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-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp
index bd5d8f72c0..9d30c43f87 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp
@@ -229,9 +229,6 @@ void QSGSoftwareLayer::grab()
if (m_pixmap.size() != m_size) {
m_pixmap = QPixmap(m_size);
m_pixmap.setDevicePixelRatio(m_device_pixel_ratio);
- // This fill here is wasteful, but necessary because it is the only way
- // to force a QImage based pixmap to have an alpha channel.
- m_pixmap.fill(Qt::transparent);
}
// Render texture.