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Diffstat (limited to 'src/quick/scenegraph/adaptations/d3d12/qsgd3d12texture.cpp')
-rw-r--r-- | src/quick/scenegraph/adaptations/d3d12/qsgd3d12texture.cpp | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/src/quick/scenegraph/adaptations/d3d12/qsgd3d12texture.cpp b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12texture.cpp new file mode 100644 index 0000000000..18a83a75f6 --- /dev/null +++ b/src/quick/scenegraph/adaptations/d3d12/qsgd3d12texture.cpp @@ -0,0 +1,124 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsgd3d12texture_p.h" +#include "qsgd3d12engine_p.h" +#include <private/qsgcontext_p.h> + +QT_BEGIN_NAMESPACE + +void QSGD3D12Texture::setImage(const QImage &image, uint flags) +{ + // ### mipmap, atlas + + const bool alphaRequest = flags & QSGRenderContext::CreateTexture_Alpha; + m_alphaWanted = alphaRequest && image.hasAlphaChannel(); + + m_size = image.size(); + + QSGD3D12Engine::TextureCreateFlags createFlags = 0; + if (m_alphaWanted) + createFlags |= QSGD3D12Engine::CreateWithAlpha; + + m_id = m_engine->createTexture(image.format(), image.size(), createFlags); + if (!m_id) { + qWarning("Failed to allocate texture of size %dx%d", image.width(), image.height()); + return; + } + + QSGD3D12Engine::TextureUploadFlags uploadFlags = 0; + m_engine->queueTextureUpload(m_id, image, uploadFlags); +} + +QSGD3D12Texture::~QSGD3D12Texture() +{ + if (m_id) + m_engine->releaseTexture(m_id); +} + +int QSGD3D12Texture::textureId() const +{ + return m_id; +} + +QSize QSGD3D12Texture::textureSize() const +{ + return m_size; +} + +bool QSGD3D12Texture::hasAlphaChannel() const +{ + return m_alphaWanted; +} + +bool QSGD3D12Texture::hasMipmaps() const +{ + return false; // ### +} + +QRectF QSGD3D12Texture::normalizedTextureSubRect() const +{ + return QRectF(0, 0, 1, 1); +} + +bool QSGD3D12Texture::isAtlasTexture() const +{ + return false; // ### +} + +QSGTexture *QSGD3D12Texture::removedFromAtlas() const +{ + return nullptr; // ### +} + +void QSGD3D12Texture::bind() +{ + // Called when the texture material updates the pipeline state. Here we + // know that the texture is going to be used in the current frame. Notify + // the engine so that it can wait for possible pending uploads in endFrame(). + m_engine->addFrameTextureDep(m_id); +} + +SIZE_T QSGD3D12Texture::srv() const +{ + Q_ASSERT(m_id); + return m_engine->textureSRV(m_id); +} + +QT_END_NAMESPACE |