diff options
Diffstat (limited to 'src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp')
-rw-r--r-- | src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp index 2ff180ea99..02cf8209d1 100644 --- a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp +++ b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp @@ -165,12 +165,12 @@ QRegion QSGAbstractSoftwareRenderer::optimizeRenderList() // Keep up with obscured regions if (node->isOpaque()) { - m_obscuredRegion += QRegion(node->boundingRect()); + m_obscuredRegion += node->boundingRectMin(); } if (node->isDirty()) { // Don't paint things outside of the rendering area - if (!m_background->rect().toRect().contains(node->boundingRect(), /*proper*/ true)) { + if (!m_background->rect().toRect().contains(node->boundingRectMax(), /*proper*/ true)) { // Some part(s) of node is(are) outside of the rendering area QRegion renderArea(m_background->rect().toRect()); QRegion outsideRegions = node->dirtyRegion().subtracted(renderArea); @@ -181,7 +181,7 @@ QRegion QSGAbstractSoftwareRenderer::optimizeRenderList() // Get the dirty region's to pass to the next nodes if (node->isOpaque()) { // if isOpaque, subtract node's dirty rect from m_dirtyRegion - m_dirtyRegion -= node->dirtyRegion(); + m_dirtyRegion -= node->boundingRectMin(); } else { // if isAlpha, add node's dirty rect to m_dirtyRegion m_dirtyRegion += node->dirtyRegion(); @@ -264,7 +264,7 @@ void QSGAbstractSoftwareRenderer::nodeRemoved(QSGNode *node) // Need to mark this region dirty in the other nodes QRegion dirtyRegion = renderable->previousDirtyRegion(true); if (dirtyRegion.isEmpty()) - dirtyRegion = renderable->boundingRect(); + dirtyRegion = renderable->boundingRectMax(); m_dirtyRegion += dirtyRegion; m_nodes.remove(node); delete renderable; |