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-rw-r--r--src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp33
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer_p.h10
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation.cpp4
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation_p.h2
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp4
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareglyphnode.cpp34
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp54
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode_p.h3
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareinternalrectanglenode.cpp27
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwareinternalrectanglenode_p.h4
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp15
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepainternode.cpp2
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp22
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp26
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes_p.h2
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp45
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h4
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp4
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp6
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp7
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp2
-rw-r--r--src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp8
-rw-r--r--src/quick/scenegraph/adaptations/software/software.pri13
23 files changed, 209 insertions, 122 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
index 02cf8209d1..2e5fdbbe6b 100644
--- a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer.cpp
@@ -77,6 +77,11 @@ QSGSoftwareRenderableNode *QSGAbstractSoftwareRenderer::renderableNode(QSGNode *
return m_nodes.value(node, nullptr);
}
+const QLinkedList<QSGSoftwareRenderableNode*> &QSGAbstractSoftwareRenderer::renderableNodes() const
+{
+ return m_renderableNodes;
+}
+
void QSGAbstractSoftwareRenderer::addNodeMapping(QSGNode *node, QSGSoftwareRenderableNode *renderableNode)
{
m_nodes.insert(node, renderableNode);
@@ -193,6 +198,12 @@ QRegion QSGAbstractSoftwareRenderer::optimizeRenderList()
}
}
+ if (m_obscuredRegion.contains(m_background->rect().toAlignedRect())) {
+ m_isOpaque = true;
+ } else {
+ m_isOpaque = false;
+ }
+
// Empty dirtyRegion (for second pass)
m_dirtyRegion = QRegion();
m_obscuredRegion = QRegion();
@@ -227,11 +238,11 @@ void QSGAbstractSoftwareRenderer::setBackgroundColor(const QColor &color)
renderableNode(m_background)->markMaterialDirty();
}
-void QSGAbstractSoftwareRenderer::setBackgroundSize(const QSize &size)
+void QSGAbstractSoftwareRenderer::setBackgroundRect(const QRect &rect)
{
- if (m_background->rect().size().toSize() == size)
+ if (m_background->rect().toRect() == rect)
return;
- m_background->setRect(0.0f, 0.0f, size.width(), size.height());
+ m_background->setRect(rect);
renderableNode(m_background)->markGeometryDirty();
// Invalidate the whole scene when the background is resized
markDirty();
@@ -242,21 +253,21 @@ QColor QSGAbstractSoftwareRenderer::backgroundColor()
return m_background->color();
}
-QSize QSGAbstractSoftwareRenderer::backgroundSize()
+QRect QSGAbstractSoftwareRenderer::backgroundRect()
{
- return m_background->rect().size().toSize();
+ return m_background->rect().toRect();
}
void QSGAbstractSoftwareRenderer::nodeAdded(QSGNode *node)
{
- qCDebug(lc2DRender) << "nodeAdded" << (void*)node;
+ qCDebug(lc2DRender, "nodeAdded %p", (void*)node);
m_nodeUpdater->updateNodes(node);
}
void QSGAbstractSoftwareRenderer::nodeRemoved(QSGNode *node)
{
- qCDebug(lc2DRender) << "nodeRemoved" << (void*)node;
+ qCDebug(lc2DRender, "nodeRemoved %p", (void*)node);
auto renderable = renderableNode(node);
// remove mapping
@@ -280,7 +291,7 @@ void QSGAbstractSoftwareRenderer::nodeRemoved(QSGNode *node)
void QSGAbstractSoftwareRenderer::nodeGeometryUpdated(QSGNode *node)
{
- qCDebug(lc2DRender) << "nodeGeometryUpdated";
+ qCDebug(lc2DRender, "nodeGeometryUpdated");
// Mark node as dirty
auto renderable = renderableNode(node);
@@ -293,7 +304,7 @@ void QSGAbstractSoftwareRenderer::nodeGeometryUpdated(QSGNode *node)
void QSGAbstractSoftwareRenderer::nodeMaterialUpdated(QSGNode *node)
{
- qCDebug(lc2DRender) << "nodeMaterialUpdated";
+ qCDebug(lc2DRender, "nodeMaterialUpdated");
// Mark node as dirty
auto renderable = renderableNode(node);
@@ -306,7 +317,7 @@ void QSGAbstractSoftwareRenderer::nodeMaterialUpdated(QSGNode *node)
void QSGAbstractSoftwareRenderer::nodeMatrixUpdated(QSGNode *node)
{
- qCDebug(lc2DRender) << "nodeMaterialUpdated";
+ qCDebug(lc2DRender, "nodeMaterialUpdated");
// Update children nodes
m_nodeUpdater->updateNodes(node);
@@ -314,7 +325,7 @@ void QSGAbstractSoftwareRenderer::nodeMatrixUpdated(QSGNode *node)
void QSGAbstractSoftwareRenderer::nodeOpacityUpdated(QSGNode *node)
{
- qCDebug(lc2DRender) << "nodeOpacityUpdated";
+ qCDebug(lc2DRender, "nodeOpacityUpdated");
// Update children nodes
m_nodeUpdater->updateNodes(node);
diff --git a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer_p.h b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer_p.h
index 905577b92a..99204ef25e 100644
--- a/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgabstractsoftwarerenderer_p.h
@@ -63,7 +63,7 @@ class QSGSimpleRectNode;
class QSGSoftwareRenderableNode;
class QSGSoftwareRenderableNodeUpdater;
-class QSGAbstractSoftwareRenderer : public QSGRenderer
+class Q_QUICK_PRIVATE_EXPORT QSGAbstractSoftwareRenderer : public QSGRenderer
{
public:
QSGAbstractSoftwareRenderer(QSGRenderContext *context);
@@ -83,9 +83,12 @@ protected:
QRegion optimizeRenderList();
void setBackgroundColor(const QColor &color);
- void setBackgroundSize(const QSize &size);
+ void setBackgroundRect(const QRect &rect);
QColor backgroundColor();
- QSize backgroundSize();
+ QRect backgroundRect();
+ // only known after calling optimizeRenderList()
+ bool isOpaque() const { return m_isOpaque; }
+ const QLinkedList<QSGSoftwareRenderableNode*> &renderableNodes() const;
private:
void nodeAdded(QSGNode *node);
@@ -102,6 +105,7 @@ private:
QRegion m_dirtyRegion;
QRegion m_obscuredRegion;
+ bool m_isOpaque = false;
QSGSoftwareRenderableNodeUpdater *m_nodeUpdater;
};
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation.cpp
index 92c02b4966..c33144344f 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation.cpp
@@ -74,6 +74,7 @@ QSGContextFactoryInterface::Flags QSGSoftwareAdaptation::flags(const QString &)
QSGRenderLoop *QSGSoftwareAdaptation::createWindowManager()
{
+#if QT_CONFIG(thread)
static bool threaded = false;
static bool envChecked = false;
if (!envChecked) {
@@ -83,10 +84,11 @@ QSGRenderLoop *QSGSoftwareAdaptation::createWindowManager()
if (threaded)
return new QSGSoftwareThreadedRenderLoop;
+#endif
return new QSGSoftwareRenderLoop();
}
-QSGSoftwareContext *QSGSoftwareAdaptation::instance = 0;
+QSGSoftwareContext *QSGSoftwareAdaptation::instance = nullptr;
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation_p.h
index ffe54b5d4b..8b2a545033 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareadaptation_p.h
@@ -62,7 +62,7 @@ class QSGSoftwareContext;
class QSGSoftwareAdaptation : public QSGContextPlugin
{
public:
- QSGSoftwareAdaptation(QObject *parent = 0);
+ QSGSoftwareAdaptation(QObject *parent = nullptr);
QStringList keys() const override;
QSGContext *create(const QString &key) const override;
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
index aa850a80db..5b5bf005d8 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarecontext.cpp
@@ -205,12 +205,12 @@ QSGRendererInterface::ShaderType QSGSoftwareContext::shaderType() const
QSGRendererInterface::ShaderCompilationTypes QSGSoftwareContext::shaderCompilationType() const
{
- return 0;
+ return nullptr;
}
QSGRendererInterface::ShaderSourceTypes QSGSoftwareContext::shaderSourceType() const
{
- return 0;
+ return nullptr;
}
void *QSGSoftwareContext::getResource(QQuickWindow *window, Resource resource) const
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareglyphnode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwareglyphnode.cpp
index 21f20c66cd..dd789b78c7 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwareglyphnode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareglyphnode.cpp
@@ -49,12 +49,40 @@ QSGSoftwareGlyphNode::QSGSoftwareGlyphNode()
setGeometry(&m_geometry);
}
+namespace {
+QRectF calculateBoundingRect(const QPointF &position, const QGlyphRun &glyphs)
+{
+ qreal minX = 0;
+ qreal minY = 0;
+ qreal maxX = 0;
+ qreal maxY = 0;
+
+ for (int i = 0, n = qMin(glyphs.glyphIndexes().size(), glyphs.positions().size()); i < n; ++i) {
+ QRectF glyphRect = glyphs.rawFont().boundingRect(glyphs.glyphIndexes()[i]);
+ glyphRect.translate(glyphs.positions()[i]);
+
+ if (i == 0) {
+ minX = glyphRect.left();
+ minY = glyphRect.top();
+ maxX = glyphRect.right();
+ maxY = glyphRect.bottom();
+ } else {
+ minX = qMin(glyphRect.left(), minX);
+ minY = qMin(glyphRect.top(), minY);
+ maxX = qMax(glyphRect.right(),maxX);
+ maxY = qMax(glyphRect.bottom(), maxY);
+ }
+ }
+ QRectF boundingRect(QPointF(minX, minY), QPointF(maxX, maxY));
+ return boundingRect.translated(position - QPointF(0.0, glyphs.rawFont().ascent()));
+}
+}
void QSGSoftwareGlyphNode::setGlyphs(const QPointF &position, const QGlyphRun &glyphs)
{
m_position = position;
m_glyphRun = glyphs;
- m_bounding_rect = glyphs.boundingRect().translated(m_position - QPointF(0.0, glyphs.rawFont().ascent()));
+ m_bounding_rect = calculateBoundingRect(position, glyphs);
}
void QSGSoftwareGlyphNode::setColor(const QColor &color)
@@ -91,8 +119,8 @@ void QSGSoftwareGlyphNode::paint(QPainter *painter)
QPointF pos = m_position - QPointF(0, m_glyphRun.rawFont().ascent());
qreal offset = 1.0;
- if (painter->device()->devicePixelRatio() != 0)
- offset = 1.0 / painter->device()->devicePixelRatio();
+ if (painter->device()->devicePixelRatioF() > 0.0)
+ offset = 1.0 / painter->device()->devicePixelRatioF();
switch (m_style) {
case QQuickText::Normal: break;
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp
index 10291b9cb5..da5d39db20 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode.cpp
@@ -68,6 +68,9 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin
QMargins sourceMargins = normalizedMargins(sourceMarginsIn);
QMargins targetMargins = normalizedMargins(targetMarginsIn);
+ const qreal sourceDpr = pixmap.devicePixelRatioF();
+ sourceMargins *= sourceDpr;
+
// source center
const int sourceCenterTop = sourceRect.top() + sourceMargins.top();
const int sourceCenterLeft = sourceRect.left() + sourceMargins.left();
@@ -89,20 +92,13 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin
int columns = 3;
int rows = 3;
if (rules.horizontal != Qt::StretchTile && sourceCenterWidth != 0)
- columns = qMax(3, 2 + qCeil(targetCenterWidth / qreal(sourceCenterWidth)));
+ columns = qMax(3, 2 + qCeil((targetCenterWidth * sourceDpr) / qreal(sourceCenterWidth)));
if (rules.vertical != Qt::StretchTile && sourceCenterHeight != 0)
- rows = qMax(3, 2 + qCeil(targetCenterHeight / qreal(sourceCenterHeight)));
+ rows = qMax(3, 2 + qCeil((targetCenterHeight * sourceDpr) / qreal(sourceCenterHeight)));
xTarget.resize(columns + 1);
yTarget.resize(rows + 1);
- bool oldAA = painter->testRenderHint(QPainter::Antialiasing);
- if (painter->paintEngine()->type() != QPaintEngine::OpenGL
- && painter->paintEngine()->type() != QPaintEngine::OpenGL2
- && oldAA && painter->combinedTransform().type() != QTransform::TxNone) {
- painter->setRenderHint(QPainter::Antialiasing, false);
- }
-
xTarget[0] = targetRect.left();
xTarget[1] = targetCenterLeft;
xTarget[columns - 1] = targetCenterRight;
@@ -121,7 +117,7 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin
dx = targetCenterWidth;
break;
case Qt::RepeatTile:
- dx = sourceCenterWidth;
+ dx = sourceCenterWidth / sourceDpr;
break;
case Qt::RoundTile:
dx = targetCenterWidth / qreal(columns - 2);
@@ -136,7 +132,7 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin
dy = targetCenterHeight;
break;
case Qt::RepeatTile:
- dy = sourceCenterHeight;
+ dy = sourceCenterHeight / sourceDpr;
break;
case Qt::RoundTile:
dy = targetCenterHeight / qreal(rows - 2);
@@ -308,9 +304,6 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin
painter->drawPixmapFragments(opaqueData.data(), opaqueData.size(), pixmap, QPainter::OpaqueHint);
if (translucentData.size())
painter->drawPixmapFragments(translucentData.data(), translucentData.size(), pixmap);
-
- if (oldAA)
- painter->setRenderHint(QPainter::Antialiasing, true);
}
} // QSGSoftwareHelpers namespace
@@ -318,8 +311,9 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin
QSGSoftwareInternalImageNode::QSGSoftwareInternalImageNode()
: m_innerSourceRect(0, 0, 1, 1)
, m_subSourceRect(0, 0, 1, 1)
- , m_texture(0)
+ , m_texture(nullptr)
, m_mirror(false)
+ , m_textureIsLayer(false)
, m_smooth(true)
, m_tileHorizontal(false)
, m_tileVertical(false)
@@ -366,6 +360,7 @@ void QSGSoftwareInternalImageNode::setTexture(QSGTexture *texture)
{
m_texture = texture;
m_cachedMirroredPixmapIsDirty = true;
+ m_textureIsLayer = static_cast<bool>(qobject_cast<QSGSoftwareLayer*>(texture));
markDirty(DirtyMaterial);
}
@@ -415,8 +410,13 @@ void QSGSoftwareInternalImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrap
void QSGSoftwareInternalImageNode::update()
{
if (m_cachedMirroredPixmapIsDirty) {
- if (m_mirror) {
- m_cachedMirroredPixmap = pixmap().transformed(QTransform(-1, 0, 0, 1, 0, 0));
+ if (m_mirror || m_textureIsLayer) {
+ QTransform transform(
+ (m_mirror ? -1 : 1), 0,
+ 0 , (m_textureIsLayer ? -1 :1),
+ 0 , 0
+ );
+ m_cachedMirroredPixmap = pixmap().transformed(transform);
} else {
//Cleanup cached pixmap if necessary
if (!m_cachedMirroredPixmap.isNull())
@@ -436,6 +436,7 @@ void QSGSoftwareInternalImageNode::preprocess()
}
if (doDirty)
markDirty(DirtyMaterial);
+ m_cachedMirroredPixmapIsDirty = doDirty;
}
static Qt::TileRule getTileRule(qreal factor)
@@ -453,8 +454,10 @@ static Qt::TileRule getTileRule(qreal factor)
void QSGSoftwareInternalImageNode::paint(QPainter *painter)
{
painter->setRenderHint(QPainter::SmoothPixmapTransform, m_smooth);
+ // Disable antialiased clipping. It causes transformed tiles to have gaps.
+ painter->setRenderHint(QPainter::Antialiasing, false);
- const QPixmap &pm = m_mirror ? m_cachedMirroredPixmap : pixmap();
+ const QPixmap &pm = m_mirror || m_textureIsLayer ? m_cachedMirroredPixmap : pixmap();
if (m_innerTargetRect != m_targetRect) {
// border image
@@ -462,7 +465,7 @@ void QSGSoftwareInternalImageNode::paint(QPainter *painter)
m_targetRect.right() - m_innerTargetRect.right(), m_targetRect.bottom() - m_innerTargetRect.bottom());
QSGSoftwareHelpers::QTileRules tilerules(getTileRule(m_subSourceRect.width()), getTileRule(m_subSourceRect.height()));
QSGSoftwareHelpers::qDrawBorderPixmap(painter, m_targetRect.toRect(), margins, pm, QRect(0, 0, pm.width(), pm.height()),
- margins, tilerules, QSGSoftwareHelpers::QDrawBorderPixmap::DrawingHints(0));
+ margins, tilerules, QSGSoftwareHelpers::QDrawBorderPixmap::DrawingHints(nullptr));
return;
}
@@ -470,8 +473,7 @@ void QSGSoftwareInternalImageNode::paint(QPainter *painter)
painter->save();
qreal sx = m_targetRect.width()/(m_subSourceRect.width()*pm.width());
qreal sy = m_targetRect.height()/(m_subSourceRect.height()*pm.height());
- QMatrix transform(sx, 0, 0, sy, 0, 0);
- painter->setMatrix(transform, true);
+ painter->setTransform(QTransform::fromScale(sx, sy), true);
painter->drawTiledPixmap(QRectF(m_targetRect.x()/sx, m_targetRect.y()/sy, m_targetRect.width()/sx, m_targetRect.height()/sy),
pm,
QPointF(m_subSourceRect.left()*pm.width(), m_subSourceRect.top()*pm.height()));
@@ -483,6 +485,7 @@ void QSGSoftwareInternalImageNode::paint(QPainter *painter)
}
}
+
QRectF QSGSoftwareInternalImageNode::rect() const
{
return m_targetRect;
@@ -490,12 +493,13 @@ QRectF QSGSoftwareInternalImageNode::rect() const
const QPixmap &QSGSoftwareInternalImageNode::pixmap() const
{
- if (QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture*>(m_texture)) {
+ if (QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture*>(m_texture))
return pt->pixmap();
- } else {
- QSGSoftwareLayer *layer = qobject_cast<QSGSoftwareLayer*>(m_texture);
+ if (QSGSoftwareLayer *layer = qobject_cast<QSGSoftwareLayer*>(m_texture))
return layer->pixmap();
- }
+ Q_ASSERT(m_texture == nullptr);
+ static const QPixmap nullPixmap;
+ return nullPixmap;
}
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode_p.h
index f21667fdf7..b80bacbaa0 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalimagenode_p.h
@@ -124,8 +124,8 @@ public:
QRectF rect() const;
-private:
const QPixmap &pixmap() const;
+private:
QRectF m_targetRect;
QRectF m_innerTargetRect;
@@ -136,6 +136,7 @@ private:
QPixmap m_cachedMirroredPixmap;
bool m_mirror;
+ bool m_textureIsLayer;
bool m_smooth;
bool m_tileHorizontal;
bool m_tileVertical;
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalrectanglenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalrectanglenode.cpp
index f6898b3879..f50fa00b0b 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalrectanglenode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalrectanglenode.cpp
@@ -47,6 +47,7 @@ QT_BEGIN_NAMESPACE
QSGSoftwareInternalRectangleNode::QSGSoftwareInternalRectangleNode()
: m_penWidth(0)
, m_radius(0)
+ , m_vertical(true)
, m_cornerPixmapIsDirty(true)
, m_devicePixelRatio(1)
{
@@ -120,7 +121,7 @@ void QSGSoftwareInternalRectangleNode::setGradientStops(const QGradientStops &st
for (const QGradientStop &stop : qAsConst(stops)) {
if (stop.first < 0.0 || stop.first > 1.0) {
needsNormalization = true;
- continue;
+ break;
}
}
@@ -186,6 +187,15 @@ void QSGSoftwareInternalRectangleNode::setGradientStops(const QGradientStops &st
markDirty(DirtyMaterial);
}
+void QSGSoftwareInternalRectangleNode::setGradientVertical(bool vertical)
+{
+ if (m_vertical != vertical) {
+ m_vertical = vertical;
+ m_cornerPixmapIsDirty = true;
+ markDirty(DirtyMaterial);
+ }
+}
+
void QSGSoftwareInternalRectangleNode::setRadius(qreal radius)
{
if (m_radius != radius) {
@@ -209,7 +219,7 @@ void QSGSoftwareInternalRectangleNode::update()
}
if (!m_stops.isEmpty()) {
- QLinearGradient gradient(QPoint(0,0), QPoint(0,1));
+ QLinearGradient gradient(QPoint(0,0), QPoint(m_vertical ? 0 : 1, m_vertical ? 1 : 0));
gradient.setStops(m_stops);
gradient.setCoordinateMode(QGradient::ObjectBoundingMode);
m_brush = QBrush(gradient);
@@ -227,8 +237,8 @@ void QSGSoftwareInternalRectangleNode::paint(QPainter *painter)
{
//We can only check for a device pixel ratio change when we know what
//paint device is being used.
- if (painter->device()->devicePixelRatio() != m_devicePixelRatio) {
- m_devicePixelRatio = painter->device()->devicePixelRatio();
+ if (!qFuzzyCompare(painter->device()->devicePixelRatioF(), m_devicePixelRatio)) {
+ m_devicePixelRatio = painter->device()->devicePixelRatioF();
generateCornerPixmap();
}
@@ -245,7 +255,7 @@ void QSGSoftwareInternalRectangleNode::paint(QPainter *painter)
} else {
//Rounded Rects and Rects with Borders
//Avoids broken behaviors of QPainter::drawRect/roundedRect
- QPixmap pixmap = QPixmap(m_rect.width() * m_devicePixelRatio, m_rect.height() * m_devicePixelRatio);
+ QPixmap pixmap = QPixmap(qRound(m_rect.width() * m_devicePixelRatio), qRound(m_rect.height() * m_devicePixelRatio));
pixmap.fill(Qt::transparent);
pixmap.setDevicePixelRatio(m_devicePixelRatio);
QPainter pixmapPainter(&pixmap);
@@ -356,7 +366,7 @@ void QSGSoftwareInternalRectangleNode::paintRectangle(QPainter *painter, const Q
} else {
//blit 4 corners to border
- int scaledRadius = radius * m_devicePixelRatio;
+ int scaledRadius = qRound(radius * m_devicePixelRatio);
QRectF topLeftCorner(QPointF(rect.x(), rect.y()),
QPointF(rect.x() + radius, rect.y() + radius));
painter->drawPixmap(topLeftCorner, m_cornerPixmap, QRectF(0, 0, scaledRadius, scaledRadius));
@@ -415,8 +425,11 @@ void QSGSoftwareInternalRectangleNode::generateCornerPixmap()
{
//Generate new corner Pixmap
int radius = qFloor(qMin(qMin(m_rect.width(), m_rect.height()) * 0.5, m_radius));
+ const auto width = qRound(radius * 2 * m_devicePixelRatio);
+
+ if (m_cornerPixmap.width() != width)
+ m_cornerPixmap = QPixmap(width, width);
- m_cornerPixmap = QPixmap(radius * 2 * m_devicePixelRatio, radius * 2 * m_devicePixelRatio);
m_cornerPixmap.setDevicePixelRatio(m_devicePixelRatio);
m_cornerPixmap.fill(Qt::transparent);
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalrectanglenode_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalrectanglenode_p.h
index f363e279e1..125520de26 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalrectanglenode_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwareinternalrectanglenode_p.h
@@ -69,6 +69,7 @@ public:
void setPenColor(const QColor &color) override;
void setPenWidth(qreal width) override;
void setGradientStops(const QGradientStops &stops) override;
+ void setGradientVertical(bool vertical) override;
void setRadius(qreal radius) override;
void setAntialiasing(bool antialiasing) override { Q_UNUSED(antialiasing) }
void setAligned(bool aligned) override;
@@ -91,11 +92,12 @@ private:
double m_radius;
QPen m_pen;
QBrush m_brush;
+ bool m_vertical;
bool m_cornerPixmapIsDirty;
QPixmap m_cornerPixmap;
- int m_devicePixelRatio;
+ qreal m_devicePixelRatio;
};
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp
index 2954f591ad..70378d2950 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarelayer.cpp
@@ -45,12 +45,12 @@
QT_BEGIN_NAMESPACE
QSGSoftwareLayer::QSGSoftwareLayer(QSGRenderContext *renderContext)
- : m_item(0)
+ : m_item(nullptr)
, m_context(renderContext)
- , m_renderer(0)
+ , m_renderer(nullptr)
, m_device_pixel_ratio(1)
, m_mirrorHorizontal(false)
- , m_mirrorVertical(false)
+ , m_mirrorVertical(true)
, m_live(true)
, m_grab(true)
, m_recursive(false)
@@ -203,7 +203,7 @@ void QSGSoftwareLayer::markDirtyTexture()
void QSGSoftwareLayer::invalidated()
{
delete m_renderer;
- m_renderer = 0;
+ m_renderer = nullptr;
}
void QSGSoftwareLayer::grab()
@@ -229,9 +229,6 @@ void QSGSoftwareLayer::grab()
if (m_pixmap.size() != m_size) {
m_pixmap = QPixmap(m_size);
m_pixmap.setDevicePixelRatio(m_device_pixel_ratio);
- // This fill here is wasteful, but necessary because it is the only way
- // to force a QImage based pixmap to have an alpha channel.
- m_pixmap.fill(Qt::transparent);
}
// Render texture.
@@ -243,9 +240,9 @@ void QSGSoftwareLayer::grab()
m_renderer->setDeviceRect(m_size);
m_renderer->setViewportRect(m_size);
QRect mirrored(m_mirrorHorizontal ? m_rect.right() * m_device_pixel_ratio : m_rect.left() * m_device_pixel_ratio,
- m_mirrorVertical ? m_rect.top() * m_device_pixel_ratio : m_rect.bottom() * m_device_pixel_ratio,
+ m_mirrorVertical ? m_rect.bottom() * m_device_pixel_ratio : m_rect.top() * m_device_pixel_ratio,
m_mirrorHorizontal ? -m_rect.width() * m_device_pixel_ratio : m_rect.width() * m_device_pixel_ratio,
- m_mirrorVertical ? m_rect.height() * m_device_pixel_ratio : -m_rect.height() * m_device_pixel_ratio);
+ m_mirrorVertical ? -m_rect.height() * m_device_pixel_ratio : m_rect.height() * m_device_pixel_ratio);
m_renderer->setProjectionRect(mirrored);
m_renderer->setClearColor(Qt::transparent);
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepainternode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarepainternode.cpp
index 34b0cd5b72..60ae06dd94 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarepainternode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepainternode.cpp
@@ -47,7 +47,7 @@ QSGSoftwarePainterNode::QSGSoftwarePainterNode(QQuickPaintedItem *item)
: QSGPainterNode()
, m_preferredRenderTarget(QQuickPaintedItem::Image)
, m_item(item)
- , m_texture(0)
+ , m_texture(nullptr)
, m_dirtyContents(false)
, m_opaquePainting(false)
, m_linear_filtering(false)
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
index ad6cf39425..bb4afc8301 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaprenderer.cpp
@@ -79,16 +79,9 @@ void QSGSoftwarePixmapRenderer::render(QPaintDevice *target)
QElapsedTimer renderTimer;
// Setup background item
- setBackgroundSize(QSize(target->width(), target->height()));
+ setBackgroundRect(m_projectionRect.normalized());
setBackgroundColor(clearColor());
- QPainter painter(target);
- painter.setRenderHint(QPainter::Antialiasing);
- painter.setWindow(m_projectionRect);
- auto rc = static_cast<QSGSoftwareRenderContext *>(context());
- QPainter *prevPainter = rc->m_activePainter;
- rc->m_activePainter = &painter;
-
renderTimer.start();
buildRenderList();
qint64 buildRenderListTime = renderTimer.restart();
@@ -101,6 +94,19 @@ void QSGSoftwarePixmapRenderer::render(QPaintDevice *target)
optimizeRenderList();
qint64 optimizeRenderListTime = renderTimer.restart();
+ if (!isOpaque() && target->devType() == QInternal::Pixmap) {
+ // This fill here is wasteful, but necessary because it is the only way
+ // to force a QImage based pixmap to have an alpha channel.
+ static_cast<QPixmap *>(target)->fill(Qt::transparent);
+ }
+
+ QPainter painter(target);
+ painter.setRenderHint(QPainter::Antialiasing);
+ painter.setWindow(m_projectionRect);
+ auto rc = static_cast<QSGSoftwareRenderContext *>(context());
+ QPainter *prevPainter = rc->m_activePainter;
+ rc->m_activePainter = &painter;
+
QRegion paintedRegion = renderNodes(&painter);
qint64 renderTime = renderTimer.elapsed();
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp
index 77d21ec042..20286a03d5 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes.cpp
@@ -38,6 +38,7 @@
****************************************************************************/
#include "qsgsoftwarepublicnodes_p.h"
+#include "qsgsoftwarelayer_p.h"
#include "qsgsoftwarepixmaptexture_p.h"
#include "qsgsoftwareinternalimagenode_p.h"
@@ -98,12 +99,17 @@ void QSGSoftwareImageNode::paint(QPainter *painter)
updateCachedMirroredPixmap();
painter->setRenderHint(QPainter::SmoothPixmapTransform, (m_filtering == QSGTexture::Linear));
+ // Disable antialiased clipping. It causes transformed tiles to have gaps.
+ painter->setRenderHint(QPainter::Antialiasing, false);
if (!m_cachedPixmap.isNull()) {
painter->drawPixmap(m_rect, m_cachedPixmap, m_sourceRect);
} else if (QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture *>(m_texture)) {
const QPixmap &pm = pt->pixmap();
painter->drawPixmap(m_rect, pm, m_sourceRect);
+ } else if (QSGSoftwareLayer *pt = qobject_cast<QSGSoftwareLayer *>(m_texture)) {
+ const QPixmap &pm = pt->pixmap();
+ painter->drawPixmap(m_rect, pm, m_sourceRect);
} else if (QSGPlainTexture *pt = qobject_cast<QSGPlainTexture *>(m_texture)) {
const QImage &im = pt->image();
painter->drawImage(m_rect, im, m_sourceRect);
@@ -115,7 +121,6 @@ void QSGSoftwareImageNode::updateCachedMirroredPixmap()
if (m_transformMode == NoTransform) {
m_cachedPixmap = QPixmap();
} else {
-
if (QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture *>(m_texture)) {
QTransform mirrorTransform;
if (m_transformMode.testFlag(MirrorVertically))
@@ -123,6 +128,13 @@ void QSGSoftwareImageNode::updateCachedMirroredPixmap()
if (m_transformMode.testFlag(MirrorHorizontally))
mirrorTransform = mirrorTransform.scale(-1, 1);
m_cachedPixmap = pt->pixmap().transformed(mirrorTransform);
+ } else if (QSGSoftwareLayer *pt = qobject_cast<QSGSoftwareLayer *>(m_texture)) {
+ QTransform mirrorTransform;
+ if (m_transformMode.testFlag(MirrorVertically))
+ mirrorTransform = mirrorTransform.scale(1, -1);
+ if (m_transformMode.testFlag(MirrorHorizontally))
+ mirrorTransform = mirrorTransform.scale(-1, 1);
+ m_cachedPixmap = pt->pixmap().transformed(mirrorTransform);
} else if (QSGPlainTexture *pt = qobject_cast<QSGPlainTexture *>(m_texture)) {
m_cachedPixmap = QPixmap::fromImage(pt->image().mirrored(m_transformMode.testFlag(MirrorHorizontally), m_transformMode.testFlag(MirrorVertically)));
} else {
@@ -144,10 +156,11 @@ void QSGSoftwareNinePatchNode::setTexture(QSGTexture *texture)
QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture*>(texture);
if (!pt) {
qWarning() << "Image used with invalid texture format.";
- return;
+ } else {
+ m_pixmap = pt->pixmap();
+ markDirty(DirtyMaterial);
}
- m_pixmap = pt->pixmap();
- markDirty(DirtyMaterial);
+ delete texture;
}
void QSGSoftwareNinePatchNode::setBounds(const QRectF &bounds)
@@ -184,11 +197,14 @@ void QSGSoftwareNinePatchNode::update()
void QSGSoftwareNinePatchNode::paint(QPainter *painter)
{
+ // Disable antialiased clipping. It causes transformed tiles to have gaps.
+ painter->setRenderHint(QPainter::Antialiasing, false);
+
if (m_margins.isNull())
painter->drawPixmap(m_bounds, m_pixmap, QRectF(0, 0, m_pixmap.width(), m_pixmap.height()));
else
QSGSoftwareHelpers::qDrawBorderPixmap(painter, m_bounds.toRect(), m_margins, m_pixmap, QRect(0, 0, m_pixmap.width(), m_pixmap.height()),
- m_margins, Qt::StretchTile, QSGSoftwareHelpers::QDrawBorderPixmap::DrawingHints(0));
+ m_margins, Qt::StretchTile, QSGSoftwareHelpers::QDrawBorderPixmap::DrawingHints(nullptr));
}
QRectF QSGSoftwareNinePatchNode::bounds() const
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes_p.h
index 9f1913205b..114137fb55 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarepublicnodes_p.h
@@ -133,6 +133,8 @@ public:
QRectF bounds() const;
+ bool isOpaque() const { return !m_pixmap.hasAlphaChannel(); }
+
private:
QPixmap m_pixmap;
QRectF m_bounds;
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
index 8036baf166..7fb531cca3 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode.cpp
@@ -134,73 +134,58 @@ void QSGSoftwareRenderableNode::update()
{
// Update the Node properties
m_isDirty = true;
+ m_isOpaque = false;
QRectF boundingRect;
switch (m_nodeType) {
case QSGSoftwareRenderableNode::SimpleRect:
- if (m_handle.simpleRectNode->color().alpha() == 255 && !m_transform.isRotating())
+ if (m_handle.simpleRectNode->color().alpha() == 255)
m_isOpaque = true;
- else
- m_isOpaque = false;
boundingRect = m_handle.simpleRectNode->rect();
break;
case QSGSoftwareRenderableNode::SimpleTexture:
- if (!m_handle.simpleTextureNode->texture()->hasAlphaChannel() && !m_transform.isRotating())
+ if (!m_handle.simpleTextureNode->texture()->hasAlphaChannel())
m_isOpaque = true;
- else
- m_isOpaque = false;
boundingRect = m_handle.simpleTextureNode->rect();
break;
case QSGSoftwareRenderableNode::Image:
- // There isn't a way to tell, so assume it's not
- m_isOpaque = false;
+ m_isOpaque = !m_handle.imageNode->pixmap().hasAlphaChannel();
boundingRect = m_handle.imageNode->rect().toRect();
break;
case QSGSoftwareRenderableNode::Painter:
- if (m_handle.painterNode->opaquePainting() && !m_transform.isRotating())
+ if (m_handle.painterNode->opaquePainting())
m_isOpaque = true;
- else
- m_isOpaque = false;
boundingRect = QRectF(0, 0, m_handle.painterNode->size().width(), m_handle.painterNode->size().height());
break;
case QSGSoftwareRenderableNode::Rectangle:
- if (m_handle.rectangleNode->isOpaque() && !m_transform.isRotating())
+ if (m_handle.rectangleNode->isOpaque())
m_isOpaque = true;
- else
- m_isOpaque = false;
boundingRect = m_handle.rectangleNode->rect();
break;
case QSGSoftwareRenderableNode::Glyph:
// Always has alpha
- m_isOpaque = false;
-
boundingRect = m_handle.glpyhNode->boundingRect();
break;
case QSGSoftwareRenderableNode::NinePatch:
- // Difficult to tell, assume non-opaque
- m_isOpaque = false;
+ m_isOpaque = m_handle.ninePatchNode->isOpaque();
boundingRect = m_handle.ninePatchNode->bounds();
break;
case QSGSoftwareRenderableNode::SimpleRectangle:
- if (m_handle.simpleRectangleNode->color().alpha() == 255 && !m_transform.isRotating())
+ if (m_handle.simpleRectangleNode->color().alpha() == 255)
m_isOpaque = true;
- else
- m_isOpaque = false;
boundingRect = m_handle.simpleRectangleNode->rect();
break;
case QSGSoftwareRenderableNode::SimpleImage:
- if (!m_handle.simpleImageNode->texture()->hasAlphaChannel() && !m_transform.isRotating())
+ if (!m_handle.simpleImageNode->texture()->hasAlphaChannel())
m_isOpaque = true;
- else
- m_isOpaque = false;
boundingRect = m_handle.simpleImageNode->rect();
break;
@@ -211,10 +196,8 @@ void QSGSoftwareRenderableNode::update()
break;
#endif
case QSGSoftwareRenderableNode::RenderNode:
- if (m_handle.renderNode->flags().testFlag(QSGRenderNode::OpaqueRendering) && !m_transform.isRotating())
+ if (m_handle.renderNode->flags().testFlag(QSGRenderNode::OpaqueRendering))
m_isOpaque = true;
- else
- m_isOpaque = false;
boundingRect = m_handle.renderNode->rect();
break;
@@ -222,6 +205,9 @@ void QSGSoftwareRenderableNode::update()
break;
}
+ if (m_transform.isRotating())
+ m_isOpaque = false;
+
const QRectF transformedRect = m_transform.mapRect(boundingRect);
m_boundingRectMin = toRectMin(transformedRect);
m_boundingRectMax = toRectMax(transformedRect);
@@ -232,8 +218,9 @@ void QSGSoftwareRenderableNode::update()
m_boundingRectMin = QRect();
m_boundingRectMax = QRect();
} else {
- m_boundingRectMin = m_boundingRectMin.intersected(m_clipRegion.rects().first());
- m_boundingRectMax = m_boundingRectMax.intersected(m_clipRegion.rects().first());
+ const auto rects = m_clipRegion.begin();
+ m_boundingRectMin = m_boundingRectMin.intersected(rects[0]);
+ m_boundingRectMax = m_boundingRectMax.intersected(rects[0]);
}
}
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h
index 8fc87db179..b20d0a1828 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenode_p.h
@@ -72,7 +72,7 @@ class QSGSoftwareNinePatchNode;
class QSGSoftwareSpriteNode;
class QSGRenderNode;
-class QSGSoftwareRenderableNode
+class Q_QUICK_PRIVATE_EXPORT QSGSoftwareRenderableNode
{
public:
enum NodeType {
@@ -104,6 +104,7 @@ public:
bool isOpaque() const { return m_isOpaque; }
bool isDirty() const { return m_isDirty; }
bool isDirtyRegionEmpty() const;
+ QSGNode *handle() const { return m_handle.node; }
void setTransform(const QTransform &transform);
void setClipRegion(const QRegion &clipRegion, bool hasClipRegion = true);
@@ -123,6 +124,7 @@ public:
private:
union RenderableNodeHandle {
+ QSGNode *node;
QSGSimpleRectNode *simpleRectNode;
QSGSimpleTextureNode *simpleTextureNode;
QSGSoftwareInternalImageNode *imageNode;
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp
index 4937565aa9..fabecfcbb8 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderablenodeupdater.cpp
@@ -83,7 +83,7 @@ void QSGSoftwareRenderableNodeUpdater::endVisit(QSGTransformNode *)
bool QSGSoftwareRenderableNodeUpdater::visit(QSGClipNode *node)
{
// Make sure to translate the clip rect into world coordinates
- if (m_clipState.count() == 1) {
+ if (m_clipState.count() == 0 || (m_clipState.count() == 1 && m_clipState.top().isNull())) {
m_clipState.push(m_transformState.top().map(QRegion(node->clipRect().toRect())));
m_hasClip = true;
} else {
@@ -97,7 +97,7 @@ bool QSGSoftwareRenderableNodeUpdater::visit(QSGClipNode *node)
void QSGSoftwareRenderableNodeUpdater::endVisit(QSGClipNode *)
{
m_clipState.pop();
- if (m_clipState.count() == 1)
+ if (m_clipState.count() == 0 || (m_clipState.count() == 1 && m_clipState.top().isNull()))
m_hasClip = false;
}
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
index 85d04fe136..e9ed52d428 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderer.cpp
@@ -112,8 +112,9 @@ void QSGSoftwareRenderer::render()
QElapsedTimer renderTimer;
setBackgroundColor(clearColor());
- setBackgroundSize(QSize(m_paintDevice->width() / m_paintDevice->devicePixelRatio(),
- m_paintDevice->height() / m_paintDevice->devicePixelRatio()));
+ setBackgroundRect(QRect(0, 0,
+ m_paintDevice->width() / m_paintDevice->devicePixelRatioF(),
+ m_paintDevice->height() / m_paintDevice->devicePixelRatioF()));
// Build Renderlist
// The renderlist is created by visiting each node in the tree and when a
@@ -155,6 +156,7 @@ void QSGSoftwareRenderer::render()
m_flushRegion = renderNodes(&painter);
qint64 renderTime = renderTimer.elapsed();
+ painter.end();
if (m_backingStore != nullptr)
m_backingStore->endPaint();
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
index 962db20cbc..f5a41410ee 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp
@@ -45,6 +45,7 @@
#include <private/qquickwindow_p.h>
#include <QElapsedTimer>
+#include <private/qquickanimatorcontroller_p.h>
#include <private/qquickprofiler_p.h>
#include <private/qsgsoftwarerenderer_p.h>
#include <qpa/qplatformbackingstore.h>
@@ -97,8 +98,9 @@ void QSGSoftwareRenderLoop::windowDestroyed(QQuickWindow *window)
if (m_windows.size() == 0) {
rc->invalidate();
- QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
}
+
+ delete d->animationController;
}
void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
@@ -149,6 +151,7 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
emit window->afterAnimating();
cd->syncSceneGraph();
+ rc->endSync();
if (profileFrames)
syncTime = renderTimer.nsecsElapsed();
@@ -195,7 +198,7 @@ void QSGSoftwareRenderLoop::renderWindow(QQuickWindow *window, bool isNewExpose)
int(polishTime / 1000000),
int((syncTime - polishTime) / 1000000),
int((renderTime - syncTime) / 1000000),
- int((swapTime - renderTime) / 10000000),
+ int((swapTime - renderTime) / 1000000),
int(lastFrameTime.msecsTo(QTime::currentTime())));
lastFrameTime = QTime::currentTime();
}
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp
index ba7bbc2d11..d4e5e98d68 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp
@@ -123,7 +123,7 @@ void QSGSoftwareSpriteNode::paint(QPainter *painter)
// XXX try to do some kind of interpolation between sourceA and sourceB using time
painter->drawPixmap(QRectF(0, 0, m_size.width(), m_size.height()),
pixmap,
- QRectF(m_sourceA, m_spriteSize));
+ QRectF(m_sourceA * pixmap.devicePixelRatioF(), m_spriteSize * pixmap.devicePixelRatioF()));
}
bool QSGSoftwareSpriteNode::isOpaque() const
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
index d2186e7cf1..f8973af2fb 100644
--- a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
+++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp
@@ -294,7 +294,7 @@ bool QSGSoftwareRenderThread::event(QEvent *e)
}
rc->invalidate();
QCoreApplication::processEvents();
- QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
+ QCoreApplication::sendPostedEvents(nullptr, QEvent::DeferredDelete);
if (wme->destroying)
delete wd->animationController;
}
@@ -330,6 +330,7 @@ bool QSGSoftwareRenderThread::event(QEvent *e)
softwareRenderer->setBackingStore(backingStore);
rc->initialize(nullptr);
wd->syncSceneGraph();
+ rc->endSync();
wd->renderSceneGraph(wme->window->size());
*wme->image = backingStore->handle()->toImage();
}
@@ -443,6 +444,7 @@ void QSGSoftwareRenderThread::sync(bool inExpose)
rc->initialize(nullptr);
wd->syncSceneGraph();
+ rc->endSync();
if (!hadRenderer && wd->renderer) {
qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - created renderer");
@@ -454,7 +456,7 @@ void QSGSoftwareRenderThread::sync(bool inExpose)
// Process deferred deletes now, directly after the sync as deleteLater
// on the GUI must now also have resulted in SG changes and the delete
// is a safe operation.
- QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
+ QCoreApplication::sendPostedEvents(nullptr, QEvent::DeferredDelete);
}
if (!inExpose) {
@@ -521,7 +523,7 @@ void QSGSoftwareRenderThread::syncAndRender()
// rate of the current screen the window is on.
int blockTime = vsyncDelta - (int) renderThrottleTimer.elapsed();
if (blockTime > 0) {
- qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "RT - blocking for " << blockTime << "ms";
+ qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - blocking for %d ms", blockTime);
msleep(blockTime);
}
renderThrottleTimer.restart();
diff --git a/src/quick/scenegraph/adaptations/software/software.pri b/src/quick/scenegraph/adaptations/software/software.pri
index de5f01cdee..278dbe7944 100644
--- a/src/quick/scenegraph/adaptations/software/software.pri
+++ b/src/quick/scenegraph/adaptations/software/software.pri
@@ -18,8 +18,7 @@ SOURCES += \
$$PWD/qsgsoftwarerenderlistbuilder.cpp \
$$PWD/qsgsoftwarerenderloop.cpp \
$$PWD/qsgsoftwarelayer.cpp \
- $$PWD/qsgsoftwareadaptation.cpp \
- $$PWD/qsgsoftwarethreadedrenderloop.cpp
+ $$PWD/qsgsoftwareadaptation.cpp
HEADERS += \
$$PWD/qsgsoftwarecontext_p.h \
@@ -37,8 +36,7 @@ HEADERS += \
$$PWD/qsgsoftwarerenderlistbuilder_p.h \
$$PWD/qsgsoftwarerenderloop_p.h \
$$PWD/qsgsoftwarelayer_p.h \
- $$PWD/qsgsoftwareadaptation_p.h \
- $$PWD/qsgsoftwarethreadedrenderloop_p.h
+ $$PWD/qsgsoftwareadaptation_p.h
qtConfig(quick-sprite) {
SOURCES += \
@@ -46,3 +44,10 @@ qtConfig(quick-sprite) {
HEADERS += \
$$PWD/qsgsoftwarespritenode_p.h
}
+
+qtConfig(thread) {
+ SOURCES += \
+ $$PWD/qsgsoftwarethreadedrenderloop.cpp
+ HEADERS +=\
+ $$PWD/qsgsoftwarethreadedrenderloop_p.h
+}