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-rw-r--r--src/quick/scenegraph/adaptations/d3d12/shaders/shaders.pri13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/quick/scenegraph/adaptations/d3d12/shaders/shaders.pri b/src/quick/scenegraph/adaptations/d3d12/shaders/shaders.pri
index 96b0c94565..5999fadda6 100644
--- a/src/quick/scenegraph/adaptations/d3d12/shaders/shaders.pri
+++ b/src/quick/scenegraph/adaptations/d3d12/shaders/shaders.pri
@@ -54,12 +54,23 @@ mipmapgen_cshader.header = cs_mipmapgen.hlslh
mipmapgen_cshader.entry = CS_Generate4MipMaps
mipmapgen_cshader.type = cs_5_0
+textmask_VSPS = $$PWD/textmask.hlsl
+textmask_vshader.input = textmask_VSPS
+textmask_vshader.header = vs_textmask.hlslh
+textmask_vshader.entry = VS_TextMask
+textmask_vshader.type = vs_5_0
+textmask_pshader24.input = textmask_VSPS
+textmask_pshader24.header = ps_textmask24.hlslh
+textmask_pshader24.entry = PS_TextMask24
+textmask_pshader24.type = ps_5_0
+
HLSL_SHADERS = \
vertexcolor_vshader vertexcolor_pshader \
stencilclip_vshader stencilclip_pshader \
smoothcolor_vshader smoothcolor_pshader \
texture_vshader texture_pshader \
smoothtexture_vshader smoothtexture_pshader \
- mipmapgen_cshader
+ mipmapgen_cshader \
+ textmask_vshader textmask_pshader24
load(hlsl_bytecode_header)