diff options
Diffstat (limited to 'src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp')
-rw-r--r-- | src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp | 179 |
1 files changed, 178 insertions, 1 deletions
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp index d3310bc11c..1a8bddaa6e 100644 --- a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp +++ b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp @@ -44,13 +44,15 @@ #include <QOpenGLFunctions> #include <QDebug> #include <QtQuick/private/qquickwindow_p.h> +#include <QtGui/private/qrhi_p.h> QT_BEGIN_NAMESPACE Q_LOGGING_CATEGORY(QSG_LOG_TEXTUREIO, "qt.scenegraph.textureio"); QSGCompressedTexture::QSGCompressedTexture(const QTextureFileData &texData) - : m_textureData(texData) + : QSGTexture(*(new QSGCompressedTexturePrivate)), + m_textureData(texData) { m_size = m_textureData.size(); m_hasAlpha = !formatIsOpaque(m_textureData.glInternalFormat()); @@ -68,6 +70,8 @@ QSGCompressedTexture::~QSGCompressedTexture() funcs->glDeleteTextures(1, &m_textureId); } #endif + + delete m_texture; } int QSGCompressedTexture::textureId() const @@ -85,6 +89,20 @@ int QSGCompressedTexture::textureId() const return m_textureId; } +int QSGCompressedTexturePrivate::comparisonKey() const +{ + Q_Q(const QSGCompressedTexture); + // not textureId() as that would create an id when not yet done - that's not wanted here + if (q->m_textureId) + return q->m_textureId; + + if (q->m_texture) + return int(qintptr(q->m_texture)); + + // two textures (and so materials) with not-yet-created texture underneath are never equal + return int(qintptr(q)); +} + QSize QSGCompressedTexture::textureSize() const { return m_size; @@ -145,6 +163,165 @@ void QSGCompressedTexture::bind() #endif // QT_CONFIG(opengl) } +static QPair<QRhiTexture::Format, bool> toRhiCompressedFormat(uint glinternalformat) +{ + switch (glinternalformat) { + case QOpenGLTexture::RGB_DXT1: + return { QRhiTexture::BC1, false }; + case QOpenGLTexture::SRGB_DXT1: + return { QRhiTexture::BC1, true }; + + case QOpenGLTexture::RGBA_DXT3: + return { QRhiTexture::BC3, false }; + case QOpenGLTexture::SRGB_Alpha_DXT3: + return { QRhiTexture::BC3, true }; + + case QOpenGLTexture::RGBA_DXT5: + return { QRhiTexture::BC5, false }; + case QOpenGLTexture::SRGB_Alpha_DXT5: + return { QRhiTexture::BC5, true }; + + case QOpenGLTexture::RGB8_ETC2: + return { QRhiTexture::ETC2_RGB8, false }; + case QOpenGLTexture::SRGB8_ETC2: + return { QRhiTexture::ETC2_RGB8, true }; + + case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2: + return { QRhiTexture::ETC2_RGB8A1, false }; + case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: + return { QRhiTexture::ETC2_RGB8A1, true }; + + case QOpenGLTexture::RGBA8_ETC2_EAC: + return { QRhiTexture::ETC2_RGBA8, false }; + case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: + return { QRhiTexture::ETC2_RGBA8, true }; + + case QOpenGLTexture::RGBA_ASTC_4x4: + return { QRhiTexture::ASTC_4x4, false }; + case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: + return { QRhiTexture::ASTC_4x4, true }; + + case QOpenGLTexture::RGBA_ASTC_5x4: + return { QRhiTexture::ASTC_5x4, false }; + case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: + return { QRhiTexture::ASTC_5x4, true }; + + case QOpenGLTexture::RGBA_ASTC_5x5: + return { QRhiTexture::ASTC_5x5, false }; + case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: + return { QRhiTexture::ASTC_5x5, true }; + + case QOpenGLTexture::RGBA_ASTC_6x5: + return { QRhiTexture::ASTC_6x5, false }; + case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: + return { QRhiTexture::ASTC_6x5, true }; + + case QOpenGLTexture::RGBA_ASTC_6x6: + return { QRhiTexture::ASTC_6x6, false }; + case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: + return { QRhiTexture::ASTC_6x6, true }; + + case QOpenGLTexture::RGBA_ASTC_8x5: + return { QRhiTexture::ASTC_8x5, false }; + case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: + return { QRhiTexture::ASTC_8x5, true }; + + case QOpenGLTexture::RGBA_ASTC_8x6: + return { QRhiTexture::ASTC_8x6, false }; + case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: + return { QRhiTexture::ASTC_8x6, true }; + + case QOpenGLTexture::RGBA_ASTC_8x8: + return { QRhiTexture::ASTC_8x8, false }; + case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: + return { QRhiTexture::ASTC_8x8, true }; + + case QOpenGLTexture::RGBA_ASTC_10x5: + return { QRhiTexture::ASTC_10x5, false }; + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: + return { QRhiTexture::ASTC_10x5, true }; + + case QOpenGLTexture::RGBA_ASTC_10x6: + return { QRhiTexture::ASTC_10x6, false }; + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: + return { QRhiTexture::ASTC_10x6, true }; + + case QOpenGLTexture::RGBA_ASTC_10x8: + return { QRhiTexture::ASTC_10x8, false }; + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: + return { QRhiTexture::ASTC_10x8, true }; + + case QOpenGLTexture::RGBA_ASTC_10x10: + return { QRhiTexture::ASTC_10x10, false }; + case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: + return { QRhiTexture::ASTC_10x10, true }; + + case QOpenGLTexture::RGBA_ASTC_12x10: + return { QRhiTexture::ASTC_12x10, false }; + case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: + return { QRhiTexture::ASTC_12x10, true }; + + case QOpenGLTexture::RGBA_ASTC_12x12: + return { QRhiTexture::ASTC_12x12, false }; + case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: + return { QRhiTexture::ASTC_12x12, true }; + + default: + return { QRhiTexture::UnknownFormat, false }; + } +} + +QRhiTexture *QSGCompressedTexturePrivate::rhiTexture() const +{ + Q_Q(const QSGCompressedTexture); + return q->m_texture; +} + +void QSGCompressedTexturePrivate::updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates) +{ + Q_Q(QSGCompressedTexture); + if (q->m_uploaded) + return; + + q->m_uploaded = true; // even if fails, no point in trying again + + if (!q->m_textureData.isValid()) { + qCDebug(QSG_LOG_TEXTUREIO, "Invalid texture data for %s", q->m_textureData.logName().constData()); + return; + } + + const QPair<QRhiTexture::Format, bool> fmt = toRhiCompressedFormat(q->m_textureData.glInternalFormat()); + if (fmt.first == QRhiTexture::UnknownFormat) { + qWarning("Unknown compressed format 0x%x", q->m_textureData.glInternalFormat()); + return; + } + + QRhiTexture::Flags texFlags = 0; + if (fmt.second) + texFlags |= QRhiTexture::sRGB; + + if (!rhi->isTextureFormatSupported(fmt.first, texFlags)) { + qWarning("Unsupported compressed format 0x%x", q->m_textureData.glInternalFormat()); + return; + } + + if (!q->m_texture) { + q->m_texture = rhi->newTexture(fmt.first, q->m_size, 1, texFlags); + if (!q->m_texture->build()) { + qWarning("Failed to create QRhiTexture for compressed data"); + delete q->m_texture; + q->m_texture = nullptr; + return; + } + } + + // only upload mip level 0 since we never do mipmapping for compressed textures (for now?) + resourceUpdates->uploadTexture(q->m_texture, QRhiTextureUploadEntry(0, 0, + { q->m_textureData.data().constData() + q->m_textureData.dataOffset(), q->m_textureData.dataLength() })); + + q->m_textureData = QTextureFileData(); // Release this memory, not needed anymore +} + QTextureFileData QSGCompressedTexture::textureData() const { return m_textureData; |