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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Declarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickwander_p.h"
+#include "qquickparticlesystem_p.h"//for ParticlesVertices
+QT_BEGIN_NAMESPACE
+/*!
+ \qmlclass Wander QQuickWanderAffector
+ \inqmlmodule QtQuick.Particles 2
+ \inherits Affector
+ \brief The Wander affector allows particles to randomly vary their trajectory.
+
+*/
+/*!
+ \qmlproperty real QtQuick.Particles2::Wander::pace
+
+ Maximum attribute change per second.
+*/
+/*!
+ \qmlproperty real QtQuick.Particles2::Wander::xVariance
+
+ Maximum attribute x value (as a result of Wander).
+
+ If unset, Wander will not affect x values.
+*/
+/*!
+ \qmlproperty real QtQuick.Particles2::Wander::yVariance
+
+ Maximum attribute y value (as a result of Wander).
+
+ If unset, Wander will not affect y values.
+*/
+/*!
+ \qmlproperty AffectableParameter QtQuick.Particles2::Wander::affectedParameter
+
+ What attribute of particles is directly affected.
+ \list
+ \o PointAttractor.Position
+ \o PointAttractor.Velocity
+ \o PointAttractor.Acceleration
+ \endlist
+*/
+
+QQuickWanderAffector::QQuickWanderAffector(QQuickItem *parent) :
+ QQuickParticleAffector(parent), m_xVariance(0), m_yVariance(0), m_pace(0)
+ , m_affectedParameter(Velocity)
+{
+ m_needsReset = true;
+}
+
+QQuickWanderAffector::~QQuickWanderAffector()
+{
+ for (QHash<int, WanderData*>::const_iterator iter=m_wanderData.constBegin();
+ iter != m_wanderData.constEnd(); iter++)
+ delete (*iter);
+}
+
+WanderData* QQuickWanderAffector::getData(int idx)
+{
+ if (m_wanderData.contains(idx))
+ return m_wanderData[idx];
+ WanderData* d = new WanderData;
+ d->x_vel = 0;
+ d->y_vel = 0;
+ d->x_peak = m_xVariance;
+ d->y_peak = m_yVariance;
+ d->x_var = m_pace * qreal(qrand()) / RAND_MAX;
+ d->y_var = m_pace * qreal(qrand()) / RAND_MAX;
+
+ m_wanderData.insert(idx, d);
+ return d;
+}
+
+void QQuickWanderAffector::reset(int systemIdx)
+{
+ if (m_wanderData.contains(systemIdx))
+ delete m_wanderData[systemIdx];
+ m_wanderData.remove(systemIdx);
+}
+
+bool QQuickWanderAffector::affectParticle(QQuickParticleData* data, qreal dt)
+{
+ /*TODO: Add a mode which does basically this - picking a direction, going in it (random speed) and then going back
+ WanderData* d = getData(data->systemIndex);
+ if (m_xVariance != 0.) {
+ if ((d->x_vel > d->x_peak && d->x_var > 0.0) || (d->x_vel < -d->x_peak && d->x_var < 0.0)) {
+ d->x_var = -d->x_var;
+ d->x_peak = m_xVariance + m_xVariance * qreal(qrand()) / RAND_MAX;
+ }
+ d->x_vel += d->x_var * dt;
+ }
+ qreal dx = dt * d->x_vel;
+
+ if (m_yVariance != 0.) {
+ if ((d->y_vel > d->y_peak && d->y_var > 0.0) || (d->y_vel < -d->y_peak && d->y_var < 0.0)) {
+ d->y_var = -d->y_var;
+ d->y_peak = m_yVariance + m_yVariance * qreal(qrand()) / RAND_MAX;
+ }
+ d->y_vel += d->y_var * dt;
+ }
+ qreal dy = dt * d->x_vel;
+
+ //### Should we be amending vel instead?
+ ParticleVertex* p = &(data->pv);
+ p->x += dx;
+
+ p->y += dy;
+ return true;
+ */
+ qreal dx = dt * m_pace * (2 * qreal(qrand())/RAND_MAX - 1);
+ qreal dy = dt * m_pace * (2 * qreal(qrand())/RAND_MAX - 1);
+ qreal newX, newY;
+ switch (m_affectedParameter){
+ case Position:
+ newX = data->curX() + dx;
+ if (m_xVariance > qAbs(newX) )
+ data->x += dx;
+ newY = data->curY() + dy;
+ if (m_yVariance > qAbs(newY) )
+ data->y += dy;
+ break;
+ default:
+ case Velocity:
+ newX = data->curVX() + dx;
+ if (m_xVariance > qAbs(newX) )
+ data->setInstantaneousVX(newX);
+ newY = data->curVY() + dy;
+ if (m_yVariance > qAbs(newY) )
+ data->setInstantaneousVY(newY);
+ break;
+ case Acceleration:
+ newX = data->ax + dx;
+ if (m_xVariance > qAbs(newX) )
+ data->setInstantaneousAX(newX);
+ newY = data->ay + dy;
+ if (m_yVariance > qAbs(newY) )
+ data->setInstantaneousAY(newY);
+ break;
+ }
+ return true;
+}
+QT_END_NAMESPACE