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-rw-r--r--src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp246
1 files changed, 246 insertions, 0 deletions
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
new file mode 100644
index 0000000000..839c562989
--- /dev/null
+++ b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
@@ -0,0 +1,246 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include "qsgcompressedtexture_p.h"
+#include <QOpenGLContext>
+#include <QOpenGLTexture>
+#include <QOpenGLFunctions>
+#include <QDebug>
+#include <QtQuick/private/qquickwindow_p.h>
+
+QT_BEGIN_NAMESPACE
+
+Q_LOGGING_CATEGORY(QSG_LOG_TEXTUREIO, "qt.scenegraph.textureio");
+
+bool QSGCompressedTextureData::isValid() const
+{
+ if (data.isNull() || size.isEmpty() || !format)
+ return false;
+ if (dataLength < 0 || dataOffset < 0 || dataOffset >= data.length())
+ return false;
+ if (dataLength > 0 && qint64(dataOffset) + qint64(dataLength) > qint64(data.length()))
+ return false;
+
+ return true;
+}
+
+int QSGCompressedTextureData::sizeInBytes() const
+{
+ if (!isValid())
+ return 0;
+ return dataLength > 0 ? dataLength : data.length() - dataOffset;
+}
+
+Q_QUICK_PRIVATE_EXPORT QDebug operator<<(QDebug dbg, const QSGCompressedTextureData *d)
+{
+ QDebugStateSaver saver(dbg);
+
+ dbg.nospace() << "QSGCompressedTextureData(";
+ if (d) {
+ dbg << d->logName << ' ';
+ dbg << static_cast<QOpenGLTexture::TextureFormat>(d->format)
+ << "[0x" << hex << d->format << dec << "]";
+ dbg.space() << (d->hasAlpha ? "with" : "no") << "alpha" << d->size
+ << "databuffer" << d->data.size() << "offset" << d->dataOffset << "length";
+ dbg.nospace() << d->dataLength << ")";
+ } else {
+ dbg << "null)";
+ }
+ return dbg;
+}
+
+QSGCompressedTexture::QSGCompressedTexture(const DataPtr& texData)
+ : m_textureData(texData)
+{
+ if (m_textureData) {
+ m_size = m_textureData->size;
+ m_hasAlpha = m_textureData->hasAlpha;
+ }
+}
+
+QSGCompressedTexture::~QSGCompressedTexture()
+{
+#if QT_CONFIG(opengl)
+ if (m_textureId) {
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ QOpenGLFunctions *funcs = ctx ? ctx->functions() : nullptr;
+ if (!funcs)
+ return;
+
+ funcs->glDeleteTextures(1, &m_textureId);
+ }
+#endif
+}
+
+int QSGCompressedTexture::textureId() const
+{
+#if QT_CONFIG(opengl)
+ if (!m_textureId) {
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ QOpenGLFunctions *funcs = ctx ? ctx->functions() : nullptr;
+ if (!funcs)
+ return 0;
+
+ funcs->glGenTextures(1, &m_textureId);
+ }
+#endif
+ return m_textureId;
+}
+
+QSize QSGCompressedTexture::textureSize() const
+{
+ return m_size;
+}
+
+bool QSGCompressedTexture::hasAlphaChannel() const
+{
+ return m_hasAlpha;
+}
+
+bool QSGCompressedTexture::hasMipmaps() const
+{
+ return false;
+}
+
+void QSGCompressedTexture::bind()
+{
+#if QT_CONFIG(opengl)
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ QOpenGLFunctions *funcs = ctx ? ctx->functions() : nullptr;
+ if (!funcs)
+ return;
+
+ if (!textureId())
+ return;
+
+ funcs->glBindTexture(GL_TEXTURE_2D, m_textureId);
+
+ if (m_uploaded)
+ return;
+
+ QByteArray logName(m_textureData ? m_textureData->logName : QByteArrayLiteral("(unset)"));
+
+ if (!m_textureData || !m_textureData->isValid()) {
+ qCDebug(QSG_LOG_TEXTUREIO, "Invalid texture data for %s", logName.constData());
+ funcs->glBindTexture(GL_TEXTURE_2D, 0);
+ return;
+ }
+
+ if (Q_UNLIKELY(QSG_LOG_TEXTUREIO().isDebugEnabled())) {
+ qCDebug(QSG_LOG_TEXTUREIO) << "Uploading texture" << m_textureData.data();
+ while (funcs->glGetError() != GL_NO_ERROR);
+ }
+
+ funcs->glCompressedTexImage2D(GL_TEXTURE_2D, 0, m_textureData->format,
+ m_size.width(), m_size.height(), 0, m_textureData->sizeInBytes(),
+ m_textureData->data.constData() + m_textureData->dataOffset);
+
+ if (Q_UNLIKELY(QSG_LOG_TEXTUREIO().isDebugEnabled())) {
+ GLuint error = funcs->glGetError();
+ if (error != GL_NO_ERROR) {
+ qCDebug(QSG_LOG_TEXTUREIO, "glCompressedTexImage2D failed for %s, error 0x%x", logName.constData(), error);
+ }
+ }
+
+ m_textureData.clear(); // Release this memory, not needed anymore
+
+ updateBindOptions(true);
+ m_uploaded = true;
+#endif // QT_CONFIG(opengl)
+}
+
+bool QSGCompressedTexture::formatIsOpaque(quint32 glTextureFormat)
+{
+ switch (glTextureFormat) {
+ case QOpenGLTexture::RGB_DXT1:
+ case QOpenGLTexture::R_ATI1N_UNorm:
+ case QOpenGLTexture::R_ATI1N_SNorm:
+ case QOpenGLTexture::RG_ATI2N_UNorm:
+ case QOpenGLTexture::RG_ATI2N_SNorm:
+ case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT:
+ case QOpenGLTexture::RGB_BP_SIGNED_FLOAT:
+ case QOpenGLTexture::R11_EAC_UNorm:
+ case QOpenGLTexture::R11_EAC_SNorm:
+ case QOpenGLTexture::RG11_EAC_UNorm:
+ case QOpenGLTexture::RG11_EAC_SNorm:
+ case QOpenGLTexture::RGB8_ETC2:
+ case QOpenGLTexture::SRGB8_ETC2:
+ case QOpenGLTexture::RGB8_ETC1:
+ case QOpenGLTexture::SRGB_DXT1:
+ return true;
+ break;
+ default:
+ return false;
+ }
+}
+
+QSGCompressedTextureFactory::QSGCompressedTextureFactory(const QSGCompressedTexture::DataPtr &texData)
+ : m_textureData(texData)
+{
+}
+
+QSGTexture *QSGCompressedTextureFactory::createTexture(QQuickWindow *window) const
+{
+ if (!m_textureData || !m_textureData->isValid())
+ return nullptr;
+
+ // attempt to atlas the texture
+ QSGRenderContext *context = QQuickWindowPrivate::get(window)->context;
+ QSGTexture *t = context->compressedTextureForFactory(this);
+ if (t)
+ return t;
+
+ return new QSGCompressedTexture(m_textureData);
+}
+
+int QSGCompressedTextureFactory::textureByteCount() const
+{
+ return m_textureData ? m_textureData->sizeInBytes() : 0;
+}
+
+
+QSize QSGCompressedTextureFactory::textureSize() const
+{
+ if (m_textureData && m_textureData->isValid())
+ return m_textureData->size;
+ return QSize();
+}
+
+QT_END_NAMESPACE