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Diffstat (limited to 'src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp')
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index 23469ddcdf..e1507ce6a7 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -49,13 +49,10 @@
#include <QtGui/QGuiApplication>
#include <private/qnumeric_p.h>
-#include <private/qquickprofiler_p.h>
#include "qsgmaterialshader_p.h"
#include "qsgrhivisualizer_p.h"
-#include <qtquick_tracepoints_p.h>
-
#include <algorithm>
QT_BEGIN_NAMESPACE
@@ -251,11 +248,6 @@ ShaderManager::Shader *ShaderManager::prepareMaterial(QSGMaterial *material,
if (shader)
return shader;
- Q_TRACE_SCOPE(QSG_prepareMaterial);
- if (QSG_LOG_TIME_COMPILATION().isDebugEnabled())
- qsg_renderer_timer.start();
- Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphContextFrame);
-
shader = new Shader;
QSGMaterialShader *s = static_cast<QSGMaterialShader *>(material->createShader(renderMode));
context->initializeRhiShader(s, QShader::BatchableVertexShader);
@@ -269,11 +261,6 @@ ShaderManager::Shader *ShaderManager::prepareMaterial(QSGMaterial *material,
shader->lastOpacity = 0;
- qCDebug(QSG_LOG_TIME_COMPILATION, "material shaders prepared in %dms", (int) qsg_renderer_timer.elapsed());
-
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphContextFrame,
- QQuickProfiler::SceneGraphContextMaterialCompile);
-
rewrittenShaders[key] = shader;
return shader;
}
@@ -289,11 +276,6 @@ ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *mate
if (shader)
return shader;
- Q_TRACE_SCOPE(QSG_prepareMaterial);
- if (QSG_LOG_TIME_COMPILATION().isDebugEnabled())
- qsg_renderer_timer.start();
- Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphContextFrame);
-
shader = new Shader;
QSGMaterialShader *s = static_cast<QSGMaterialShader *>(material->createShader(renderMode));
context->initializeRhiShader(s, QShader::StandardShader);
@@ -309,10 +291,6 @@ ShaderManager::Shader *ShaderManager::prepareMaterialNoRewrite(QSGMaterial *mate
stockShaders[key] = shader;
- qCDebug(QSG_LOG_TIME_COMPILATION, "shader compiled in %dms (no rewrite)", (int) qsg_renderer_timer.elapsed());
-
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphContextFrame,
- QQuickProfiler::SceneGraphContextMaterialCompile);
return shader;
}