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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QSGSOFTWARERENDERABLENODE_H
+#define QSGSOFTWARERENDERABLENODE_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtQuick/private/qtquickglobal_p.h>
+
+#include <QtGui/QRegion>
+#include <QtCore/QRect>
+#include <QtGui/QTransform>
+#include <QtQuick/qsgrectanglenode.h>
+#include <QtQuick/qsgimagenode.h>
+#include <QtQuick/qsgninepatchnode.h>
+
+QT_BEGIN_NAMESPACE
+
+class QSGSimpleRectNode;
+class QSGSimpleTextureNode;
+class QSGSoftwareInternalImageNode;
+class QSGSoftwarePainterNode;
+class QSGSoftwareInternalRectangleNode;
+class QSGSoftwareGlyphNode;
+class QSGSoftwareNinePatchNode;
+class QSGSoftwareSpriteNode;
+class QSGRenderNode;
+
+class QSGSoftwareRenderableNode
+{
+public:
+ enum NodeType {
+ Invalid = -1,
+ SimpleRect,
+ SimpleTexture,
+ Image,
+ Painter,
+ Rectangle,
+ Glyph,
+ NinePatch,
+ SimpleRectangle,
+ SimpleImage,
+#if QT_CONFIG(quick_sprite)
+ SpriteNode,
+#endif
+ RenderNode
+ };
+
+ QSGSoftwareRenderableNode(NodeType type, QSGNode *node);
+ ~QSGSoftwareRenderableNode();
+
+ void update();
+
+ QRegion renderNode(QPainter *painter, bool forceOpaquePainting = false);
+ QRect boundingRect() const;
+ NodeType type() const { return m_nodeType; }
+ bool isOpaque() const { return m_isOpaque; }
+ bool isDirty() const { return m_isDirty; }
+ bool isDirtyRegionEmpty() const;
+
+ void setTransform(const QTransform &transform);
+ void setClipRegion(const QRegion &clipRegion, bool hasClipRegion = true);
+ void setOpacity(float opacity);
+ QTransform transform() const { return m_transform; }
+ QRegion clipRegion() const { return m_clipRegion; }
+ float opacity() const { return m_opacity; }
+
+ void markGeometryDirty();
+ void markMaterialDirty();
+
+ void addDirtyRegion(const QRegion &dirtyRegion, bool forceDirty = true);
+ void subtractDirtyRegion(const QRegion &dirtyRegion);
+
+ QRegion previousDirtyRegion(bool wasRemoved = false) const;
+ QRegion dirtyRegion() const;
+
+private:
+ union RenderableNodeHandle {
+ QSGSimpleRectNode *simpleRectNode;
+ QSGSimpleTextureNode *simpleTextureNode;
+ QSGSoftwareInternalImageNode *imageNode;
+ QSGSoftwarePainterNode *painterNode;
+ QSGSoftwareInternalRectangleNode *rectangleNode;
+ QSGSoftwareGlyphNode *glpyhNode;
+ QSGSoftwareNinePatchNode *ninePatchNode;
+ QSGRectangleNode *simpleRectangleNode;
+ QSGImageNode *simpleImageNode;
+ QSGSoftwareSpriteNode *spriteNode;
+ QSGRenderNode *renderNode;
+ };
+
+ const NodeType m_nodeType;
+ RenderableNodeHandle m_handle;
+
+ bool m_isOpaque;
+
+ bool m_isDirty;
+ QRegion m_dirtyRegion;
+ QRegion m_previousDirtyRegion;
+
+ QTransform m_transform;
+ QRegion m_clipRegion;
+ bool m_hasClipRegion;
+ float m_opacity;
+
+ QRect m_boundingRect;
+};
+
+QT_END_NAMESPACE
+
+#endif // QSGSOFTWARERENDERABLENODE_H