diff options
Diffstat (limited to 'src/quick/scenegraph/adaptations/d3d12/qsgd3d12layer_p.h')
-rw-r--r-- | src/quick/scenegraph/adaptations/d3d12/qsgd3d12layer_p.h | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12layer_p.h b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12layer_p.h new file mode 100644 index 0000000000..d167cf4f66 --- /dev/null +++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12layer_p.h @@ -0,0 +1,117 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QSGD3D12LAYER_P_H +#define QSGD3D12LAYER_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <private/qsgadaptationlayer_p.h> + +QT_BEGIN_NAMESPACE + +class QSGD3D12RenderContext; + +class QSGD3D12Layer : public QSGLayer +{ + Q_OBJECT + +public: + QSGD3D12Layer(QSGD3D12RenderContext *rc); + ~QSGD3D12Layer(); + + int textureId() const override; + QSize textureSize() const override; + bool hasAlphaChannel() const override; + bool hasMipmaps() const override; + QRectF normalizedTextureSubRect() const override; + void bind() override; + + bool updateTexture() override; + + void setItem(QSGNode *item) override; + void setRect(const QRectF &rect) override; + void setSize(const QSize &size) override; + void scheduleUpdate() override; + QImage toImage() const override; + void setLive(bool live) override; + void setRecursive(bool recursive) override; + void setFormat(uint format) override; + void setHasMipmaps(bool mipmap) override; + void setDevicePixelRatio(qreal ratio) override; + void setMirrorHorizontal(bool mirror) override; + void setMirrorVertical(bool mirror) override; + +public Q_SLOTS: + void markDirtyTexture() override; + void invalidated() override; + +private: + void cleanup(); + void resetRenderTarget(); + void updateContent(); + + QSGD3D12RenderContext *m_rc; + uint m_rt = 0; + QSize m_rtSize; + QSize m_size; + QRectF m_rect; + QSGNode *m_item = nullptr; + QSGRenderer *m_renderer = nullptr; + float m_dpr = 1; + bool m_mirrorHorizontal = false; + bool m_mirrorVertical = true; + bool m_live = true; + bool m_recursive = false; + bool m_dirtyTexture = true; + bool m_updateContentPending = false; +}; + +QT_END_NAMESPACE + +#endif // QSGD3D12LAYER_P_H |