local<v8::Value> value, const v8::AccessorInfo &info)\
+{\
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(info.This());\
+ if (!r || !r->datum)\
+ V8THROW_ERROR_SETTER("Not a valid ParticleData object");\
+\
+ r->datum-> VARIABLE = value->NumberValue();\
+}
+
+#define FAKE_FLOAT_GETTER_AND_SETTER(VARIABLE, GETTER, SETTER) static v8::Handle<v8::Value> particleData_get_ ## VARIABLE (v8::Local<v8::String>, const v8::AccessorInfo &info) \
+{ \
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(info.This()); \
+ if (!r || !r->datum) \
+ V8THROW_ERROR("Not a valid ParticleData object"); \
+\
+ return v8::Number::New(r->datum-> GETTER ());\
+}\
+\
+static void particleData_set_ ## VARIABLE (v8::Local<v8::String>, v8::Local<v8::Value> value, const v8::AccessorInfo &info)\
+{\
+ QV8ParticleDataResource *r = v8_resource_cast<QV8ParticleDataResource>(info.This());\
+ if (!r || !r->datum)\
+ V8THROW_ERROR_SETTER("Not a valid ParticleData object");\
+\
+ r->datum-> SETTER ( value->NumberValue() );\
+}
+
+#define REGISTER_ACCESSOR(FT, ENGINE, VARIABLE, NAME) FT ->PrototypeTemplate()->SetAccessor( v8::String::New( #NAME ), particleData_get_ ## VARIABLE , particleData_set_ ## VARIABLE , v8::External::Wrap(ENGINE))
+
+COLOR_GETTER_AND_SETTER(r, red)
+COLOR_GETTER_AND_SETTER(g, green)
+COLOR_GETTER_AND_SETTER(b, blue)
+COLOR_GETTER_AND_SETTER(a, alpha)
+SEMIBOOL_GETTER_AND_SETTER(autoRotate)
+SEMIBOOL_GETTER_AND_SETTER(update)
+FLOAT_GETTER_AND_SETTER(x)
+FLOAT_GETTER_AND_SETTER(y)
+FLOAT_GETTER_AND_SETTER(t)
+FLOAT_GETTER_AND_SETTER(lifeSpan)
+FLOAT_GETTER_AND_SETTER(size)
+FLOAT_GETTER_AND_SETTER(endSize)
+FLOAT_GETTER_AND_SETTER(vx)
+FLOAT_GETTER_AND_SETTER(vy)
+FLOAT_GETTER_AND_SETTER(ax)
+FLOAT_GETTER_AND_SETTER(ay)
+FLOAT_GETTER_AND_SETTER(xx)
+FLOAT_GETTER_AND_SETTER(xy)
+FLOAT_GETTER_AND_SETTER(yx)
+FLOAT_GETTER_AND_SETTER(yy)
+FLOAT_GETTER_AND_SETTER(rotation)
+FLOAT_GETTER_AND_SETTER(rotationSpeed)
+FLOAT_GETTER_AND_SETTER(animIdx)
+FLOAT_GETTER_AND_SETTER(frameDuration)
+FLOAT_GETTER_AND_SETTER(frameCount)
+FLOAT_GETTER_AND_SETTER(animT)
+FLOAT_GETTER_AND_SETTER(r)
+FAKE_FLOAT_GETTER_AND_SETTER(curX, curX, setInstantaneousX)
+FAKE_FLOAT_GETTER_AND_SETTER(curVX, curVX, setInstantaneousVX)
+FAKE_FLOAT_GETTER_AND_SETTER(curAX, curAX, setInstantaneousAX)
+FAKE_FLOAT_GETTER_AND_SETTER(curY, curY, setInstantaneousY)
+FAKE_FLOAT_GETTER_AND_SETTER(curVY, curVY, setInstantaneousVY)
+FAKE_FLOAT_GETTER_AND_SETTER(curAY, curAY, setInstantaneousAY)
+
+QV8ParticleDataDeletable::QV8ParticleDataDeletable(QV8Engine *engine)
+{
+ v8::HandleScope handle_scope;
+ v8::Context::Scope scope(engine->context());
+
+ v8::Local<v8::FunctionTemplate> ft = v8::FunctionTemplate::New();
+ ft->InstanceTemplate()->SetHasExternalResource(true);
+ ft->PrototypeTemplate()->Set(v8::String::New("discard"), V8FUNCTION(particleData_discard, engine));
+ ft->PrototypeTemplate()->Set(v8::String::New("lifeLeft"), V8FUNCTION(particleData_lifeLeft, engine));
+ ft->PrototypeTemplate()->Set(v8::String::New("currentSize"), V8FUNCTION(particleData_curSize, engine));
+ REGISTER_ACCESSOR(ft, engine, x, initialX);
+ REGISTER_ACCESSOR(ft, engine, y, initialY);
+ REGISTER_ACCESSOR(ft, engine, t, t);
+ REGISTER_ACCESSOR(ft, engine, lifeSpan, lifeSpan);
+ REGISTER_ACCESSOR(ft, engine, size, startSize);
+ REGISTER_ACCESSOR(ft, engine, endSize, endSize);
+ REGISTER_ACCESSOR(ft, engine, vx, initialVX);
+ REGISTER_ACCESSOR(ft, engine, vy, initialVY);
+ REGISTER_ACCESSOR(ft, engine, ax, initialAX);
+ REGISTER_ACCESSOR(ft, engine, ay, initialAY);
+ REGISTER_ACCESSOR(ft, engine, xx, xDeformationVectorX);
+ REGISTER_ACCESSOR(ft, engine, xy, xDeformationVectorY);
+ REGISTER_ACCESSOR(ft, engine, yx, yDeformationVectorX);
+ REGISTER_ACCESSOR(ft, engine, yy, yDeformationVectorY);
+ REGISTER_ACCESSOR(ft, engine, rotation, rotation);
+ REGISTER_ACCESSOR(ft, engine, rotationSpeed, rotationSpeed);
+ REGISTER_ACCESSOR(ft, engine, autoRotate, autoRotate);
+ REGISTER_ACCESSOR(ft, engine, animIdx, animationIndex);
+ REGISTER_ACCESSOR(ft, engine, frameDuration, frameDuration);
+ REGISTER_ACCESSOR(ft, engine, frameCount, frameCount);
+ REGISTER_ACCESSOR(ft, engine, animT, animationT);
+ REGISTER_ACCESSOR(ft, engine, r, r);
+ REGISTER_ACCESSOR(ft, engine, update, update);
+ REGISTER_ACCESSOR(ft, engine, curX, x);
+ REGISTER_ACCESSOR(ft, engine, curVX, vx);
+ REGISTER_ACCESSOR(ft, engine, curAX, ax);
+ REGISTER_ACCESSOR(ft, engine, curY, y);
+ REGISTER_ACCESSOR(ft, engine, curVY, vy);
+ REGISTER_ACCESSOR(ft, engine, curAY, ay);
+ REGISTER_ACCESSOR(ft, engine, red, red);
+ REGISTER_ACCESSOR(ft, engine, green, green);
+ REGISTER_ACCESSOR(ft, engine, blue, blue);
+ REGISTER_ACCESSOR(ft, engine, alpha, alpha);
+
+ constructor = qPersistentNew(ft->GetFunction());
+}
+
+QV8ParticleDataDeletable::~QV8ParticleDataDeletable()
+{
+ qPersistentDispose(constructor);
+}
+
+V8_DEFINE_EXTENSION(QV8ParticleDataDeletable, particleV8Data);
+
+
+QQuickV8ParticleData::QQuickV8ParticleData(QV8Engine* engine, QQuickParticleData* datum)
+{
+ if (!engine || !datum)
+ return;
+ v8::HandleScope handle_scope;
+ v8::Context::Scope scope(engine->context());
+
+ QV8ParticleDataDeletable *d = particleV8Data(engine);
+ m_v8Value = qPersistentNew(d->constructor->NewInstance());
+ QV8ParticleDataResource *r = new QV8ParticleDataResource(engine);
+ r->datum = datum;
+ m_v8Value->SetExternalResource(r);
+}
+
+QQuickV8ParticleData::~QQuickV8ParticleData()
+{
+ qPersistentDispose(m_v8Value);
+}
+
+QDeclarativeV8Handle QQuickV8ParticleData::v8Value()
+{
+ return QDeclarativeV8Handle::fromHandle(m_v8Value);
+}
+
+QT_END_NAMESPACE