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-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index 04f2bc891b..791e06ece2 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -836,10 +836,12 @@ static void qsg_wipeBatch(Batch *batch, QOpenGLFunctions *funcs)
Renderer::~Renderer()
{
- // Clean up batches and buffers
- for (int i=0; i<m_opaqueBatches.size(); ++i) qsg_wipeBatch(m_opaqueBatches.at(i), this);
- for (int i=0; i<m_alphaBatches.size(); ++i) qsg_wipeBatch(m_alphaBatches.at(i), this);
- for (int i=0; i<m_batchPool.size(); ++i) qsg_wipeBatch(m_batchPool.at(i), this);
+ if (QOpenGLContext::currentContext()) {
+ // Clean up batches and buffers
+ for (int i=0; i<m_opaqueBatches.size(); ++i) qsg_wipeBatch(m_opaqueBatches.at(i), this);
+ for (int i=0; i<m_alphaBatches.size(); ++i) qsg_wipeBatch(m_alphaBatches.at(i), this);
+ for (int i=0; i<m_batchPool.size(); ++i) qsg_wipeBatch(m_batchPool.at(i), this);
+ }
// The shadowtree
qDeleteAll(m_nodes.values());