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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsgsoftwarepainternode_p.h"
+#include "qsgsoftwarepixmaptexture_p.h"
+#include <qmath.h>
+
+QT_BEGIN_NAMESPACE
+
+QSGSoftwarePainterNode::QSGSoftwarePainterNode(QQuickPaintedItem *item)
+ : QSGPainterNode()
+ , m_preferredRenderTarget(QQuickPaintedItem::Image)
+ , m_item(item)
+ , m_texture(0)
+ , m_dirtyContents(false)
+ , m_opaquePainting(false)
+ , m_linear_filtering(false)
+ , m_mipmapping(false)
+ , m_smoothPainting(false)
+ , m_fastFBOResizing(false)
+ , m_fillColor(Qt::transparent)
+ , m_contentsScale(1.0)
+ , m_dirtyGeometry(false)
+{
+ setMaterial((QSGMaterial*)1);
+ setGeometry((QSGGeometry*)1);
+}
+
+QSGSoftwarePainterNode::~QSGSoftwarePainterNode()
+{
+ delete m_texture;
+}
+
+void QSGSoftwarePainterNode::setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target)
+{
+ if (m_preferredRenderTarget == target)
+ return;
+
+ m_preferredRenderTarget = target;
+}
+
+void QSGSoftwarePainterNode::setSize(const QSize &size)
+{
+ if (size == m_size)
+ return;
+
+ m_size = size;
+
+ m_dirtyGeometry = true;
+}
+
+void QSGSoftwarePainterNode::setDirty(const QRect &dirtyRect)
+{
+ m_dirtyContents = true;
+ m_dirtyRect = dirtyRect;
+ markDirty(DirtyMaterial);
+}
+
+void QSGSoftwarePainterNode::setOpaquePainting(bool opaque)
+{
+ if (opaque == m_opaquePainting)
+ return;
+
+ m_opaquePainting = opaque;
+}
+
+void QSGSoftwarePainterNode::setLinearFiltering(bool linearFiltering)
+{
+ if (linearFiltering == m_linear_filtering)
+ return;
+
+ m_linear_filtering = linearFiltering;
+}
+
+void QSGSoftwarePainterNode::setMipmapping(bool mipmapping)
+{
+ if (mipmapping == m_mipmapping)
+ return;
+
+ m_mipmapping = mipmapping;
+}
+
+void QSGSoftwarePainterNode::setSmoothPainting(bool s)
+{
+ if (s == m_smoothPainting)
+ return;
+
+ m_smoothPainting = s;
+}
+
+void QSGSoftwarePainterNode::setFillColor(const QColor &c)
+{
+ if (c == m_fillColor)
+ return;
+
+ m_fillColor = c;
+ markDirty(DirtyMaterial);
+}
+
+void QSGSoftwarePainterNode::setContentsScale(qreal s)
+{
+ if (s == m_contentsScale)
+ return;
+
+ m_contentsScale = s;
+ markDirty(DirtyMaterial);
+}
+
+void QSGSoftwarePainterNode::setFastFBOResizing(bool dynamic)
+{
+ m_fastFBOResizing = dynamic;
+}
+
+QImage QSGSoftwarePainterNode::toImage() const
+{
+ return m_pixmap.toImage();
+}
+
+void QSGSoftwarePainterNode::update()
+{
+ if (m_dirtyGeometry) {
+ m_pixmap = QPixmap(m_textureSize);
+ if (!m_opaquePainting)
+ m_pixmap.fill(Qt::transparent);
+
+ if (m_texture)
+ delete m_texture;
+ m_texture = new QSGSoftwarePixmapTexture(m_pixmap);
+ }
+
+ if (m_dirtyContents)
+ paint();
+
+ m_dirtyGeometry = false;
+ m_dirtyContents = false;
+}
+
+void QSGSoftwarePainterNode::paint(QPainter *painter)
+{
+ painter->drawPixmap(0, 0, m_size.width(), m_size.height(), m_pixmap);
+}
+
+void QSGSoftwarePainterNode::paint()
+{
+ QRect dirtyRect = m_dirtyRect.isNull() ? QRect(0, 0, m_size.width(), m_size.height()) : m_dirtyRect;
+
+ QPainter painter;
+
+ painter.begin(&m_pixmap);
+ if (m_smoothPainting) {
+ painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
+ }
+
+ QRect clipRect;
+
+ if (m_contentsScale == 1) {
+ qreal scaleX = m_textureSize.width() / (qreal) m_size.width();
+ qreal scaleY = m_textureSize.height() / (qreal) m_size.height();
+ painter.scale(scaleX, scaleY);
+ clipRect = dirtyRect;
+ } else {
+ painter.scale(m_contentsScale, m_contentsScale);
+
+ QRect sclip(qFloor(dirtyRect.x()/m_contentsScale),
+ qFloor(dirtyRect.y()/m_contentsScale),
+ qCeil(dirtyRect.width()/m_contentsScale+dirtyRect.x()/m_contentsScale-qFloor(dirtyRect.x()/m_contentsScale)),
+ qCeil(dirtyRect.height()/m_contentsScale+dirtyRect.y()/m_contentsScale-qFloor(dirtyRect.y()/m_contentsScale)));
+
+ clipRect = sclip;
+ }
+
+ if (!m_dirtyRect.isNull())
+ painter.setClipRect(clipRect);
+
+ painter.setCompositionMode(QPainter::CompositionMode_Source);
+ painter.fillRect(clipRect, m_fillColor);
+ painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
+
+ m_item->paint(&painter);
+ painter.end();
+
+ m_dirtyRect = QRect();
+}
+
+
+void QSGSoftwarePainterNode::setTextureSize(const QSize &size)
+{
+ if (size == m_textureSize)
+ return;
+
+ m_textureSize = size;
+ m_dirtyGeometry = true;
+}
+
+QT_END_NAMESPACE