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-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp49
1 files changed, 44 insertions, 5 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
index ea00de7a66..cad826fb27 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
@@ -45,6 +45,7 @@
#include "qsgsoftwarerenderablenode_p.h"
#include <QtGui/QPaintDevice>
+#include <QtGui/QBackingStore>
#include <QElapsedTimer>
Q_LOGGING_CATEGORY(lcRenderer, "qt.scenegraph.softwarecontext.renderer")
@@ -53,6 +54,8 @@ QT_BEGIN_NAMESPACE
QSGSoftwareRenderer::QSGSoftwareRenderer(QSGRenderContext *context)
: QSGAbstractSoftwareRenderer(context)
+ , m_paintDevice(nullptr)
+ , m_backingStore(nullptr)
{
}
@@ -63,6 +66,18 @@ QSGSoftwareRenderer::~QSGSoftwareRenderer()
void QSGSoftwareRenderer::setCurrentPaintDevice(QPaintDevice *device)
{
m_paintDevice = device;
+ m_backingStore = nullptr;
+}
+
+QPaintDevice *QSGSoftwareRenderer::currentPaintDevice() const
+{
+ return m_paintDevice;
+}
+
+void QSGSoftwareRenderer::setBackingStore(QBackingStore *backingStore)
+{
+ m_backingStore = backingStore;
+ m_paintDevice = nullptr;
}
QRegion QSGSoftwareRenderer::flushRegion() const
@@ -82,18 +97,24 @@ void QSGSoftwareRenderer::renderScene(uint)
void QSGSoftwareRenderer::render()
{
- if (!m_paintDevice)
+ if (!m_paintDevice && !m_backingStore)
return;
+ // If there is a backingstore, set the current paint device
+ if (m_backingStore) {
+ // For HiDPI QBackingStores, the paint device is not valid
+ // until begin() has been called. See: QTBUG-55875
+ m_backingStore->beginPaint(QRegion());
+ m_paintDevice = m_backingStore->paintDevice();
+ m_backingStore->endPaint();
+ }
+
QElapsedTimer renderTimer;
setBackgroundColor(clearColor());
setBackgroundSize(QSize(m_paintDevice->width() / m_paintDevice->devicePixelRatio(),
m_paintDevice->height() / m_paintDevice->devicePixelRatio()));
- QPainter painter(m_paintDevice);
- painter.setRenderHint(QPainter::Antialiasing);
-
// Build Renderlist
// The renderlist is created by visiting each node in the tree and when a
// renderable node is reach, we find the coorosponding RenderableNode object
@@ -113,13 +134,31 @@ void QSGSoftwareRenderer::render()
// side effect of this is that additional nodes may need to be marked dirty to
// force a repaint. It is also important that any item that needs to be
// repainted only paints what is needed, via the use of clip regions.
- optimizeRenderList();
+ const QRegion updateRegion = optimizeRenderList();
qint64 optimizeRenderListTime = renderTimer.restart();
+ // If Rendering to a backingstore, prepare it to be updated
+ if (m_backingStore != nullptr) {
+ m_backingStore->beginPaint(updateRegion);
+ // It is possible that a QBackingStore's paintDevice() will change
+ // when begin() is called.
+ m_paintDevice = m_backingStore->paintDevice();
+ }
+
+ QPainter painter(m_paintDevice);
+ painter.setRenderHint(QPainter::Antialiasing);
+ auto rc = static_cast<QSGSoftwareRenderContext *>(context());
+ QPainter *prevPainter = rc->m_activePainter;
+ rc->m_activePainter = &painter;
+
// Render the contents Renderlist
m_flushRegion = renderNodes(&painter);
qint64 renderTime = renderTimer.elapsed();
+ if (m_backingStore != nullptr)
+ m_backingStore->endPaint();
+
+ rc->m_activePainter = prevPainter;
qCDebug(lcRenderer) << "render" << m_flushRegion << buildRenderListTime << optimizeRenderListTime << renderTime;
}