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-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp92
1 files changed, 56 insertions, 36 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
index 52984a4310..cecc6c21ca 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
@@ -54,10 +54,28 @@
#include <private/qsgrendernode_p.h>
#include <private/qsgtexture_p.h>
+#include <qmath.h>
+
Q_LOGGING_CATEGORY(lcRenderable, "qt.scenegraph.softwarecontext.renderable")
QT_BEGIN_NAMESPACE
+// Largest subrectangle with integer coordinates
+inline QRect toRectMin(const QRectF & r)
+{
+ int x1 = qCeil(r.left());
+ int x2 = qFloor(r.right());
+ int y1 = qCeil(r.top());
+ int y2 = qFloor(r.bottom());
+ return QRect(x1, y1, x2 - x1, y2 - y1);
+}
+
+// Smallest superrectangle with integer coordinates
+inline QRect toRectMax(const QRectF & r)
+{
+ return r.toAlignedRect();
+}
+
QSGSoftwareRenderableNode::QSGSoftwareRenderableNode(NodeType type, QSGNode *node)
: m_nodeType(type)
, m_isOpaque(true)
@@ -117,7 +135,7 @@ void QSGSoftwareRenderableNode::update()
// Update the Node properties
m_isDirty = true;
- QRect boundingRect;
+ QRectF boundingRect;
switch (m_nodeType) {
case QSGSoftwareRenderableNode::SimpleRect:
@@ -126,7 +144,7 @@ void QSGSoftwareRenderableNode::update()
else
m_isOpaque = false;
- boundingRect = m_handle.simpleRectNode->rect().toRect();
+ boundingRect = m_handle.simpleRectNode->rect();
break;
case QSGSoftwareRenderableNode::SimpleTexture:
if (!m_handle.simpleTextureNode->texture()->hasAlphaChannel() && !m_transform.isRotating())
@@ -134,7 +152,7 @@ void QSGSoftwareRenderableNode::update()
else
m_isOpaque = false;
- boundingRect = m_handle.simpleTextureNode->rect().toRect();
+ boundingRect = m_handle.simpleTextureNode->rect();
break;
case QSGSoftwareRenderableNode::Image:
// There isn't a way to tell, so assume it's not
@@ -148,7 +166,7 @@ void QSGSoftwareRenderableNode::update()
else
m_isOpaque = false;
- boundingRect = QRect(0, 0, m_handle.painterNode->size().width(), m_handle.painterNode->size().height());
+ boundingRect = QRectF(0, 0, m_handle.painterNode->size().width(), m_handle.painterNode->size().height());
break;
case QSGSoftwareRenderableNode::Rectangle:
if (m_handle.rectangleNode->isOpaque() && !m_transform.isRotating())
@@ -156,19 +174,19 @@ void QSGSoftwareRenderableNode::update()
else
m_isOpaque = false;
- boundingRect = m_handle.rectangleNode->rect().toRect();
+ boundingRect = m_handle.rectangleNode->rect();
break;
case QSGSoftwareRenderableNode::Glyph:
// Always has alpha
m_isOpaque = false;
- boundingRect = m_handle.glpyhNode->boundingRect().toAlignedRect();
+ boundingRect = m_handle.glpyhNode->boundingRect();
break;
case QSGSoftwareRenderableNode::NinePatch:
// Difficult to tell, assume non-opaque
m_isOpaque = false;
- boundingRect = m_handle.ninePatchNode->bounds().toRect();
+ boundingRect = m_handle.ninePatchNode->bounds();
break;
case QSGSoftwareRenderableNode::SimpleRectangle:
if (m_handle.simpleRectangleNode->color().alpha() == 255 && !m_transform.isRotating())
@@ -176,7 +194,7 @@ void QSGSoftwareRenderableNode::update()
else
m_isOpaque = false;
- boundingRect = m_handle.simpleRectangleNode->rect().toRect();
+ boundingRect = m_handle.simpleRectangleNode->rect();
break;
case QSGSoftwareRenderableNode::SimpleImage:
if (!m_handle.simpleImageNode->texture()->hasAlphaChannel() && !m_transform.isRotating())
@@ -184,12 +202,12 @@ void QSGSoftwareRenderableNode::update()
else
m_isOpaque = false;
- boundingRect = m_handle.simpleImageNode->rect().toRect();
+ boundingRect = m_handle.simpleImageNode->rect();
break;
#if QT_CONFIG(quick_sprite)
case QSGSoftwareRenderableNode::SpriteNode:
m_isOpaque = m_handle.spriteNode->isOpaque();
- boundingRect = m_handle.spriteNode->rect().toRect();
+ boundingRect = m_handle.spriteNode->rect();
break;
#endif
case QSGSoftwareRenderableNode::RenderNode:
@@ -198,27 +216,32 @@ void QSGSoftwareRenderableNode::update()
else
m_isOpaque = false;
- boundingRect = m_handle.renderNode->rect().toRect();
+ boundingRect = m_handle.renderNode->rect();
break;
default:
break;
}
- m_boundingRect = m_transform.mapRect(boundingRect);
+ const QRectF transformedRect = m_transform.mapRect(boundingRect);
+ m_boundingRectMin = toRectMin(transformedRect);
+ m_boundingRectMax = toRectMax(transformedRect);
if (m_hasClipRegion && m_clipRegion.rectCount() <= 1) {
// If there is a clipRegion, and it is empty, the item wont be rendered
- if (m_clipRegion.isEmpty())
- m_boundingRect = QRect();
- else
- m_boundingRect = m_boundingRect.intersected(m_clipRegion.rects().first());
+ if (m_clipRegion.isEmpty()) {
+ m_boundingRectMin = QRect();
+ m_boundingRectMax = QRect();
+ } else {
+ m_boundingRectMin = m_boundingRectMin.intersected(m_clipRegion.rects().constFirst());
+ m_boundingRectMax = m_boundingRectMax.intersected(m_clipRegion.rects().constFirst());
+ }
}
// Overrides
if (m_opacity < 1.0f)
m_isOpaque = false;
- m_dirtyRegion = QRegion(m_boundingRect);
+ m_dirtyRegion = QRegion(m_boundingRectMax);
}
struct RenderNodeState : public QSGRenderNode::RenderState
@@ -254,18 +277,21 @@ QRegion QSGSoftwareRenderableNode::renderNode(QPainter *painter, bool forceOpaqu
QMatrix4x4 m = m_transform;
rd->m_matrix = &m;
rd->m_opacity = m_opacity;
- RenderNodeState rs;
- rs.cr = m_clipRegion;
- const QRect br = m_handle.renderNode->flags().testFlag(QSGRenderNode::BoundedRectRendering)
- ? m_boundingRect :
- QRect(0, 0, painter->device()->width(), painter->device()->height());
+ // all the clip region below is in world coordinates, taking m_transform into account already
+ QRegion cr = m_dirtyRegion;
+ if (m_clipRegion.rectCount() > 1)
+ cr &= m_clipRegion;
painter->save();
- painter->setClipRegion(br, Qt::ReplaceClip);
+ RenderNodeState rs;
+ rs.cr = cr;
m_handle.renderNode->render(&rs);
painter->restore();
+ const QRect br = m_handle.renderNode->flags().testFlag(QSGRenderNode::BoundedRectRendering)
+ ? m_boundingRectMax // already mapped to world
+ : QRect(0, 0, painter->device()->width(), painter->device()->height());
m_previousDirtyRegion = QRegion(br);
m_isDirty = false;
m_dirtyRegion = QRegion();
@@ -276,7 +302,7 @@ QRegion QSGSoftwareRenderableNode::renderNode(QPainter *painter, bool forceOpaqu
painter->save();
painter->setOpacity(m_opacity);
- // Set clipRegion to m_dirtyRegion (in world coordinates)
+ // Set clipRegion to m_dirtyRegion (in world coordinates, so must be done before the setTransform below)
// as m_dirtyRegion already accounts for clipRegion
painter->setClipRegion(m_dirtyRegion, Qt::ReplaceClip);
if (m_clipRegion.rectCount() > 1)
@@ -335,19 +361,13 @@ QRegion QSGSoftwareRenderableNode::renderNode(QPainter *painter, bool forceOpaqu
painter->restore();
QRegion areaToBeFlushed = m_dirtyRegion;
- m_previousDirtyRegion = QRegion(m_boundingRect);
+ m_previousDirtyRegion = QRegion(m_boundingRectMax);
m_isDirty = false;
m_dirtyRegion = QRegion();
return areaToBeFlushed;
}
-QRect QSGSoftwareRenderableNode::boundingRect() const
-{
- // This returns the bounding area of a renderable node in world coordinates
- return m_boundingRect;
-}
-
bool QSGSoftwareRenderableNode::isDirtyRegionEmpty() const
{
return m_dirtyRegion.isEmpty();
@@ -392,12 +412,12 @@ void QSGSoftwareRenderableNode::markMaterialDirty()
void QSGSoftwareRenderableNode::addDirtyRegion(const QRegion &dirtyRegion, bool forceDirty)
{
- // Check if the dirty region applys to this node
+ // Check if the dirty region applies to this node
QRegion prev = m_dirtyRegion;
- if (dirtyRegion.intersects(boundingRect())) {
+ if (dirtyRegion.intersects(m_boundingRectMax)) {
if (forceDirty)
m_isDirty = true;
- m_dirtyRegion += dirtyRegion.intersected(boundingRect());
+ m_dirtyRegion += dirtyRegion.intersected(m_boundingRectMax);
}
qCDebug(lcRenderable) << "addDirtyRegion: " << dirtyRegion << "old dirtyRegion: " << prev << "new dirtyRegion: " << m_dirtyRegion;
}
@@ -407,7 +427,7 @@ void QSGSoftwareRenderableNode::subtractDirtyRegion(const QRegion &dirtyRegion)
QRegion prev = m_dirtyRegion;
if (m_isDirty) {
// Check if this rect concerns us
- if (dirtyRegion.intersects(QRegion(boundingRect()))) {
+ if (dirtyRegion.intersects(m_boundingRectMax)) {
m_dirtyRegion -= dirtyRegion;
if (m_dirtyRegion.isEmpty())
m_isDirty = false;
@@ -423,7 +443,7 @@ QRegion QSGSoftwareRenderableNode::previousDirtyRegion(bool wasRemoved) const
if (wasRemoved)
return m_previousDirtyRegion;
- return m_previousDirtyRegion.subtracted(QRegion(m_boundingRect));
+ return m_previousDirtyRegion.subtracted(QRegion(m_boundingRectMax));
}
QRegion QSGSoftwareRenderableNode::dirtyRegion() const