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-rw-r--r--src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp179
1 files changed, 178 insertions, 1 deletions
diff --git a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
index d3310bc11c..1a8bddaa6e 100644
--- a/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
+++ b/src/quick/scenegraph/compressedtexture/qsgcompressedtexture.cpp
@@ -44,13 +44,15 @@
#include <QOpenGLFunctions>
#include <QDebug>
#include <QtQuick/private/qquickwindow_p.h>
+#include <QtGui/private/qrhi_p.h>
QT_BEGIN_NAMESPACE
Q_LOGGING_CATEGORY(QSG_LOG_TEXTUREIO, "qt.scenegraph.textureio");
QSGCompressedTexture::QSGCompressedTexture(const QTextureFileData &texData)
- : m_textureData(texData)
+ : QSGTexture(*(new QSGCompressedTexturePrivate)),
+ m_textureData(texData)
{
m_size = m_textureData.size();
m_hasAlpha = !formatIsOpaque(m_textureData.glInternalFormat());
@@ -68,6 +70,8 @@ QSGCompressedTexture::~QSGCompressedTexture()
funcs->glDeleteTextures(1, &m_textureId);
}
#endif
+
+ delete m_texture;
}
int QSGCompressedTexture::textureId() const
@@ -85,6 +89,20 @@ int QSGCompressedTexture::textureId() const
return m_textureId;
}
+int QSGCompressedTexturePrivate::comparisonKey() const
+{
+ Q_Q(const QSGCompressedTexture);
+ // not textureId() as that would create an id when not yet done - that's not wanted here
+ if (q->m_textureId)
+ return q->m_textureId;
+
+ if (q->m_texture)
+ return int(qintptr(q->m_texture));
+
+ // two textures (and so materials) with not-yet-created texture underneath are never equal
+ return int(qintptr(q));
+}
+
QSize QSGCompressedTexture::textureSize() const
{
return m_size;
@@ -145,6 +163,165 @@ void QSGCompressedTexture::bind()
#endif // QT_CONFIG(opengl)
}
+static QPair<QRhiTexture::Format, bool> toRhiCompressedFormat(uint glinternalformat)
+{
+ switch (glinternalformat) {
+ case QOpenGLTexture::RGB_DXT1:
+ return { QRhiTexture::BC1, false };
+ case QOpenGLTexture::SRGB_DXT1:
+ return { QRhiTexture::BC1, true };
+
+ case QOpenGLTexture::RGBA_DXT3:
+ return { QRhiTexture::BC3, false };
+ case QOpenGLTexture::SRGB_Alpha_DXT3:
+ return { QRhiTexture::BC3, true };
+
+ case QOpenGLTexture::RGBA_DXT5:
+ return { QRhiTexture::BC5, false };
+ case QOpenGLTexture::SRGB_Alpha_DXT5:
+ return { QRhiTexture::BC5, true };
+
+ case QOpenGLTexture::RGB8_ETC2:
+ return { QRhiTexture::ETC2_RGB8, false };
+ case QOpenGLTexture::SRGB8_ETC2:
+ return { QRhiTexture::ETC2_RGB8, true };
+
+ case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2:
+ return { QRhiTexture::ETC2_RGB8A1, false };
+ case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2:
+ return { QRhiTexture::ETC2_RGB8A1, true };
+
+ case QOpenGLTexture::RGBA8_ETC2_EAC:
+ return { QRhiTexture::ETC2_RGBA8, false };
+ case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC:
+ return { QRhiTexture::ETC2_RGBA8, true };
+
+ case QOpenGLTexture::RGBA_ASTC_4x4:
+ return { QRhiTexture::ASTC_4x4, false };
+ case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4:
+ return { QRhiTexture::ASTC_4x4, true };
+
+ case QOpenGLTexture::RGBA_ASTC_5x4:
+ return { QRhiTexture::ASTC_5x4, false };
+ case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4:
+ return { QRhiTexture::ASTC_5x4, true };
+
+ case QOpenGLTexture::RGBA_ASTC_5x5:
+ return { QRhiTexture::ASTC_5x5, false };
+ case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5:
+ return { QRhiTexture::ASTC_5x5, true };
+
+ case QOpenGLTexture::RGBA_ASTC_6x5:
+ return { QRhiTexture::ASTC_6x5, false };
+ case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5:
+ return { QRhiTexture::ASTC_6x5, true };
+
+ case QOpenGLTexture::RGBA_ASTC_6x6:
+ return { QRhiTexture::ASTC_6x6, false };
+ case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6:
+ return { QRhiTexture::ASTC_6x6, true };
+
+ case QOpenGLTexture::RGBA_ASTC_8x5:
+ return { QRhiTexture::ASTC_8x5, false };
+ case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5:
+ return { QRhiTexture::ASTC_8x5, true };
+
+ case QOpenGLTexture::RGBA_ASTC_8x6:
+ return { QRhiTexture::ASTC_8x6, false };
+ case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6:
+ return { QRhiTexture::ASTC_8x6, true };
+
+ case QOpenGLTexture::RGBA_ASTC_8x8:
+ return { QRhiTexture::ASTC_8x8, false };
+ case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8:
+ return { QRhiTexture::ASTC_8x8, true };
+
+ case QOpenGLTexture::RGBA_ASTC_10x5:
+ return { QRhiTexture::ASTC_10x5, false };
+ case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5:
+ return { QRhiTexture::ASTC_10x5, true };
+
+ case QOpenGLTexture::RGBA_ASTC_10x6:
+ return { QRhiTexture::ASTC_10x6, false };
+ case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6:
+ return { QRhiTexture::ASTC_10x6, true };
+
+ case QOpenGLTexture::RGBA_ASTC_10x8:
+ return { QRhiTexture::ASTC_10x8, false };
+ case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8:
+ return { QRhiTexture::ASTC_10x8, true };
+
+ case QOpenGLTexture::RGBA_ASTC_10x10:
+ return { QRhiTexture::ASTC_10x10, false };
+ case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10:
+ return { QRhiTexture::ASTC_10x10, true };
+
+ case QOpenGLTexture::RGBA_ASTC_12x10:
+ return { QRhiTexture::ASTC_12x10, false };
+ case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10:
+ return { QRhiTexture::ASTC_12x10, true };
+
+ case QOpenGLTexture::RGBA_ASTC_12x12:
+ return { QRhiTexture::ASTC_12x12, false };
+ case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12:
+ return { QRhiTexture::ASTC_12x12, true };
+
+ default:
+ return { QRhiTexture::UnknownFormat, false };
+ }
+}
+
+QRhiTexture *QSGCompressedTexturePrivate::rhiTexture() const
+{
+ Q_Q(const QSGCompressedTexture);
+ return q->m_texture;
+}
+
+void QSGCompressedTexturePrivate::updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates)
+{
+ Q_Q(QSGCompressedTexture);
+ if (q->m_uploaded)
+ return;
+
+ q->m_uploaded = true; // even if fails, no point in trying again
+
+ if (!q->m_textureData.isValid()) {
+ qCDebug(QSG_LOG_TEXTUREIO, "Invalid texture data for %s", q->m_textureData.logName().constData());
+ return;
+ }
+
+ const QPair<QRhiTexture::Format, bool> fmt = toRhiCompressedFormat(q->m_textureData.glInternalFormat());
+ if (fmt.first == QRhiTexture::UnknownFormat) {
+ qWarning("Unknown compressed format 0x%x", q->m_textureData.glInternalFormat());
+ return;
+ }
+
+ QRhiTexture::Flags texFlags = 0;
+ if (fmt.second)
+ texFlags |= QRhiTexture::sRGB;
+
+ if (!rhi->isTextureFormatSupported(fmt.first, texFlags)) {
+ qWarning("Unsupported compressed format 0x%x", q->m_textureData.glInternalFormat());
+ return;
+ }
+
+ if (!q->m_texture) {
+ q->m_texture = rhi->newTexture(fmt.first, q->m_size, 1, texFlags);
+ if (!q->m_texture->build()) {
+ qWarning("Failed to create QRhiTexture for compressed data");
+ delete q->m_texture;
+ q->m_texture = nullptr;
+ return;
+ }
+ }
+
+ // only upload mip level 0 since we never do mipmapping for compressed textures (for now?)
+ resourceUpdates->uploadTexture(q->m_texture, QRhiTextureUploadEntry(0, 0,
+ { q->m_textureData.data().constData() + q->m_textureData.dataOffset(), q->m_textureData.dataLength() }));
+
+ q->m_textureData = QTextureFileData(); // Release this memory, not needed anymore
+}
+
QTextureFileData QSGCompressedTexture::textureData() const
{
return m_textureData;