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-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp16
1 files changed, 3 insertions, 13 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
index f8973af2fb..c6b463bb02 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
@@ -69,10 +69,6 @@ const QEvent::Type WM_Obscure = QEvent::Type(QEvent::User + 1);
// Passed from the RL to RT when GUI has been locked, waiting for sync.
const QEvent::Type WM_RequestSync = QEvent::Type(QEvent::User + 2);
-// Passed by the RT to itself to trigger another render pass. This is typically
-// a result of QQuickWindow::update().
-const QEvent::Type WM_RequestRepaint = QEvent::Type(QEvent::User + 3);
-
// Passed by the RL to the RT to maybe release resource if no windows are
// rendering.
const QEvent::Type WM_TryRelease = QEvent::Type(QEvent::User + 4);
@@ -296,7 +292,7 @@ bool QSGSoftwareRenderThread::event(QEvent *e)
QCoreApplication::processEvents();
QCoreApplication::sendPostedEvents(nullptr, QEvent::DeferredDelete);
if (wme->destroying)
- delete wd->animationController;
+ wd->animationController.reset();
}
if (wme->destroying)
active = false;
@@ -353,13 +349,6 @@ bool QSGSoftwareRenderThread::event(QEvent *e)
return true;
}
- case WM_RequestRepaint:
- qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_RequestPaint");
- // When GUI posts this event, it is followed by a polishAndSync, so we
- // must not exit the event loop yet.
- pendingUpdate |= RepaintRequest;
- break;
-
default:
break;
}
@@ -855,7 +844,8 @@ void QSGSoftwareThreadedRenderLoop::handleExposure(QQuickWindow *window)
if (!w->thread->isRunning()) {
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "starting render thread");
// Push a few things to the render thread.
- QQuickAnimatorController *controller = QQuickWindowPrivate::get(w->window)->animationController;
+ QQuickAnimatorController *controller
+ = QQuickWindowPrivate::get(w->window)->animationController.get();
if (controller->thread() != w->thread)
controller->moveToThread(w->thread);
if (w->thread->thread() == QThread::currentThread()) {