diff options
Diffstat (limited to 'src/quick/scenegraph/adaptations/d3d12/qsgd3d12imagenode.cpp')
-rw-r--r-- | src/quick/scenegraph/adaptations/d3d12/qsgd3d12imagenode.cpp | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12imagenode.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12imagenode.cpp new file mode 100644 index 0000000000..8fccced5f5 --- /dev/null +++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12imagenode.cpp @@ -0,0 +1,120 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsgd3d12imagenode_p.h" + +QT_BEGIN_NAMESPACE + +QSGD3D12ImageNode::QSGD3D12ImageNode() +{ + setMaterial(&m_material); +} + +void QSGD3D12ImageNode::setFiltering(QSGTexture::Filtering filtering) +{ + if (m_material.filtering() == filtering) + return; + + m_material.setFiltering(filtering); + //m_smoothMaterial.setFiltering(filtering); + markDirty(DirtyMaterial); +} + +void QSGD3D12ImageNode::setMipmapFiltering(QSGTexture::Filtering filtering) +{ + if (m_material.mipmapFiltering() == filtering) + return; + + m_material.setMipmapFiltering(filtering); + //m_smoothMaterial.setMipmapFiltering(filtering); + markDirty(DirtyMaterial); +} + +void QSGD3D12ImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrapMode) +{ + if (m_material.verticalWrapMode() == wrapMode) + return; + + m_material.setVerticalWrapMode(wrapMode); + //m_smoothMaterial.setVerticalWrapMode(wrapMode); + markDirty(DirtyMaterial); +} + +void QSGD3D12ImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode) +{ + if (m_material.horizontalWrapMode() == wrapMode) + return; + + m_material.setHorizontalWrapMode(wrapMode); + //m_smoothMaterial.setHorizontalWrapMode(wrapMode); + markDirty(DirtyMaterial); +} + +void QSGD3D12ImageNode::updateMaterialAntialiasing() +{ + //setMaterial(m_antialiasing ? &m_smoothMaterial : &m_material); +} + +void QSGD3D12ImageNode::setMaterialTexture(QSGTexture *texture) +{ + m_material.setTexture(texture); +// m_smoothMaterial.setTexture(texture); +} + +QSGTexture *QSGD3D12ImageNode::materialTexture() const +{ + return m_material.texture(); +} + +bool QSGD3D12ImageNode::updateMaterialBlending() +{ + const bool alpha = m_material.flags() & QSGMaterial::Blending; + if (materialTexture() && alpha != materialTexture()->hasAlphaChannel()) { + m_material.setFlag(QSGMaterial::Blending, !alpha); + return true; + } + return false; +} + +bool QSGD3D12ImageNode::supportsWrap(const QSize &) const +{ + return true; +} + +QT_END_NAMESPACE |