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Diffstat (limited to 'src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h')
-rw-r--r-- | src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h new file mode 100644 index 0000000000..473578c185 --- /dev/null +++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h @@ -0,0 +1,157 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QSGSOFTWARERENDERABLENODE_H +#define QSGSOFTWARERENDERABLENODE_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <QtQuick/private/qtquickglobal_p.h> + +#include <QtGui/QRegion> +#include <QtCore/QRect> +#include <QtGui/QTransform> +#include <QtQuick/qsgrectanglenode.h> +#include <QtQuick/qsgimagenode.h> +#include <QtQuick/qsgninepatchnode.h> + +QT_BEGIN_NAMESPACE + +class QSGSimpleRectNode; +class QSGSimpleTextureNode; +class QSGSoftwareInternalImageNode; +class QSGSoftwarePainterNode; +class QSGSoftwareInternalRectangleNode; +class QSGSoftwareGlyphNode; +class QSGSoftwareNinePatchNode; +class QSGSoftwareSpriteNode; +class QSGRenderNode; + +class QSGSoftwareRenderableNode +{ +public: + enum NodeType { + Invalid = -1, + SimpleRect, + SimpleTexture, + Image, + Painter, + Rectangle, + Glyph, + NinePatch, + SimpleRectangle, + SimpleImage, +#if QT_CONFIG(quick_sprite) + SpriteNode, +#endif + RenderNode + }; + + QSGSoftwareRenderableNode(NodeType type, QSGNode *node); + ~QSGSoftwareRenderableNode(); + + void update(); + + QRegion renderNode(QPainter *painter, bool forceOpaquePainting = false); + QRect boundingRect() const; + NodeType type() const { return m_nodeType; } + bool isOpaque() const { return m_isOpaque; } + bool isDirty() const { return m_isDirty; } + bool isDirtyRegionEmpty() const; + + void setTransform(const QTransform &transform); + void setClipRegion(const QRegion &clipRegion, bool hasClipRegion = true); + void setOpacity(float opacity); + QTransform transform() const { return m_transform; } + QRegion clipRegion() const { return m_clipRegion; } + float opacity() const { return m_opacity; } + + void markGeometryDirty(); + void markMaterialDirty(); + + void addDirtyRegion(const QRegion &dirtyRegion, bool forceDirty = true); + void subtractDirtyRegion(const QRegion &dirtyRegion); + + QRegion previousDirtyRegion(bool wasRemoved = false) const; + QRegion dirtyRegion() const; + +private: + union RenderableNodeHandle { + QSGSimpleRectNode *simpleRectNode; + QSGSimpleTextureNode *simpleTextureNode; + QSGSoftwareInternalImageNode *imageNode; + QSGSoftwarePainterNode *painterNode; + QSGSoftwareInternalRectangleNode *rectangleNode; + QSGSoftwareGlyphNode *glpyhNode; + QSGSoftwareNinePatchNode *ninePatchNode; + QSGRectangleNode *simpleRectangleNode; + QSGImageNode *simpleImageNode; + QSGSoftwareSpriteNode *spriteNode; + QSGRenderNode *renderNode; + }; + + const NodeType m_nodeType; + RenderableNodeHandle m_handle; + + bool m_isOpaque; + + bool m_isDirty; + QRegion m_dirtyRegion; + QRegion m_previousDirtyRegion; + + QTransform m_transform; + QRegion m_clipRegion; + bool m_hasClipRegion; + float m_opacity; + + QRect m_boundingRect; +}; + +QT_END_NAMESPACE + +#endif // QSGSOFTWARERENDERABLENODE_H |