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-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
index 7b9e749532..59c47db0c4 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
@@ -45,7 +45,9 @@
#include "qsgsoftwarepublicnodes_p.h"
#include "qsgsoftwarepainternode_p.h"
#include "qsgsoftwarepixmaptexture_p.h"
+#if QT_CONFIG(quick_sprite)
#include "qsgsoftwarespritenode_p.h"
+#endif
#include <qsgsimplerectnode.h>
#include <qsgsimpletexturenode.h>
@@ -91,9 +93,11 @@ QSGSoftwareRenderableNode::QSGSoftwareRenderableNode(NodeType type, QSGNode *nod
case QSGSoftwareRenderableNode::SimpleImage:
m_handle.simpleImageNode = static_cast<QSGImageNode*>(node);
break;
+#if QT_CONFIG(quick_sprite)
case QSGSoftwareRenderableNode::SpriteNode:
m_handle.spriteNode = static_cast<QSGSoftwareSpriteNode*>(node);
break;
+#endif
case QSGSoftwareRenderableNode::RenderNode:
m_handle.renderNode = static_cast<QSGRenderNode*>(node);
break;
@@ -182,10 +186,12 @@ void QSGSoftwareRenderableNode::update()
boundingRect = m_handle.simpleImageNode->rect().toRect();
break;
+#if QT_CONFIG(quick_sprite)
case QSGSoftwareRenderableNode::SpriteNode:
m_isOpaque = m_handle.spriteNode->isOpaque();
boundingRect = m_handle.spriteNode->rect().toRect();
break;
+#endif
case QSGSoftwareRenderableNode::RenderNode:
if (m_handle.renderNode->flags().testFlag(QSGRenderNode::OpaqueRendering) && !m_transform.isRotating())
m_isOpaque = true;
@@ -317,9 +323,11 @@ QRegion QSGSoftwareRenderableNode::renderNode(QPainter *painter, bool forceOpaqu
case QSGSoftwareRenderableNode::SimpleImage:
static_cast<QSGSoftwareImageNode *>(m_handle.simpleImageNode)->paint(painter);
break;
+#if QT_CONFIG(quick_sprite)
case QSGSoftwareRenderableNode::SpriteNode:
static_cast<QSGSoftwareSpriteNode *>(m_handle.spriteNode)->paint(painter);
break;
+#endif
default:
break;
}