diff options
Diffstat (limited to 'src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp')
-rw-r--r-- | src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp new file mode 100644 index 0000000000..cad826fb27 --- /dev/null +++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp @@ -0,0 +1,165 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qsgsoftwarerenderer_p.h" + +#include "qsgsoftwarerenderablenodeupdater_p.h" +#include "qsgsoftwarerenderlistbuilder_p.h" +#include "qsgsoftwarecontext_p.h" +#include "qsgsoftwarerenderablenode_p.h" + +#include <QtGui/QPaintDevice> +#include <QtGui/QBackingStore> +#include <QElapsedTimer> + +Q_LOGGING_CATEGORY(lcRenderer, "qt.scenegraph.softwarecontext.renderer") + +QT_BEGIN_NAMESPACE + +QSGSoftwareRenderer::QSGSoftwareRenderer(QSGRenderContext *context) + : QSGAbstractSoftwareRenderer(context) + , m_paintDevice(nullptr) + , m_backingStore(nullptr) +{ +} + +QSGSoftwareRenderer::~QSGSoftwareRenderer() +{ +} + +void QSGSoftwareRenderer::setCurrentPaintDevice(QPaintDevice *device) +{ + m_paintDevice = device; + m_backingStore = nullptr; +} + +QPaintDevice *QSGSoftwareRenderer::currentPaintDevice() const +{ + return m_paintDevice; +} + +void QSGSoftwareRenderer::setBackingStore(QBackingStore *backingStore) +{ + m_backingStore = backingStore; + m_paintDevice = nullptr; +} + +QRegion QSGSoftwareRenderer::flushRegion() const +{ + return m_flushRegion; +} + +void QSGSoftwareRenderer::renderScene(uint) +{ + class B : public QSGBindable + { + public: + void bind() const { } + } bindable; + QSGRenderer::renderScene(bindable); +} + +void QSGSoftwareRenderer::render() +{ + if (!m_paintDevice && !m_backingStore) + return; + + // If there is a backingstore, set the current paint device + if (m_backingStore) { + // For HiDPI QBackingStores, the paint device is not valid + // until begin() has been called. See: QTBUG-55875 + m_backingStore->beginPaint(QRegion()); + m_paintDevice = m_backingStore->paintDevice(); + m_backingStore->endPaint(); + } + + QElapsedTimer renderTimer; + + setBackgroundColor(clearColor()); + setBackgroundSize(QSize(m_paintDevice->width() / m_paintDevice->devicePixelRatio(), + m_paintDevice->height() / m_paintDevice->devicePixelRatio())); + + // Build Renderlist + // The renderlist is created by visiting each node in the tree and when a + // renderable node is reach, we find the coorosponding RenderableNode object + // and append it to the renderlist. At this point the RenderableNode object + // should not need any further updating so it is just a matter of appending + // RenderableNodes + renderTimer.start(); + buildRenderList(); + qint64 buildRenderListTime = renderTimer.restart(); + + // Optimize Renderlist + // This is a pass through the renderlist to determine what actually needs to + // be painted. Without this pass the renderlist will simply render each item + // from back to front, with a high potential for overdraw. It would also lead + // to the entire window being flushed every frame. The objective of the + // optimization pass is to only paint dirty nodes that are not occuluded. A + // side effect of this is that additional nodes may need to be marked dirty to + // force a repaint. It is also important that any item that needs to be + // repainted only paints what is needed, via the use of clip regions. + const QRegion updateRegion = optimizeRenderList(); + qint64 optimizeRenderListTime = renderTimer.restart(); + + // If Rendering to a backingstore, prepare it to be updated + if (m_backingStore != nullptr) { + m_backingStore->beginPaint(updateRegion); + // It is possible that a QBackingStore's paintDevice() will change + // when begin() is called. + m_paintDevice = m_backingStore->paintDevice(); + } + + QPainter painter(m_paintDevice); + painter.setRenderHint(QPainter::Antialiasing); + auto rc = static_cast<QSGSoftwareRenderContext *>(context()); + QPainter *prevPainter = rc->m_activePainter; + rc->m_activePainter = &painter; + + // Render the contents Renderlist + m_flushRegion = renderNodes(&painter); + qint64 renderTime = renderTimer.elapsed(); + + if (m_backingStore != nullptr) + m_backingStore->endPaint(); + + rc->m_activePainter = prevPainter; + qCDebug(lcRenderer) << "render" << m_flushRegion << buildRenderListTime << optimizeRenderListTime << renderTime; +} + +QT_END_NAMESPACE |