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-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp132
1 files changed, 115 insertions, 17 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
index 063242c63b..7b9e749532 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
@@ -39,15 +39,17 @@
#include "qsgsoftwarerenderablenode_p.h"
-#include "qsgsoftwareimagenode_p.h"
-#include "qsgsoftwarerectanglenode_p.h"
+#include "qsgsoftwareinternalimagenode_p.h"
+#include "qsgsoftwareinternalrectanglenode_p.h"
#include "qsgsoftwareglyphnode_p.h"
-#include "qsgsoftwareninepatchnode_p.h"
+#include "qsgsoftwarepublicnodes_p.h"
#include "qsgsoftwarepainternode_p.h"
#include "qsgsoftwarepixmaptexture_p.h"
+#include "qsgsoftwarespritenode_p.h"
-#include <QtQuick/QSGSimpleRectNode>
-#include <QtQuick/qsgsimpletexturenode.h>
+#include <qsgsimplerectnode.h>
+#include <qsgsimpletexturenode.h>
+#include <private/qsgrendernode_p.h>
#include <private/qsgtexture_p.h>
Q_LOGGING_CATEGORY(lcRenderable, "qt.scenegraph.softwarecontext.renderable")
@@ -58,6 +60,7 @@ QSGSoftwareRenderableNode::QSGSoftwareRenderableNode(NodeType type, QSGNode *nod
: m_nodeType(type)
, m_isOpaque(true)
, m_isDirty(true)
+ , m_hasClipRegion(false)
, m_opacity(1.0f)
{
switch (m_nodeType) {
@@ -68,13 +71,13 @@ QSGSoftwareRenderableNode::QSGSoftwareRenderableNode(NodeType type, QSGNode *nod
m_handle.simpleTextureNode = static_cast<QSGSimpleTextureNode*>(node);
break;
case QSGSoftwareRenderableNode::Image:
- m_handle.imageNode = static_cast<QSGSoftwareImageNode*>(node);
+ m_handle.imageNode = static_cast<QSGSoftwareInternalImageNode*>(node);
break;
case QSGSoftwareRenderableNode::Painter:
m_handle.painterNode = static_cast<QSGSoftwarePainterNode*>(node);
break;
case QSGSoftwareRenderableNode::Rectangle:
- m_handle.rectangleNode = static_cast<QSGSoftwareRectangleNode*>(node);
+ m_handle.rectangleNode = static_cast<QSGSoftwareInternalRectangleNode*>(node);
break;
case QSGSoftwareRenderableNode::Glyph:
m_handle.glpyhNode = static_cast<QSGSoftwareGlyphNode*>(node);
@@ -82,6 +85,18 @@ QSGSoftwareRenderableNode::QSGSoftwareRenderableNode(NodeType type, QSGNode *nod
case QSGSoftwareRenderableNode::NinePatch:
m_handle.ninePatchNode = static_cast<QSGSoftwareNinePatchNode*>(node);
break;
+ case QSGSoftwareRenderableNode::SimpleRectangle:
+ m_handle.simpleRectangleNode = static_cast<QSGRectangleNode*>(node);
+ break;
+ case QSGSoftwareRenderableNode::SimpleImage:
+ m_handle.simpleImageNode = static_cast<QSGImageNode*>(node);
+ break;
+ case QSGSoftwareRenderableNode::SpriteNode:
+ m_handle.spriteNode = static_cast<QSGSoftwareSpriteNode*>(node);
+ break;
+ case QSGSoftwareRenderableNode::RenderNode:
+ m_handle.renderNode = static_cast<QSGRenderNode*>(node);
+ break;
case QSGSoftwareRenderableNode::Invalid:
m_handle.simpleRectNode = nullptr;
break;
@@ -151,14 +166,46 @@ void QSGSoftwareRenderableNode::update()
boundingRect = m_handle.ninePatchNode->bounds().toRect();
break;
+ case QSGSoftwareRenderableNode::SimpleRectangle:
+ if (m_handle.simpleRectangleNode->color().alpha() == 255 && !m_transform.isRotating())
+ m_isOpaque = true;
+ else
+ m_isOpaque = false;
+
+ boundingRect = m_handle.simpleRectangleNode->rect().toRect();
+ break;
+ case QSGSoftwareRenderableNode::SimpleImage:
+ if (!m_handle.simpleImageNode->texture()->hasAlphaChannel() && !m_transform.isRotating())
+ m_isOpaque = true;
+ else
+ m_isOpaque = false;
+
+ boundingRect = m_handle.simpleImageNode->rect().toRect();
+ break;
+ case QSGSoftwareRenderableNode::SpriteNode:
+ m_isOpaque = m_handle.spriteNode->isOpaque();
+ boundingRect = m_handle.spriteNode->rect().toRect();
+ break;
+ case QSGSoftwareRenderableNode::RenderNode:
+ if (m_handle.renderNode->flags().testFlag(QSGRenderNode::OpaqueRendering) && !m_transform.isRotating())
+ m_isOpaque = true;
+ else
+ m_isOpaque = false;
+
+ boundingRect = m_handle.renderNode->rect().toRect();
+ break;
default:
break;
}
m_boundingRect = m_transform.mapRect(boundingRect);
- if (m_clipRegion.rectCount() == 1) {
- m_boundingRect = m_boundingRect.intersected(m_clipRegion.rects().first());
+ if (m_hasClipRegion && m_clipRegion.rectCount() <= 1) {
+ // If there is a clipRegion, and it is empty, the item wont be rendered
+ if (m_clipRegion.isEmpty())
+ m_boundingRect = QRect();
+ else
+ m_boundingRect = m_boundingRect.intersected(m_clipRegion.rects().first());
}
// Overrides
@@ -168,15 +215,56 @@ void QSGSoftwareRenderableNode::update()
m_dirtyRegion = QRegion(m_boundingRect);
}
+struct RenderNodeState : public QSGRenderNode::RenderState
+{
+ const QMatrix4x4 *projectionMatrix() const override { return &ident; }
+ QRect scissorRect() const override { return QRect(); }
+ bool scissorEnabled() const override { return false; }
+ int stencilValue() const override { return 0; }
+ bool stencilEnabled() const override { return false; }
+ const QRegion *clipRegion() const override { return &cr; }
+ QMatrix4x4 ident;
+ QRegion cr;
+};
+
QRegion QSGSoftwareRenderableNode::renderNode(QPainter *painter, bool forceOpaquePainting)
{
Q_ASSERT(painter);
// Check for don't paint conditions
- if (!m_isDirty || qFuzzyIsNull(m_opacity) || m_dirtyRegion.isEmpty()) {
- m_isDirty = false;
- m_dirtyRegion = QRegion();
- return QRegion();
+ if (m_nodeType != RenderNode) {
+ if (!m_isDirty || qFuzzyIsNull(m_opacity) || m_dirtyRegion.isEmpty()) {
+ m_isDirty = false;
+ m_dirtyRegion = QRegion();
+ return QRegion();
+ }
+ } else {
+ if (!m_isDirty || qFuzzyIsNull(m_opacity)) {
+ m_isDirty = false;
+ m_dirtyRegion = QRegion();
+ return QRegion();
+ } else {
+ QSGRenderNodePrivate *rd = QSGRenderNodePrivate::get(m_handle.renderNode);
+ QMatrix4x4 m = m_transform;
+ rd->m_matrix = &m;
+ rd->m_opacity = m_opacity;
+ RenderNodeState rs;
+ rs.cr = m_clipRegion;
+
+ const QRect br = m_handle.renderNode->flags().testFlag(QSGRenderNode::BoundedRectRendering)
+ ? m_boundingRect :
+ QRect(0, 0, painter->device()->width(), painter->device()->height());
+
+ painter->save();
+ painter->setClipRegion(br, Qt::ReplaceClip);
+ m_handle.renderNode->render(&rs);
+ painter->restore();
+
+ m_previousDirtyRegion = QRegion(br);
+ m_isDirty = false;
+ m_dirtyRegion = QRegion();
+ return br;
+ }
}
painter->save();
@@ -201,10 +289,10 @@ QRegion QSGSoftwareRenderableNode::renderNode(QPainter *painter, bool forceOpaqu
QSGTexture *texture = m_handle.simpleTextureNode->texture();
if (QSGSoftwarePixmapTexture *pt = dynamic_cast<QSGSoftwarePixmapTexture *>(texture)) {
const QPixmap &pm = pt->pixmap();
- painter->drawPixmap(m_handle.simpleTextureNode->rect(), pm, QRectF(0, 0, pm.width(), pm.height()));
+ painter->drawPixmap(m_handle.simpleTextureNode->rect(), pm, m_handle.simpleTextureNode->sourceRect());
} else if (QSGPlainTexture *pt = dynamic_cast<QSGPlainTexture *>(texture)) {
const QImage &im = pt->image();
- painter->drawImage(m_handle.simpleTextureNode->rect(), im, QRectF(0, 0, im.width(), im.height()));
+ painter->drawImage(m_handle.simpleTextureNode->rect(), im, m_handle.simpleTextureNode->sourceRect());
}
}
break;
@@ -223,6 +311,15 @@ QRegion QSGSoftwareRenderableNode::renderNode(QPainter *painter, bool forceOpaqu
case QSGSoftwareRenderableNode::NinePatch:
m_handle.ninePatchNode->paint(painter);
break;
+ case QSGSoftwareRenderableNode::SimpleRectangle:
+ static_cast<QSGSoftwareRectangleNode *>(m_handle.simpleRectangleNode)->paint(painter);
+ break;
+ case QSGSoftwareRenderableNode::SimpleImage:
+ static_cast<QSGSoftwareImageNode *>(m_handle.simpleImageNode)->paint(painter);
+ break;
+ case QSGSoftwareRenderableNode::SpriteNode:
+ static_cast<QSGSoftwareSpriteNode *>(m_handle.spriteNode)->paint(painter);
+ break;
default:
break;
}
@@ -256,12 +353,13 @@ void QSGSoftwareRenderableNode::setTransform(const QTransform &transform)
update();
}
-void QSGSoftwareRenderableNode::setClipRegion(const QRegion &clipRect)
+void QSGSoftwareRenderableNode::setClipRegion(const QRegion &clipRect, bool hasClipRegion)
{
- if (m_clipRegion == clipRect)
+ if (m_clipRegion == clipRect && m_hasClipRegion == hasClipRegion)
return;
m_clipRegion = clipRect;
+ m_hasClipRegion = hasClipRegion;
update();
}