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Diffstat (limited to 'src/quick/scenegraph/adaptations/d3d12/qsgd3d12material_p.h')
-rw-r--r-- | src/quick/scenegraph/adaptations/d3d12/qsgd3d12material_p.h | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12material_p.h b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12material_p.h new file mode 100644 index 0000000000..d61b1e94dc --- /dev/null +++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12material_p.h @@ -0,0 +1,133 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QSGD3D12MATERIAL_P_H +#define QSGD3D12MATERIAL_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <QtQuick/qsgmaterial.h> +#include "qsgd3d12engine_p.h" + +QT_BEGIN_NAMESPACE + +class QSGRenderer; + +// The D3D renderer works with QSGD3D12Material as the "base" class since +// QSGMaterial and its GL program related bits are not suitable. Also, there is +// no split like with QSGMaterialShader. + +class QSGD3D12Material : public QSGMaterial +{ +public: + struct RenderState { + enum DirtyState { + DirtyMatrix = 0x0001, + DirtyOpacity = 0x0002, + DirtyAll = 0xFFFF + }; + Q_DECLARE_FLAGS(DirtyStates, DirtyState) + + DirtyStates dirtyStates() const { return m_dirty; } + + bool isMatrixDirty() const { return m_dirty & DirtyMatrix; } + bool isOpacityDirty() const { return m_dirty & DirtyOpacity; } + + float opacity() const; + QMatrix4x4 combinedMatrix() const; + QMatrix4x4 modelViewMatrix() const; + QMatrix4x4 projectionMatrix() const; + QRect viewportRect() const; + QRect deviceRect() const; + float determinant() const; + float devicePixelRatio() const; + + DirtyStates m_dirty = 0; + void *m_data = nullptr; + }; + + enum UpdateResult { + UpdatedShaders = 0x0001, + UpdatedConstantBuffer = 0x0002 + }; + Q_DECLARE_FLAGS(UpdateResults, UpdateResult) + + static RenderState makeRenderState(QSGRenderer *renderer, RenderState::DirtyStates dirty); + + virtual int constantBufferSize() const = 0; + virtual void preparePipeline(QSGD3D12ShaderState *shaders) = 0; + virtual UpdateResults updatePipeline(const RenderState &state, + QSGD3D12ShaderState *shaders, + quint8 *constantBuffer) = 0; + +private: + QSGMaterialShader *createShader() const override; // dummy, QSGMaterialShader is too GL dependent +}; + +Q_DECLARE_OPERATORS_FOR_FLAGS(QSGD3D12Material::RenderState::DirtyStates) +Q_DECLARE_OPERATORS_FOR_FLAGS(QSGD3D12Material::UpdateResults) + +class QSGD3D12VertexColorMaterial : public QSGD3D12Material +{ +public: + QSGMaterialType *type() const override; + int compare(const QSGMaterial *other) const override; + + virtual int constantBufferSize() const override; + void preparePipeline(QSGD3D12ShaderState *shaders) override; + UpdateResults updatePipeline(const RenderState &state, + QSGD3D12ShaderState *shaders, + quint8 *constantBuffer) override; + +private: + static QSGMaterialType mtype; +}; + +QT_END_NAMESPACE + +#endif // QSGD3D12MATERIAL_P_H |